Changes between Version 15 and Version 16 of SIMEO
- Timestamp:
- Jan 17, 2010, 7:32:00 PM (14 years ago)
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SIMEO
v15 v16 63 63 64 64 65 == Architecture == 66 67 [[Image(architecture.png)]] 68 69 70 == Implementation == 71 72 SIMEO framework was implemented in C++ with the requirement of being extensible and the virtual world environment was simulated using the Bullet Physics Library. Channel implementation was realized with OpenMPI, while the Remote Gui protocol is TCP based. 73 Agents provide support for Sensors, Actuators and Communication Channels and can be implemented both in C++ and Java. 65 == Bullet Infrastructure == 74 66 75 67 The framework is developed on top of Bullet, a professional open source physics engine. It's main task is to perform collision detection, resolve collisions and other constraints and provide the updated world transform for all the objects in the simulation. … … 89 81 The main components are organized as follows: 90 82 83 [[Image(bullet.png)]] 91 84 92 85 86 87 88 == Architecture == 89 90 [[Image(architecture.png)]] 91 92 93 == Implementation == 94 95 SIMEO framework was implemented in C++ with the requirement of being extensible and the virtual world environment was simulated using the Bullet Physics Library. Channel implementation was realized with OpenMPI, while the Remote Gui protocol is TCP based. 96 Agents provide support for Sensors, Actuators and Communication Channels and can be implemented both in C++ and Java. 93 97 94 98 == Testing ==