[176] | 1 | The Hoard Memory Allocator |
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| 2 | Copyright (C) 1999-2007 by Emery Berger |
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| 3 | |
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| 4 | <http://www.hoard.org> |
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| 5 | <http://www.cs.umass.edu/~emery> |
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| 6 | <mailto:emery@cs.umass.edu> |
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| 7 | |
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| 8 | Building Hoard (Unix) |
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| 9 | --------------------- |
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| 10 | |
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| 11 | To build Hoard on non-Windows platforms, change into the src/ |
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| 12 | directory and run "make" followed by the appropriate target. If you |
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| 13 | type "make", it will present a list of available targets. These |
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| 14 | include linux-gcc-x86, solaris-sunw-sparc, etc. |
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| 15 | |
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| 16 | You can then use Hoard by linking it with your executable, or |
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| 17 | by setting the LD_PRELOAD environment variable, as in |
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| 18 | |
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| 19 | % export LD_PRELOAD=/path/to/libhoard.so |
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| 20 | |
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| 21 | in Solaris: |
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| 22 | |
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| 23 | % export LD_PRELOAD="/path/to/libhoard_32.so:/usr/lib/libCrun.so.1" |
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| 24 | (32-bit version) |
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| 25 | |
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| 26 | % export LD_PRELOAD="/path/to/libhoard_64.so:/usr/lib/64/libCrun.so.1" |
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| 27 | (64-bit version) |
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| 28 | |
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| 29 | or, in Mac OS X: |
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| 30 | |
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| 31 | % export DYLD_FORCE_FLAT_NAMESPACE=YES |
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| 32 | % export DYLD_INSERT_LIBRARIES=/path/to/libhoard.dylib |
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| 33 | |
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| 34 | Building Hoard (Windows) |
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| 35 | ------------------------ |
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| 36 | |
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| 37 | There are two options for using Hoard with Windows, in decreasing |
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| 38 | order of preference: |
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| 39 | |
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| 40 | (1) Use winhoard.dll |
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| 41 | (when you have all object files) |
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| 42 | |
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| 43 | - Go to the src/ directory. |
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| 44 | - Run 'compile-winhoard.cmd'. |
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| 45 | - Link your executable with 'usewinhoard.cpp' and 'winhoard.lib'. |
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| 46 | You *must* use the /MD flag. |
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| 47 | |
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| 48 | (2) Use libhoard.dll |
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| 49 | (when you have all sources) |
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| 50 | |
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| 51 | - Go to the src/ directory. |
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| 52 | - Run 'compile-dll.cmd'. |
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| 53 | - Add 'libhoard.lib' to your project. |
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| 54 | |
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| 55 | - You may need to add the link command: "/FORCE:MULTIPLE". This |
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| 56 | option forces a link even when multiply defined symbols exist. |
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| 57 | |
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| 58 | - Make sure that you dynamically link the executable (i.e., don't |
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| 59 | generate a Multithreaded version, but rather Multithreaded DLL), |
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| 60 | as in /MD. This linkage will ensure that you completely |
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| 61 | replace every memory allocation call. |
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| 62 | |
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