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[176] | 1 | <?xml version="1.0" encoding="UTF-8"?> |
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| 2 | <!DOCTYPE document PUBLIC "-//APACHE//DTD Documentation V2.0//EN" "http://forrest.apache.org/dtd/document-v20.dtd"> |
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| 3 | <document> |
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| 4 | <header> |
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| 5 | <title>Building Hoard</title> |
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| 6 | </header> |
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| 7 | |
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| 8 | <body> |
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| 9 | |
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| 10 | <p> |
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| 11 | You can use the available pre-built binaries or build Hoard |
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| 12 | yourself. Hoard is written to work on Windows and any variant of UNIX |
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| 13 | that supports threads, and should compile out of the box. Rather than |
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| 14 | using Makefiles or configure scripts, Hoard includes custom scripts |
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| 15 | that all start with the prefix compile. |
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| 16 | </p> |
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| 17 | |
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| 18 | <section> |
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| 19 | <title>Linux and Solaris Builds</title> |
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| 20 | <p> |
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| 21 | You can compile Hoard out of the box for Linux and Solaris using the |
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| 22 | GNU compilers (g++) just by running the compile |
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| 23 | script: |
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| 24 | </p> |
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| 25 | |
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| 26 | <source> |
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| 27 | ./compile |
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| 28 | </source> |
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| 29 | |
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| 30 | </section> |
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| 31 | |
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| 32 | <section> |
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| 33 | <title>Windows Builds</title> |
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| 34 | <p> |
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| 35 | There are two alternative ways of using Hoard with Windows. |
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| 36 | </p> |
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| 37 | |
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| 38 | <ol> |
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| 39 | <li> |
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| 40 | <p> |
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| 41 | The first approach builds a DLL, libhoard.dll and |
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| 42 | its associated library libhoard.lib. |
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| 43 | </p> |
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| 44 | |
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| 45 | <source> |
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| 46 | .\compile-dll |
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| 47 | </source> |
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| 48 | </li> |
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| 49 | |
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| 50 | <li> |
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| 51 | <p> |
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| 52 | The second and preferred approach generates winhoard, which replaces |
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| 53 | malloc/new calls in your program and any DLLs it might use. |
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| 54 | </p> |
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| 55 | |
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| 56 | <source> |
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| 57 | .\compile-winhoard |
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| 58 | </source> |
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| 59 | </li> |
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| 60 | </ol> |
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| 61 | |
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| 62 | </section> |
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| 63 | |
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| 64 | </body> |
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| 65 | |
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| 66 | </document> |
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