1 | package vnsim.gui; |
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2 | |
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3 | import javax.media.opengl.GL; |
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4 | import javax.media.opengl.glu.GLU; |
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5 | import javax.media.opengl.glu.GLUquadric; |
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6 | |
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7 | import com.sun.opengl.util.GLUT; |
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8 | |
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9 | import vnsim.map.object.Globals; |
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10 | import vnsim.map.object.Point; |
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11 | import vnsim.map.object.Road; |
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12 | import vnsim.map.utils.GPSutil; |
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13 | import vnsim.vehicular.simulator.intersections.DirectedRoadSegment; |
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14 | import vnsim.vehicular.simulator.intersections.Intersection; |
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15 | import vnsim.vehicular.simulator.intersections.IntersectionWithoutTrafficLights; |
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16 | |
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17 | public class ListBuilder { |
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18 | |
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19 | public static void buildList_PrioritySign(GL myGL, GLU myGLU, GLUT glut, int prioritySign) { |
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20 | myGL.glNewList(prioritySign, GL.GL_COMPILE); |
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21 | { |
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22 | myGL.glPushMatrix(); |
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23 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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24 | myGL.glBegin(GL.GL_POLYGON); |
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25 | { |
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26 | myGL.glVertex3f(0.0f, 4.0f, 0.0f); |
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27 | myGL.glVertex3f(3.0f, 0.0f, 0.0f); |
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28 | myGL.glVertex3f(0.0f, -4.0f, 0.0f); |
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29 | myGL.glVertex3f(-3.0f, 0.0f, 0.0f); |
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30 | } |
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31 | myGL.glEnd(); |
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32 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
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33 | myGL.glLineWidth(0.25f); |
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34 | myGL.glBegin(GL.GL_LINE_LOOP); |
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35 | { |
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36 | myGL.glVertex3f(0.0f, 4.0f, 0.0f); |
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37 | myGL.glVertex3f(3.0f, 0.0f, 0.0f); |
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38 | myGL.glVertex3f(0.0f, -4.0f, 0.0f); |
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39 | myGL.glVertex3f(-3.0f, 0.0f, 0.0f); |
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40 | } |
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41 | myGL.glEnd(); |
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42 | myGL.glColor3f(0.9f, 0.9f, 0.4f); |
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43 | myGL.glBegin(GL.GL_POLYGON); |
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44 | { |
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45 | myGL.glVertex3f(0.0f, 3.0f, 0.0f); |
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46 | myGL.glVertex3f(2.0f, 0.0f, 0.0f); |
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47 | myGL.glVertex3f(0.0f, -3.0f, 0.0f); |
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48 | myGL.glVertex3f(-2.0f, 0.0f, 0.0f); |
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49 | } |
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50 | myGL.glEnd(); |
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51 | myGL.glPopMatrix(); |
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52 | } |
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53 | myGL.glEndList(); |
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54 | } |
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55 | |
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56 | /** |
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57 | * |
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58 | * @param myGL |
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59 | */ |
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60 | public static void buildList_NoPrioritySign(GL myGL, GLU myGLU, GLUT glut, int noPrioritySign) { |
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61 | myGL.glNewList(noPrioritySign, GL.GL_COMPILE); |
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62 | { |
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63 | myGL.glPushMatrix(); |
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64 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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65 | myGL.glBegin(GL.GL_TRIANGLES); |
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66 | { |
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67 | myGL.glVertex3f(3.5f, 3.5f, 0.0f); |
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68 | myGL.glVertex3f(-3.5f, 3.5f, 0.0f); |
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69 | myGL.glVertex3f(0.0f, -3.5f, 0.0f); |
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70 | } |
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71 | myGL.glEnd(); |
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72 | myGL.glLineWidth(0.25f); |
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73 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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74 | myGL.glBegin(GL.GL_LINE_LOOP); |
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75 | { |
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76 | myGL.glVertex3f(3.5f, 3.5f, 0.0f); |
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77 | myGL.glVertex3f(-3.5f, 3.5f, 0.0f); |
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78 | myGL.glVertex3f(0.0f, -3.5f, 0.0f); |
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79 | } |
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80 | myGL.glEnd(); |
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81 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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82 | myGL.glBegin(GL.GL_TRIANGLES); |
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83 | { |
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84 | myGL.glVertex3f(2.0f, 2.5f, 0.0f); |
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85 | myGL.glVertex3f(-2.0f, 2.5f, 0.0f); |
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86 | myGL.glVertex3f(0.0f, -2.0f, 0.0f); |
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87 | } |
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88 | myGL.glEnd(); |
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89 | myGL.glPopMatrix(); |
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90 | } |
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91 | myGL.glEndList(); |
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92 | } |
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93 | |
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94 | /** |
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95 | * |
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96 | * @param myGL |
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97 | * @param glut |
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98 | */ |
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99 | public static void buildList_StopSign(GL myGL, GLU myGLU, GLUT glut, int stopSign) { |
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100 | myGL.glNewList(stopSign, GL.GL_COMPILE); |
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101 | { |
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102 | float x2, y2; |
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103 | myGL.glPushMatrix(); |
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104 | myGL.glRotatef(22.5f, 0.0f, 0.0f, 1.0f); |
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105 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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106 | myGL.glBegin(GL.GL_POLYGON); |
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107 | { |
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108 | for (int ll = 0; ll < 8; ll++) { |
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109 | x2 = (float) (4 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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110 | y2 = (float) (4 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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111 | //System.out.println("ll=" + ll + "; x=" + x2 + "; y=" + y2); |
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112 | myGL.glVertex3f(x2, y2, 0.0f); |
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113 | } |
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114 | } |
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115 | myGL.glEnd(); |
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116 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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117 | myGL.glBegin(GL.GL_POLYGON); |
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118 | { |
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119 | for (int ll = 0; ll < 8; ll++) { |
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120 | x2 = (float) (3.8 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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121 | y2 = (float) (3.8 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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122 | myGL.glVertex3f(x2, y2, 0.0f); |
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123 | } |
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124 | } |
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125 | myGL.glEnd(); |
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126 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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127 | myGL.glBegin(GL.GL_POLYGON); |
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128 | { |
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129 | for (int ll = 0; ll < 8; ll++) { |
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130 | x2 = (float) (3.4 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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131 | y2 = (float) (3.4 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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132 | myGL.glVertex3f(x2, y2, 0.0f); |
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133 | } |
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134 | } |
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135 | myGL.glEnd(); |
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136 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
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137 | myGL.glPopMatrix(); |
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138 | myGL.glPushMatrix(); |
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139 | myGL.glTranslatef(-3.4f, -1.0f, 0.0f); |
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140 | myGL.glScalef(0.02f, 0.02f, 0.02f); |
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141 | glut.glutStrokeString(GLUT.STROKE_ROMAN, "STOP"); |
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142 | myGL.glPopMatrix(); |
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143 | } |
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144 | myGL.glEndList(); |
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145 | } |
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146 | |
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147 | /** |
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148 | * |
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149 | * @param myGL |
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150 | */ |
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151 | public static void buildList_MapList(GL myGL, GLU myGLU, GLUT glut, int mapList, int prioritySign, int stopSign, |
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152 | int noPrioritySign, Point minPoint, Point maxPoint) { |
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153 | Road currentRoad; |
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154 | Point currentPoint; |
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155 | int i, j; |
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156 | float x, y; |
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157 | byte[] ri; |
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158 | myGL.glNewList(mapList, GL.GL_COMPILE); |
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159 | { |
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160 | float x2, y2; |
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161 | // gets the distance between the maximal and minimal point on Ox and |
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162 | // OY and draws a |
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163 | // bigger green rectangle |
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164 | y2 = (float) GPSutil.getMetersLatitude(minPoint, maxPoint); |
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165 | x2 = (float) GPSutil.getMetersLongitude(minPoint, maxPoint); |
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166 | myGL.glColor3f(0.4f, 0.7f, 0.2f); |
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167 | myGL.glBegin(GL.GL_QUADS); |
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168 | { |
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169 | myGL.glVertex3f(-10000.0f, -10000.0f, 0.0f); |
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170 | myGL.glVertex3f((x2 + 10000.f), -10000.0f, 0.0f); |
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171 | myGL.glVertex3f((x2 + 10000.f), (y2 + 10000.f), 0.0f); |
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172 | myGL.glVertex3f(-10000.0f, (y2 + 10000.f), 0.0f); |
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173 | } |
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174 | myGL.glEnd(); |
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175 | // Sets the initial position of the cammera in the middle of the map |
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176 | i = 0; |
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177 | int laneNr; |
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178 | while (i < Globals.map.roads.size()) {// for every road |
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179 | currentRoad = (Road) Globals.map.roads.get(i); |
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180 | ri = currentRoad.getRoadinfo(); |
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181 | // depending on the road type i select a color and a line width |
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182 | MyColor roadColor = MyColor.chooseRoadColor(ri[1]); |
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183 | laneNr = currentRoad.laneNo; |
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184 | y = 0.0f; |
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185 | x = 0.0f; |
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186 | j = 0; |
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187 | double sinAlfa, cosAlfa; |
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188 | if ((currentRoad.points.size() > 0) && (j == 0)) { |
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189 | currentPoint = (Point) currentRoad.points.get(0); |
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190 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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191 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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192 | } |
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193 | float dx, dy; |
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194 | while (j < currentRoad.points.size() - 1) { |
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195 | y2 = y; |
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196 | x2 = x; |
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197 | currentPoint = (Point) currentRoad.points.get(j + 1); |
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198 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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199 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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200 | currentPoint = (Point) currentRoad.points.get(j); |
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201 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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202 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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203 | sinAlfa = (y2 - y) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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204 | cosAlfa = (x2 - x) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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205 | dx = (float) (laneNr * 2 * sinAlfa); |
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206 | dy = (float) (laneNr * 2 * cosAlfa); |
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207 | myGL.glPushMatrix(); |
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208 | { |
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209 | // double laneWidth = 1; |
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210 | myGL.glColor3f(roadColor.getRed(), roadColor.getGreen(), roadColor.getBlue()); |
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211 | switch (currentRoad.oneWay) { |
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212 | case 0: |
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213 | myGL.glTranslatef(x, y, 0.0f); |
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214 | // laneWidth = 2; |
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215 | break; |
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216 | case 1: |
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217 | myGL.glTranslatef(x - (dx / 2), y + (dy / 2), 0.0f); |
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218 | break; |
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219 | case 2: |
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220 | myGL.glTranslatef(x + (dx / 2), y - (dy / 2), 0.0f); |
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221 | break; |
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222 | } |
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223 | myGL.glBegin(GL.GL_POLYGON); |
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224 | { |
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225 | for (int ll = 0; ll < 8; ll++) { |
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226 | x2 = (float) (2 * laneNr * (Math.cos((double) (45 * ll * Math.PI / 180)))); |
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227 | y2 = (float) (2 * laneNr * (Math.sin((double) (45 * ll * Math.PI / 180)))); |
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228 | myGL.glVertex3f(x2, y2, 0.0f); |
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229 | } |
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230 | } |
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231 | myGL.glEnd(); |
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232 | } |
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233 | myGL.glPopMatrix(); |
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234 | j++; |
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235 | } |
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236 | i++; |
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237 | } |
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238 | i = 0; |
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239 | while (i < Globals.map.roads.size()) {// for every road |
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240 | currentRoad = (Road) Globals.map.roads.get(i); |
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241 | ri = currentRoad.getRoadinfo(); |
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242 | // depending on the road type i select a color and a line width |
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243 | MyColor roadColor = MyColor.chooseRoadColor(ri[1]); |
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244 | laneNr = currentRoad.laneNo; |
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245 | j = 0; |
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246 | double sinAlfa, cosAlfa; |
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247 | if ((currentRoad.points.size() > 0) && (j == 0)) { |
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248 | currentPoint = (Point) currentRoad.points.get(0); |
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249 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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250 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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251 | } |
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252 | float dx, dy; |
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253 | while (j < currentRoad.points.size() - 1) { |
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254 | y = y2; |
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255 | x = x2; |
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256 | currentPoint = (Point) currentRoad.points.get(j + 1); |
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257 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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258 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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259 | if ((x2 != x) || (y2 != y)) { |
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260 | sinAlfa = (y2 - y) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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261 | cosAlfa = (x2 - x) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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262 | myGL.glPushMatrix(); |
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263 | { |
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264 | myGL.glTranslatef(x, y, 0); |
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265 | myGL.glColor3f(roadColor.getRed(), roadColor.getGreen(), roadColor.getBlue()); |
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266 | myGL.glBegin(GL.GL_QUADS); |
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267 | { |
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268 | dx = (float) (laneNr * 2 * sinAlfa); |
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269 | dy = (float) (laneNr * 2 * cosAlfa); |
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270 | switch (currentRoad.oneWay) { |
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271 | case 0: |
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272 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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273 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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274 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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275 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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276 | break; |
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277 | case 1: |
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278 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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279 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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280 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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281 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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282 | break; |
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283 | case 2: |
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284 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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285 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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286 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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287 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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288 | break; |
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289 | } |
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290 | } |
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291 | myGL.glEnd(); |
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292 | |
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293 | myGL.glLineWidth(0.25f); |
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294 | myGL.glColor3f(0.3f, 0.3f, 0.3f); |
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295 | myGL.glBegin(GL.GL_LINES); |
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296 | { |
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297 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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298 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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299 | for (int ln = 1; ln < laneNr; ln++) { |
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300 | dx = (float) (ln * 2 * sinAlfa); |
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301 | dy = (float) (ln * 2 * cosAlfa); |
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302 | if (j % 4 != 0) { |
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303 | myGL.glLineWidth(0.15f); |
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304 | switch (currentRoad.oneWay) { |
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305 | case 0: |
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306 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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307 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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308 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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309 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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310 | break; |
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311 | |
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312 | case 1: |
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313 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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314 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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315 | break; |
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316 | |
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317 | case 2: |
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318 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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319 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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320 | break; |
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321 | } |
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322 | } |
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323 | } |
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324 | dx = (float) (laneNr * 2 * sinAlfa); |
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325 | dy = (float) (laneNr * 2 * cosAlfa); |
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326 | myGL.glLineWidth(0.25f); |
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327 | switch (currentRoad.oneWay) { |
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328 | case 0: |
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329 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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330 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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331 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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332 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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333 | break; |
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334 | |
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335 | case 1: |
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336 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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337 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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338 | break; |
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339 | |
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340 | case 2: |
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341 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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342 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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343 | break; |
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344 | } |
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345 | } |
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346 | myGL.glEnd(); |
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347 | |
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348 | } |
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349 | myGL.glPopMatrix(); |
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350 | } |
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351 | j++; |
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352 | } |
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353 | i++; |
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354 | } |
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355 | Intersection currentInt; |
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356 | DirectedRoadSegment dr; |
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357 | int tempPointIdx; |
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358 | for (i = 0; i < Globals.map.allIntersections.size(); i++) { |
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359 | currentInt = Globals.map.allIntersections.get(i); |
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360 | if (!currentInt.hasTrafficLights()) { |
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361 | for (j = 0; j < ((IntersectionWithoutTrafficLights) currentInt).segments.size(); j++) { |
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362 | dr = ((IntersectionWithoutTrafficLights) currentInt).segments.get(j); |
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363 | currentRoad = (Road) Globals.map.roads.get(dr.roadIndex); |
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364 | tempPointIdx = dr.pointIndex; |
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365 | if (dr.direction) { |
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366 | tempPointIdx = tempPointIdx + 2; |
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367 | while (currentRoad.points.size() <= tempPointIdx) { |
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368 | tempPointIdx--; |
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369 | } |
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370 | currentPoint = (Point) currentRoad.points.get(tempPointIdx); |
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371 | } else { |
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372 | tempPointIdx = tempPointIdx - 2; |
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373 | while (tempPointIdx < 0) { |
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374 | tempPointIdx++; |
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375 | } |
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376 | currentPoint = (Point) currentRoad.points.get(tempPointIdx); |
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377 | } |
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378 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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379 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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380 | if (j < 2) { |
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381 | // priority road |
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382 | myGL.glPushMatrix(); |
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383 | myGL.glTranslatef(x2, y2, 0.0f); |
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384 | myGL.glCallList(prioritySign); |
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385 | myGL.glPopMatrix(); |
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386 | } else { |
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387 | // no priority |
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388 | myGL.glPushMatrix(); |
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389 | myGL.glTranslatef(x2, y2, 0.0f); |
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390 | if (((IntersectionWithoutTrafficLights) currentInt).mustStop.get(j)) { |
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391 | myGL.glCallList(stopSign); |
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392 | } else { |
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393 | myGL.glCallList(noPrioritySign); |
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394 | } |
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395 | myGL.glPopMatrix(); |
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396 | } |
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397 | } |
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398 | } |
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399 | } |
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400 | } |
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401 | myGL.glEndList(); |
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402 | } |
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403 | |
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404 | /** |
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405 | * |
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406 | * @param myGL |
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407 | * @param myGLU |
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408 | * @param glut |
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409 | */ |
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410 | public static void buildList_CarList(GL myGL, GLU myGLU, GLUT glut, int carList) { |
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411 | myGL.glNewList(carList, GL.GL_COMPILE); |
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412 | { |
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413 | myGL.glColor3f(0.2f, 0.2f, 1.0f); |
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414 | // glut.glutSolidSphere(myGLU, 15, 40, 40); |
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415 | GLUquadric quadric = myGLU.gluNewQuadric(); |
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416 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
417 | } |
---|
418 | myGL.glEndList(); |
---|
419 | } |
---|
420 | |
---|
421 | /** |
---|
422 | * |
---|
423 | * @param myGL |
---|
424 | * @param myGLU |
---|
425 | * @param glut |
---|
426 | */ |
---|
427 | public static void buildList_AccCar(GL myGL, GLU myGLU, GLUT glut, int accCar) { |
---|
428 | myGL.glNewList(accCar, GL.GL_COMPILE); |
---|
429 | { |
---|
430 | myGL.glColor3f(0f, 1f, 0f); |
---|
431 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
432 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
433 | } |
---|
434 | myGL.glEndList(); |
---|
435 | } |
---|
436 | |
---|
437 | /** |
---|
438 | * |
---|
439 | * @param myGL |
---|
440 | * @param myGLU |
---|
441 | * @param glut |
---|
442 | */ |
---|
443 | public static void buildList_HAccCar(GL myGL, GLU myGLU, GLUT glut, int hAccCar) { |
---|
444 | myGL.glNewList(hAccCar, GL.GL_COMPILE); |
---|
445 | { |
---|
446 | myGL.glColor3f(0f, 0.7f, 0f); |
---|
447 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
448 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
449 | } |
---|
450 | myGL.glEndList(); |
---|
451 | } |
---|
452 | |
---|
453 | /** |
---|
454 | * |
---|
455 | * @param myGL |
---|
456 | * @param myGLU |
---|
457 | * @param glut |
---|
458 | */ |
---|
459 | public static void buildList_StoppedCar(GL myGL, GLU myGLU, GLUT glut, int stoppedCar) { |
---|
460 | myGL.glNewList(stoppedCar, GL.GL_COMPILE); |
---|
461 | { |
---|
462 | myGL.glColor3f(0.7f, 0f, 0f); |
---|
463 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
464 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
465 | } |
---|
466 | myGL.glEndList(); |
---|
467 | } |
---|
468 | |
---|
469 | /** |
---|
470 | * |
---|
471 | * @param myGL |
---|
472 | * @param myGLU |
---|
473 | * @param glut |
---|
474 | */ |
---|
475 | public static void buildList_DecCar(GL myGL, GLU myGLU, GLUT glut, int decCar) { |
---|
476 | myGL.glNewList(decCar, GL.GL_COMPILE); |
---|
477 | { |
---|
478 | myGL.glColor3f(1.0f, 1.0f, 0.0f); |
---|
479 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
480 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
481 | } |
---|
482 | myGL.glEndList(); |
---|
483 | } |
---|
484 | |
---|
485 | /** |
---|
486 | * |
---|
487 | * @param myGL |
---|
488 | * @param myGLU |
---|
489 | * @param glut |
---|
490 | */ |
---|
491 | public static void buildList_HDecCar(GL myGL, GLU myGLU, GLUT glut, int hDecCar) { |
---|
492 | myGL.glNewList(hDecCar, GL.GL_COMPILE); |
---|
493 | { |
---|
494 | myGL.glColor3f(0.75f, 0.75f, 0.0f); |
---|
495 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
496 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
497 | } |
---|
498 | myGL.glEndList(); |
---|
499 | } |
---|
500 | |
---|
501 | /** |
---|
502 | * |
---|
503 | * @param myGL |
---|
504 | * @param myGLU |
---|
505 | * @param glut |
---|
506 | */ |
---|
507 | public static void buildList_SignalCar(GL myGL, GLU myGLU, GLUT glut, int signalCar) { |
---|
508 | myGL.glNewList(signalCar, GL.GL_COMPILE); |
---|
509 | { |
---|
510 | myGL.glColor3f(0.9f, 0.9f, 0.05f); |
---|
511 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
512 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
513 | } |
---|
514 | myGL.glEndList(); |
---|
515 | } |
---|
516 | |
---|
517 | /** |
---|
518 | * |
---|
519 | * @param myGL |
---|
520 | * @param myGLU |
---|
521 | * @param glut |
---|
522 | */ |
---|
523 | public static void buildList_WhiteCar(GL myGL, GLU myGLU, GLUT glut, int whiteCar) { |
---|
524 | myGL.glNewList(whiteCar, GL.GL_COMPILE); |
---|
525 | { |
---|
526 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
---|
527 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
528 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
529 | } |
---|
530 | myGL.glEndList(); |
---|
531 | } |
---|
532 | |
---|
533 | /** |
---|
534 | * |
---|
535 | * @param myGL |
---|
536 | * @param myGLU |
---|
537 | * @param glut |
---|
538 | */ |
---|
539 | public static void buildList_PinkCar(GL myGL, GLU myGLU, GLUT glut, int pinkCar) { |
---|
540 | myGL.glNewList(pinkCar, GL.GL_COMPILE); |
---|
541 | { |
---|
542 | myGL.glColor3f(0.7f, 1.0f, 1.0f); |
---|
543 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
544 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
545 | } |
---|
546 | myGL.glEndList(); |
---|
547 | } |
---|
548 | |
---|
549 | /** |
---|
550 | * |
---|
551 | * @param myGL |
---|
552 | * @param myGLU |
---|
553 | * @param glut |
---|
554 | */ |
---|
555 | public static void buildList_TraceCar(GL myGL, GLU myGLU, GLUT glut, int traceCar) { |
---|
556 | myGL.glNewList(traceCar, GL.GL_COMPILE); |
---|
557 | { |
---|
558 | myGL.glColor3f(0.8f, 1.0f, 1.0f); |
---|
559 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
560 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
561 | |
---|
562 | } |
---|
563 | myGL.glEndList(); |
---|
564 | } |
---|
565 | |
---|
566 | /** |
---|
567 | * |
---|
568 | * @param myGL |
---|
569 | * @param myGLU |
---|
570 | * @param glut |
---|
571 | */ |
---|
572 | public static void buildList_CarListOut(GL myGL, GLU myGLU, GLUT glut, int carListOut) { |
---|
573 | myGL.glNewList(carListOut, GL.GL_COMPILE); |
---|
574 | { |
---|
575 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
---|
576 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
577 | myGLU.gluDisk(quadric, 0, 10, 10, 5); |
---|
578 | } |
---|
579 | myGL.glEndList(); |
---|
580 | } |
---|
581 | |
---|
582 | /** |
---|
583 | * |
---|
584 | * @param myGL |
---|
585 | * @param myGLU |
---|
586 | * @param glut |
---|
587 | */ |
---|
588 | public static void buildList_Neighbor(GL myGL, GLU myGLU, GLUT glut, int neighbor) { |
---|
589 | myGL.glNewList(neighbor, GL.GL_COMPILE); |
---|
590 | { |
---|
591 | myGL.glColor3f(1.0f, 0.0f, 1.0f); |
---|
592 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
593 | myGLU.gluDisk(quadric, 0, 7, 10, 5); |
---|
594 | |
---|
595 | } |
---|
596 | myGL.glEndList(); |
---|
597 | } |
---|
598 | |
---|
599 | /** |
---|
600 | * |
---|
601 | * @param myGL |
---|
602 | * @param myGLU |
---|
603 | * @param glut |
---|
604 | */ |
---|
605 | public static void buildList_EndOfQueue(GL myGL, GLU myGLU, GLUT glut, int endOfQueue) { |
---|
606 | myGL.glNewList(endOfQueue, GL.GL_COMPILE); |
---|
607 | { |
---|
608 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
609 | // glut.glutSolidSphere(myGLU, 7, 40, 40); |
---|
610 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
611 | myGLU.gluDisk(quadric, 0, 7, 10, 5); |
---|
612 | |
---|
613 | } |
---|
614 | myGL.glEndList(); |
---|
615 | } |
---|
616 | |
---|
617 | /** |
---|
618 | * Creeaza sagetile de orientare pe harta. |
---|
619 | * |
---|
620 | * @param myGL |
---|
621 | */ |
---|
622 | public static void buildList_Arrows(GL myGL, GLU myGLU, GLUT glut, int arrows, double width, double height, double dx) { |
---|
623 | myGL.glNewList(arrows, GL.GL_COMPILE); |
---|
624 | { |
---|
625 | myGL.glLineWidth(3.0f); |
---|
626 | // UP arrow |
---|
627 | myGL.glPushMatrix(); |
---|
628 | { |
---|
629 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
630 | myGL.glTranslatef(0.0f, (float) (height / 2 - dx), 0.0f); |
---|
631 | myGL.glBegin(GL.GL_QUADS); |
---|
632 | { |
---|
633 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
634 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
635 | myGL.glVertex3f(0.0f, -15.0f, 0.0f); |
---|
636 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
637 | } |
---|
638 | myGL.glEnd(); |
---|
639 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
640 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
641 | { |
---|
642 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
643 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
644 | myGL.glVertex3f(0.0f, -15.0f, 0.0f); |
---|
645 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
646 | } |
---|
647 | myGL.glEnd(); |
---|
648 | } |
---|
649 | myGL.glPopMatrix(); |
---|
650 | // DOWN arrow |
---|
651 | myGL.glPushMatrix(); |
---|
652 | { |
---|
653 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
654 | myGL.glTranslatef(0.0f, (float) (0 - (height / 2 - dx)), 0.0f); |
---|
655 | myGL.glBegin(GL.GL_QUADS); |
---|
656 | { |
---|
657 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
658 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
659 | myGL.glVertex3f(0.0f, 15.0f, 0.0f); |
---|
660 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
661 | } |
---|
662 | myGL.glEnd(); |
---|
663 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
664 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
665 | { |
---|
666 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
667 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
668 | myGL.glVertex3f(0.0f, 15.0f, 0.0f); |
---|
669 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
670 | } |
---|
671 | myGL.glEnd(); |
---|
672 | } |
---|
673 | myGL.glPopMatrix(); |
---|
674 | // LEFT arrow |
---|
675 | myGL.glPushMatrix(); |
---|
676 | { |
---|
677 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
678 | myGL.glTranslatef((float) (width / 2 - dx), 0.0f, 0.0f); |
---|
679 | myGL.glBegin(GL.GL_QUADS); |
---|
680 | { |
---|
681 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
682 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
683 | myGL.glVertex3f(-15.0f, 0.0f, 0.0f); |
---|
684 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
685 | } |
---|
686 | myGL.glEnd(); |
---|
687 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
688 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
689 | { |
---|
690 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
691 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
692 | myGL.glVertex3f(-15.0f, 0.0f, 0.0f); |
---|
693 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
694 | } |
---|
695 | myGL.glEnd(); |
---|
696 | } |
---|
697 | myGL.glPopMatrix(); |
---|
698 | // RIGHT arrow |
---|
699 | myGL.glPushMatrix(); |
---|
700 | { |
---|
701 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
702 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), 0.0f, 0.0f); |
---|
703 | myGL.glBegin(GL.GL_QUADS); |
---|
704 | { |
---|
705 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
706 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
707 | myGL.glVertex3f(15.0f, 0.0f, 0.0f); |
---|
708 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
709 | } |
---|
710 | myGL.glEnd(); |
---|
711 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
712 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
713 | { |
---|
714 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
715 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
716 | myGL.glVertex3f(15.0f, 0.0f, 0.0f); |
---|
717 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
718 | } |
---|
719 | myGL.glEnd(); |
---|
720 | } |
---|
721 | myGL.glPopMatrix(); |
---|
722 | myGL.glLineWidth(2.0f); |
---|
723 | // UpLeft arrow |
---|
724 | myGL.glPushMatrix(); |
---|
725 | { |
---|
726 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
727 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), (float) (height / 2 - dx), 0.0f); |
---|
728 | myGL.glBegin(GL.GL_QUADS); |
---|
729 | { |
---|
730 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
731 | myGL.glVertex3f(5.0f, -20.0f, 0.0f); |
---|
732 | myGL.glVertex3f(8.0f, -8.0f, 0.0f); |
---|
733 | myGL.glVertex3f(20.0f, -5.0f, 0.0f); |
---|
734 | } |
---|
735 | myGL.glEnd(); |
---|
736 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
737 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
738 | { |
---|
739 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
740 | myGL.glVertex3f(5.0f, -20.0f, 0.0f); |
---|
741 | myGL.glVertex3f(8.0f, -8.0f, 0.0f); |
---|
742 | myGL.glVertex3f(20.0f, -5.0f, 0.0f); |
---|
743 | } |
---|
744 | myGL.glEnd(); |
---|
745 | } |
---|
746 | myGL.glPopMatrix(); |
---|
747 | // UpRight |
---|
748 | myGL.glPushMatrix(); |
---|
749 | { |
---|
750 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
751 | myGL.glTranslatef((float) (width / 2 - dx), (float) (height / 2 - dx), 0.0f); |
---|
752 | myGL.glBegin(GL.GL_QUADS); |
---|
753 | { |
---|
754 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
755 | myGL.glVertex3f(-5.0f, -20.0f, 0.0f); |
---|
756 | myGL.glVertex3f(-8.0f, -8.0f, 0.0f); |
---|
757 | myGL.glVertex3f(-20.0f, -5.0f, 0.0f); |
---|
758 | } |
---|
759 | myGL.glEnd(); |
---|
760 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
761 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
762 | { |
---|
763 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
764 | myGL.glVertex3f(-5.0f, -20.0f, 0.0f); |
---|
765 | myGL.glVertex3f(-8.0f, -8.0f, 0.0f); |
---|
766 | myGL.glVertex3f(-20.0f, -5.0f, 0.0f); |
---|
767 | } |
---|
768 | myGL.glEnd(); |
---|
769 | } |
---|
770 | myGL.glPopMatrix(); |
---|
771 | // DownLeft |
---|
772 | myGL.glPushMatrix(); |
---|
773 | { |
---|
774 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
775 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), (float) (0 - (height / 2 - dx)), 0.0f); |
---|
776 | myGL.glBegin(GL.GL_QUADS); |
---|
777 | { |
---|
778 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
779 | myGL.glVertex3f(5.0f, 20.0f, 0.0f); |
---|
780 | myGL.glVertex3f(8.0f, 8.0f, 0.0f); |
---|
781 | myGL.glVertex3f(20.0f, 5.0f, 0.0f); |
---|
782 | } |
---|
783 | myGL.glEnd(); |
---|
784 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
785 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
786 | { |
---|
787 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
788 | myGL.glVertex3f(5.0f, 20.0f, 0.0f); |
---|
789 | myGL.glVertex3f(8.0f, 8.0f, 0.0f); |
---|
790 | myGL.glVertex3f(20.0f, 5.0f, 0.0f); |
---|
791 | } |
---|
792 | myGL.glEnd(); |
---|
793 | } |
---|
794 | myGL.glPopMatrix(); |
---|
795 | // DownRight |
---|
796 | myGL.glPushMatrix(); |
---|
797 | { |
---|
798 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
799 | myGL.glTranslatef((float) (width / 2 - dx), (float) (0 - (height / 2 - dx)), 0.0f); |
---|
800 | myGL.glBegin(GL.GL_QUADS); |
---|
801 | { |
---|
802 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
803 | myGL.glVertex3f(-5.0f, 20.0f, 0.0f); |
---|
804 | myGL.glVertex3f(-8.0f, 8.0f, 0.0f); |
---|
805 | myGL.glVertex3f(-20.0f, 5.0f, 0.0f); |
---|
806 | } |
---|
807 | myGL.glEnd(); |
---|
808 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
809 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
810 | { |
---|
811 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
812 | myGL.glVertex3f(-5.0f, 20.0f, 0.0f); |
---|
813 | myGL.glVertex3f(-8.0f, 8.0f, 0.0f); |
---|
814 | myGL.glVertex3f(-20.0f, 5.0f, 0.0f); |
---|
815 | } |
---|
816 | myGL.glEnd(); |
---|
817 | } |
---|
818 | myGL.glPopMatrix(); |
---|
819 | } |
---|
820 | myGL.glEndList(); |
---|
821 | } |
---|
822 | |
---|
823 | /** |
---|
824 | * Creeaza 5 nivele de text. |
---|
825 | * |
---|
826 | * @param myGL |
---|
827 | * @param myGLU |
---|
828 | * @param glut |
---|
829 | */ |
---|
830 | public static void buildList_MapLevels(GL myGL, GLU myGLU, GLUT glut, int[] mapLevel, Point minPoint) { |
---|
831 | Road currentRoad; |
---|
832 | Point currentPoint; |
---|
833 | int i, j; |
---|
834 | float x, y, s; |
---|
835 | byte[] ri; |
---|
836 | // creates 5 different levels of text |
---|
837 | // Firs level has only one name for highways, placed in the middle of |
---|
838 | // the road |
---|
839 | myGL.glNewList(mapLevel[0], GL.GL_COMPILE); |
---|
840 | { |
---|
841 | i = 0; |
---|
842 | while (i < Globals.map.roads.size()) { |
---|
843 | // for every road |
---|
844 | currentRoad = (Road) Globals.map.roads.get(i); |
---|
845 | ri = currentRoad.getRoadinfo(); |
---|
846 | if ((ri[1] >= 49) && (ri[1] < 51)) {// if it is a big road |
---|
847 | // (highway or primary road) |
---|
848 | // i put |
---|
849 | // the road name in the middle of it |
---|
850 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
851 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
852 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
853 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
854 | myGL.glPushMatrix(); |
---|
855 | { |
---|
856 | myGL.glTranslatef(x - 10, y - 10, 0.0f); |
---|
857 | myGL.glScalef(2.0f, 2.0f, 2.0f); |
---|
858 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
859 | } |
---|
860 | myGL.glPopMatrix(); |
---|
861 | } |
---|
862 | i++; |
---|
863 | } |
---|
864 | } |
---|
865 | myGL.glEndList(); |
---|
866 | // the rest of text levels |
---|
867 | for (j = 1; j < 5; j++) { |
---|
868 | mapLevel[j] = mapLevel[j - 1] + 1; |
---|
869 | myGL.glNewList(mapLevel[j], GL.GL_COMPILE); |
---|
870 | { |
---|
871 | i = 0; |
---|
872 | while (i < Globals.map.roads.size()) {// for every road |
---|
873 | currentRoad = (Road) Globals.map.roads.get(i); |
---|
874 | ri = currentRoad.getRoadinfo(); |
---|
875 | if (j == 1) { |
---|
876 | // for the second level of text big roads (highways and |
---|
877 | // primary roads) |
---|
878 | // will have their name written 3 times: at start, in |
---|
879 | // the middle and |
---|
880 | // in the end, with a smaller font than the previous |
---|
881 | // level |
---|
882 | if ((ri[1] >= 49) && (ri[1] < 51)) { |
---|
883 | s = 1.0f; |
---|
884 | currentPoint = (Point) currentRoad.points.get(1); |
---|
885 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
886 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
887 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
888 | myGL.glPushMatrix(); |
---|
889 | { |
---|
890 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
891 | myGL.glScalef(s, s, s); |
---|
892 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
893 | } |
---|
894 | myGL.glPopMatrix(); |
---|
895 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
896 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
897 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
898 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
899 | myGL.glPushMatrix(); |
---|
900 | { |
---|
901 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
902 | myGL.glScalef(s, s, s); |
---|
903 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
904 | } |
---|
905 | myGL.glPopMatrix(); |
---|
906 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 2))); |
---|
907 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
908 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
909 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
910 | myGL.glPushMatrix(); |
---|
911 | { |
---|
912 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
913 | myGL.glScalef(s, s, s); |
---|
914 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
915 | } |
---|
916 | myGL.glPopMatrix(); |
---|
917 | } |
---|
918 | } |
---|
919 | if (j == 2) {// the third level |
---|
920 | // for big roads the text is written 3 times, smaller |
---|
921 | // than the previous level |
---|
922 | // for secondary roads the name will be written once in |
---|
923 | // the middle |
---|
924 | if ((ri[1] <= 51) && (ri[1] >= 49)) { |
---|
925 | s = 0.4f; |
---|
926 | if (ri[1] > 51) { |
---|
927 | currentPoint = (Point) currentRoad.points.get(1); |
---|
928 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
929 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
930 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
931 | myGL.glPushMatrix(); |
---|
932 | { |
---|
933 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
934 | myGL.glScalef(s, s, s); |
---|
935 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
936 | } |
---|
937 | myGL.glPopMatrix(); |
---|
938 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 2))); |
---|
939 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
940 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
941 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
942 | myGL.glPushMatrix(); |
---|
943 | { |
---|
944 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
945 | myGL.glScalef(s, s, s); |
---|
946 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
947 | } |
---|
948 | myGL.glPopMatrix(); |
---|
949 | } |
---|
950 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
951 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
952 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
953 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
954 | myGL.glPushMatrix(); |
---|
955 | { |
---|
956 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
957 | myGL.glScalef(s, s, s); |
---|
958 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
959 | } |
---|
960 | myGL.glPopMatrix(); |
---|
961 | } |
---|
962 | } |
---|
963 | if ((j == 3) || (j == 4)) {// for the last two levels the |
---|
964 | // small roads have their name |
---|
965 | // written in the middle with 2 sizes of fonts |
---|
966 | if (ri[1] >= 52) { |
---|
967 | if (j == 4) { |
---|
968 | s = 0.1f; |
---|
969 | } else { |
---|
970 | s = 0.2f; |
---|
971 | } |
---|
972 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
973 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
974 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
975 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
976 | myGL.glPushMatrix(); |
---|
977 | { |
---|
978 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
979 | myGL.glScalef(s, s, s); |
---|
980 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
981 | } |
---|
982 | myGL.glPopMatrix(); |
---|
983 | } |
---|
984 | } |
---|
985 | i++; |
---|
986 | } |
---|
987 | } |
---|
988 | myGL.glEndList(); |
---|
989 | } |
---|
990 | } |
---|
991 | |
---|
992 | /** |
---|
993 | * Petroaca - the FV,NFV,LAV,RAV display |
---|
994 | * |
---|
995 | * @param myGL |
---|
996 | * @param myGLU |
---|
997 | * @param glut |
---|
998 | */ |
---|
999 | public static void buildList_DSRCapp(GL myGL, GLU myGLU, GLUT glut, int DSRCapp) { |
---|
1000 | myGL.glNewList(DSRCapp, GL.GL_COMPILE); |
---|
1001 | { |
---|
1002 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
---|
1003 | glut.glutSolidSphere(10, 40, 40); |
---|
1004 | } |
---|
1005 | myGL.glEndList(); |
---|
1006 | } |
---|
1007 | |
---|
1008 | } |
---|