Changes between Version 15 and Version 16 of SIMEO


Ignore:
Timestamp:
Jan 17, 2010, 7:32:00 PM (14 years ago)
Author:
ghit.bogdan
Comment:

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  • SIMEO

    v15 v16  
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    65 == Architecture ==
    66 
    67 [[Image(architecture.png)]]
    68 
    69 
    70 == Implementation ==
    71 
    72 SIMEO framework was implemented in C++ with the requirement of being extensible and the virtual world environment was simulated using the Bullet Physics Library. Channel implementation was realized with OpenMPI, while the Remote Gui protocol is TCP based.
    73 Agents provide support for Sensors, Actuators and Communication Channels and can be implemented both in C++ and Java.
     65== Bullet Infrastructure ==
    7466
    7567The framework is developed on top of Bullet, a professional open source physics engine. It's main task is to perform collision detection, resolve collisions and other constraints and provide the updated world transform for all the objects in the simulation.
     
    8981The main components are organized as follows:
    9082
     83[[Image(bullet.png)]]
    9184
    9285
     86
     87
     88== Architecture ==
     89
     90[[Image(architecture.png)]]
     91
     92
     93== Implementation ==
     94
     95SIMEO framework was implemented in C++ with the requirement of being extensible and the virtual world environment was simulated using the Bullet Physics Library. Channel implementation was realized with OpenMPI, while the Remote Gui protocol is TCP based.
     96Agents provide support for Sensors, Actuators and Communication Channels and can be implemented both in C++ and Java.
    9397
    9498== Testing ==