/* -*- C++ -*- */ /* The Hoard Multiprocessor Memory Allocator www.hoard.org Author: Emery Berger, http://www.cs.umass.edu/~emery Copyright (c) 1998-2006 Emery Berger, The University of Texas at Austin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * @file libhoard.cpp * @brief This file replaces malloc etc. in your application. * @author Emery Berger */ #include // The undef below ensures that any pthread_* calls get strong // linkage. Otherwise, our versions here won't replace them. It is // IMPERATIVE that this line appear before any files get included. #undef __GXX_WEAK__ #if defined(_WIN32) #define WIN32_LEAN_AND_MEAN // Maximize the degree of inlining. #pragma inline_depth(255) // Turn inlining hints into requirements. #define inline __forceinline #pragma warning(disable:4273) #endif #if HOARD_NO_LOCK_OPT // Disable lock optimization. volatile int anyThreadCreated = 1; #else // The normal case. See heaplayers/spinlock.h. volatile int anyThreadCreated = 0; #endif namespace Hoard { /// The maximum amount of memory that each TLAB may hold, in bytes. enum { MAX_MEMORY_PER_TLAB = 256 * 1024 }; /// The maximum number of threads supported (sort of). enum { MaxThreads = 1024 }; /// The maximum number of heaps supported. enum { NumHeaps = 128 }; /// Size, in bytes, of the largest object we will cache on a /// thread-local allocation buffer. enum { LargestSmallObject = 256 }; // HOARD_MMAP_PROTECTION_MASK defines the protection flags used for // freshly-allocated memory. The default case is that heap memory is // NOT executable, thus preventing the class of attacks that inject // executable code on the heap. // // While this is not recommended, you can define HL_EXECUTABLE_HEAP as // 1 in heaplayers/hldefines.h if you really need to (i.e., you're // doing dynamic code generation into malloc'd space). #if HL_EXECUTABLE_HEAP #define HOARD_MMAP_PROTECTION_MASK (PROT_READ | PROT_WRITE | PROT_EXEC) #else #define HOARD_MMAP_PROTECTION_MASK (PROT_READ | PROT_WRITE) #endif } #include "ansiwrapper.h" #include "cpuinfo.h" #include "hoard.h" #include "heapmanager.h" #include "tlab.h" // // The base Hoard heap. // namespace Hoard { class HoardHeapType : public HeapManager > { }; // Just an abbreviation. typedef HoardHeapType::SuperblockType::Header TheHeader; // // The thread-local 'allocation buffers' (TLABs), which is a bit of a // misnomer since these are actually separate heaps in their own // right. // typedef ThreadLocalAllocationBuffer::NUM_BINS, HL::bins::getSizeClass, HL::bins::getClassSize, LargestSmallObject, MAX_MEMORY_PER_TLAB, HoardHeapType::SuperblockType, SUPERBLOCK_SIZE, HoardHeapType> TLABBase; class TLAB : public TLABBase { public: TLAB (HoardHeapType * h) : TLABBase (h) {} }; } using namespace Hoard; typedef TLAB TheCustomHeapType; /// Maintain a single instance of the main Hoard heap. inline static HoardHeapType * getMainHoardHeap (void) { // This function is C++ magic that ensures that the heap is // initialized before its first use. First, allocate a static buffer // to hold the heap. static double thBuf[sizeof(HoardHeapType) / sizeof(double) + 1]; // Now initialize the heap into that buffer. static HoardHeapType * th = new (thBuf) HoardHeapType; return th; } // Compute the version of gcc we're compiling with (if any). #define GCC_VERSION (__GNUC__ * 10000 \ + __GNUC_MINOR__ * 100 \ + __GNUC_PATCHLEVEL__) #include "userealtls.cpp" // // Finally, get the replacements for the rest of the malloc family. // #include "wrapper.cpp"