Changes between Version 19 and Version 20 of SIMEO


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Timestamp:
Jan 17, 2010, 7:36:25 PM (14 years ago)
Author:
ghit.bogdan
Comment:

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  • SIMEO

    v19 v20  
    2626== Framework specifications ==
    2727
    28 1. Define system components:
     28* 1. Define system components:
    2929   
    30 * The system's architecture is inspired from the standards provided by FIPA (Foundation for Intelligent Physical Agents) from which are inspired many of the current agents platforms.
     30The system's architecture is inspired from the standards provided by FIPA (Foundation for Intelligent Physical Agents) from which are inspired many of the current agents platforms.
    3131We present below the components proposed for our system and a brief description:
    3232
     
    4949  * CHANNELS - allow agents to communicate
    5050
    51 * As during this semester activity we wanted to keep focused over the parallelism issues and communication models, the current implementation does not offer support for load balancing through controllers.
    52 * The main controller will be responsible for adding agents to the platform and for establishing virtual communication channels. It also relays percepts from environment to sensors and commands from actuators to environment.
     51As during this semester activity we wanted to keep focused over the parallelism issues and communication models, the current implementation does not offer support for load balancing through controllers.
     52The main controller will be responsible for adding agents to the platform and for establishing virtual communication channels. It also relays percepts from environment to sensors and commands from actuators to environment.
    5353* On the other hand, the agent contains sensors that will continuously monitor the environment, actuators that will apply changes to the environment and also channels that will allow the communication between different agents.
    5454
     
    6363== Bullet Infrastructure ==
    6464
    65 * The framework is developed on top of Bullet, a professional open source physics engine. It's main task is to perform collision detection, resolve collisions and other constraints and provide the updated world transform for all the objects in the simulation.
     65The framework is developed on top of Bullet, a professional open source physics engine. It's main task is to perform collision detection, resolve collisions and other constraints and provide the updated world transform for all the objects in the simulation.
    6666
    6767Bullet has been designed to be customizable and modular. The developer can
     
    7777  * use a custom memory allocator, hook up own performance profiler or debug drawer
    7878
    79 * The main components are organized as follows:
     79The main components are organized as follows:
    8080
    8181[[Image(bullet.gif)]]