[31] | 1 | package vnsim.gui; |
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| 2 | |
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| 3 | import javax.media.opengl.GL; |
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| 4 | import javax.media.opengl.glu.GLU; |
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| 5 | import javax.media.opengl.glu.GLUquadric; |
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| 6 | |
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| 7 | import com.sun.opengl.util.GLUT; |
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| 8 | |
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| 9 | import vnsim.map.object.Globals; |
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| 10 | import vnsim.map.object.Point; |
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| 11 | import vnsim.map.object.Road; |
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| 12 | import vnsim.map.utils.GPSutil; |
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| 13 | import vnsim.vehicular.simulator.intersections.DirectedRoadSegment; |
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| 14 | import vnsim.vehicular.simulator.intersections.Intersection; |
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| 15 | import vnsim.vehicular.simulator.intersections.IntersectionWithoutTrafficLights; |
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| 16 | |
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| 17 | public class ListBuilder { |
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| 18 | |
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| 19 | public static void buildList_PrioritySign(GL myGL, GLU myGLU, GLUT glut, int prioritySign) { |
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| 20 | myGL.glNewList(prioritySign, GL.GL_COMPILE); |
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| 21 | { |
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| 22 | myGL.glPushMatrix(); |
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| 23 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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| 24 | myGL.glBegin(GL.GL_POLYGON); |
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| 25 | { |
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| 26 | myGL.glVertex3f(0.0f, 4.0f, 0.0f); |
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| 27 | myGL.glVertex3f(3.0f, 0.0f, 0.0f); |
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| 28 | myGL.glVertex3f(0.0f, -4.0f, 0.0f); |
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| 29 | myGL.glVertex3f(-3.0f, 0.0f, 0.0f); |
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| 30 | } |
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| 31 | myGL.glEnd(); |
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| 32 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
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| 33 | myGL.glLineWidth(0.25f); |
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| 34 | myGL.glBegin(GL.GL_LINE_LOOP); |
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| 35 | { |
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| 36 | myGL.glVertex3f(0.0f, 4.0f, 0.0f); |
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| 37 | myGL.glVertex3f(3.0f, 0.0f, 0.0f); |
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| 38 | myGL.glVertex3f(0.0f, -4.0f, 0.0f); |
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| 39 | myGL.glVertex3f(-3.0f, 0.0f, 0.0f); |
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| 40 | } |
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| 41 | myGL.glEnd(); |
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| 42 | myGL.glColor3f(0.9f, 0.9f, 0.4f); |
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| 43 | myGL.glBegin(GL.GL_POLYGON); |
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| 44 | { |
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| 45 | myGL.glVertex3f(0.0f, 3.0f, 0.0f); |
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| 46 | myGL.glVertex3f(2.0f, 0.0f, 0.0f); |
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| 47 | myGL.glVertex3f(0.0f, -3.0f, 0.0f); |
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| 48 | myGL.glVertex3f(-2.0f, 0.0f, 0.0f); |
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| 49 | } |
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| 50 | myGL.glEnd(); |
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| 51 | myGL.glPopMatrix(); |
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| 52 | } |
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| 53 | myGL.glEndList(); |
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| 54 | } |
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| 55 | |
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| 56 | /** |
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| 57 | * |
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| 58 | * @param myGL |
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| 59 | */ |
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| 60 | public static void buildList_NoPrioritySign(GL myGL, GLU myGLU, GLUT glut, int noPrioritySign) { |
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| 61 | myGL.glNewList(noPrioritySign, GL.GL_COMPILE); |
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| 62 | { |
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| 63 | myGL.glPushMatrix(); |
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| 64 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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| 65 | myGL.glBegin(GL.GL_TRIANGLES); |
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| 66 | { |
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| 67 | myGL.glVertex3f(3.5f, 3.5f, 0.0f); |
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| 68 | myGL.glVertex3f(-3.5f, 3.5f, 0.0f); |
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| 69 | myGL.glVertex3f(0.0f, -3.5f, 0.0f); |
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| 70 | } |
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| 71 | myGL.glEnd(); |
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| 72 | myGL.glLineWidth(0.25f); |
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| 73 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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| 74 | myGL.glBegin(GL.GL_LINE_LOOP); |
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| 75 | { |
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| 76 | myGL.glVertex3f(3.5f, 3.5f, 0.0f); |
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| 77 | myGL.glVertex3f(-3.5f, 3.5f, 0.0f); |
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| 78 | myGL.glVertex3f(0.0f, -3.5f, 0.0f); |
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| 79 | } |
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| 80 | myGL.glEnd(); |
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| 81 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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| 82 | myGL.glBegin(GL.GL_TRIANGLES); |
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| 83 | { |
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| 84 | myGL.glVertex3f(2.0f, 2.5f, 0.0f); |
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| 85 | myGL.glVertex3f(-2.0f, 2.5f, 0.0f); |
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| 86 | myGL.glVertex3f(0.0f, -2.0f, 0.0f); |
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| 87 | } |
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| 88 | myGL.glEnd(); |
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| 89 | myGL.glPopMatrix(); |
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| 90 | } |
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| 91 | myGL.glEndList(); |
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| 92 | } |
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| 93 | |
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| 94 | /** |
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| 95 | * |
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| 96 | * @param myGL |
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| 97 | * @param glut |
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| 98 | */ |
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| 99 | public static void buildList_StopSign(GL myGL, GLU myGLU, GLUT glut, int stopSign) { |
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| 100 | myGL.glNewList(stopSign, GL.GL_COMPILE); |
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| 101 | { |
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| 102 | float x2, y2; |
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| 103 | myGL.glPushMatrix(); |
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| 104 | myGL.glRotatef(22.5f, 0.0f, 0.0f, 1.0f); |
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| 105 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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| 106 | myGL.glBegin(GL.GL_POLYGON); |
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| 107 | { |
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| 108 | for (int ll = 0; ll < 8; ll++) { |
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| 109 | x2 = (float) (4 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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| 110 | y2 = (float) (4 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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[42] | 111 | //System.out.println("ll=" + ll + "; x=" + x2 + "; y=" + y2); |
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[31] | 112 | myGL.glVertex3f(x2, y2, 0.0f); |
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| 113 | } |
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| 114 | } |
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| 115 | myGL.glEnd(); |
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| 116 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
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| 117 | myGL.glBegin(GL.GL_POLYGON); |
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| 118 | { |
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| 119 | for (int ll = 0; ll < 8; ll++) { |
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| 120 | x2 = (float) (3.8 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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| 121 | y2 = (float) (3.8 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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| 122 | myGL.glVertex3f(x2, y2, 0.0f); |
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| 123 | } |
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| 124 | } |
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| 125 | myGL.glEnd(); |
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| 126 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
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| 127 | myGL.glBegin(GL.GL_POLYGON); |
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| 128 | { |
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| 129 | for (int ll = 0; ll < 8; ll++) { |
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| 130 | x2 = (float) (3.4 * (Math.cos((double) (ll * 45 * Math.PI / 180)))); |
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| 131 | y2 = (float) (3.4 * (Math.sin((double) (ll * 45 * Math.PI / 180)))); |
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| 132 | myGL.glVertex3f(x2, y2, 0.0f); |
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| 133 | } |
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| 134 | } |
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| 135 | myGL.glEnd(); |
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| 136 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
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| 137 | myGL.glPopMatrix(); |
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| 138 | myGL.glPushMatrix(); |
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| 139 | myGL.glTranslatef(-3.4f, -1.0f, 0.0f); |
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| 140 | myGL.glScalef(0.02f, 0.02f, 0.02f); |
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| 141 | glut.glutStrokeString(GLUT.STROKE_ROMAN, "STOP"); |
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| 142 | myGL.glPopMatrix(); |
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| 143 | } |
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| 144 | myGL.glEndList(); |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | * |
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| 149 | * @param myGL |
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| 150 | */ |
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| 151 | public static void buildList_MapList(GL myGL, GLU myGLU, GLUT glut, int mapList, int prioritySign, int stopSign, |
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| 152 | int noPrioritySign, Point minPoint, Point maxPoint) { |
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| 153 | Road currentRoad; |
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| 154 | Point currentPoint; |
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| 155 | int i, j; |
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| 156 | float x, y; |
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| 157 | byte[] ri; |
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| 158 | myGL.glNewList(mapList, GL.GL_COMPILE); |
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| 159 | { |
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| 160 | float x2, y2; |
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| 161 | // gets the distance between the maximal and minimal point on Ox and |
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| 162 | // OY and draws a |
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| 163 | // bigger green rectangle |
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| 164 | y2 = (float) GPSutil.getMetersLatitude(minPoint, maxPoint); |
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| 165 | x2 = (float) GPSutil.getMetersLongitude(minPoint, maxPoint); |
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| 166 | myGL.glColor3f(0.4f, 0.7f, 0.2f); |
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| 167 | myGL.glBegin(GL.GL_QUADS); |
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| 168 | { |
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| 169 | myGL.glVertex3f(-10000.0f, -10000.0f, 0.0f); |
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| 170 | myGL.glVertex3f((x2 + 10000.f), -10000.0f, 0.0f); |
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| 171 | myGL.glVertex3f((x2 + 10000.f), (y2 + 10000.f), 0.0f); |
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| 172 | myGL.glVertex3f(-10000.0f, (y2 + 10000.f), 0.0f); |
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| 173 | } |
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| 174 | myGL.glEnd(); |
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| 175 | // Sets the initial position of the cammera in the middle of the map |
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| 176 | i = 0; |
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| 177 | int laneNr; |
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| 178 | while (i < Globals.map.roads.size()) {// for every road |
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| 179 | currentRoad = (Road) Globals.map.roads.get(i); |
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| 180 | ri = currentRoad.getRoadinfo(); |
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| 181 | // depending on the road type i select a color and a line width |
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| 182 | MyColor roadColor = MyColor.chooseRoadColor(ri[1]); |
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| 183 | laneNr = currentRoad.laneNo; |
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| 184 | y = 0.0f; |
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| 185 | x = 0.0f; |
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| 186 | j = 0; |
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| 187 | double sinAlfa, cosAlfa; |
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| 188 | if ((currentRoad.points.size() > 0) && (j == 0)) { |
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| 189 | currentPoint = (Point) currentRoad.points.get(0); |
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| 190 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 191 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 192 | } |
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| 193 | float dx, dy; |
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| 194 | while (j < currentRoad.points.size() - 1) { |
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| 195 | y2 = y; |
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| 196 | x2 = x; |
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| 197 | currentPoint = (Point) currentRoad.points.get(j + 1); |
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| 198 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 199 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 200 | currentPoint = (Point) currentRoad.points.get(j); |
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| 201 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 202 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 203 | sinAlfa = (y2 - y) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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| 204 | cosAlfa = (x2 - x) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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| 205 | dx = (float) (laneNr * 2 * sinAlfa); |
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| 206 | dy = (float) (laneNr * 2 * cosAlfa); |
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| 207 | myGL.glPushMatrix(); |
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| 208 | { |
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| 209 | // double laneWidth = 1; |
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| 210 | myGL.glColor3f(roadColor.getRed(), roadColor.getGreen(), roadColor.getBlue()); |
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| 211 | switch (currentRoad.oneWay) { |
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| 212 | case 0: |
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| 213 | myGL.glTranslatef(x, y, 0.0f); |
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| 214 | // laneWidth = 2; |
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| 215 | break; |
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| 216 | case 1: |
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| 217 | myGL.glTranslatef(x - (dx / 2), y + (dy / 2), 0.0f); |
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| 218 | break; |
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| 219 | case 2: |
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| 220 | myGL.glTranslatef(x + (dx / 2), y - (dy / 2), 0.0f); |
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| 221 | break; |
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| 222 | } |
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| 223 | myGL.glBegin(GL.GL_POLYGON); |
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| 224 | { |
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| 225 | for (int ll = 0; ll < 8; ll++) { |
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| 226 | x2 = (float) (2 * laneNr * (Math.cos((double) (45 * ll * Math.PI / 180)))); |
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| 227 | y2 = (float) (2 * laneNr * (Math.sin((double) (45 * ll * Math.PI / 180)))); |
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| 228 | myGL.glVertex3f(x2, y2, 0.0f); |
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| 229 | } |
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| 230 | } |
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| 231 | myGL.glEnd(); |
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| 232 | } |
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| 233 | myGL.glPopMatrix(); |
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| 234 | j++; |
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| 235 | } |
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| 236 | i++; |
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| 237 | } |
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| 238 | i = 0; |
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| 239 | while (i < Globals.map.roads.size()) {// for every road |
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| 240 | currentRoad = (Road) Globals.map.roads.get(i); |
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| 241 | ri = currentRoad.getRoadinfo(); |
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| 242 | // depending on the road type i select a color and a line width |
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| 243 | MyColor roadColor = MyColor.chooseRoadColor(ri[1]); |
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| 244 | laneNr = currentRoad.laneNo; |
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| 245 | j = 0; |
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| 246 | double sinAlfa, cosAlfa; |
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| 247 | if ((currentRoad.points.size() > 0) && (j == 0)) { |
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| 248 | currentPoint = (Point) currentRoad.points.get(0); |
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| 249 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 250 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 251 | } |
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| 252 | float dx, dy; |
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| 253 | while (j < currentRoad.points.size() - 1) { |
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| 254 | y = y2; |
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| 255 | x = x2; |
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| 256 | currentPoint = (Point) currentRoad.points.get(j + 1); |
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| 257 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 258 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 259 | if ((x2 != x) || (y2 != y)) { |
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| 260 | sinAlfa = (y2 - y) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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| 261 | cosAlfa = (x2 - x) / (Math.sqrt((y2 - y) * (y2 - y) + (x2 - x) * (x2 - x))); |
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| 262 | myGL.glPushMatrix(); |
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| 263 | { |
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| 264 | myGL.glTranslatef(x, y, 0); |
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| 265 | myGL.glColor3f(roadColor.getRed(), roadColor.getGreen(), roadColor.getBlue()); |
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| 266 | myGL.glBegin(GL.GL_QUADS); |
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| 267 | { |
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| 268 | dx = (float) (laneNr * 2 * sinAlfa); |
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| 269 | dy = (float) (laneNr * 2 * cosAlfa); |
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| 270 | switch (currentRoad.oneWay) { |
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| 271 | case 0: |
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| 272 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 273 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 274 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 275 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 276 | break; |
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| 277 | case 1: |
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| 278 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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| 279 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 280 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 281 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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| 282 | break; |
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| 283 | case 2: |
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| 284 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 285 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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| 286 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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| 287 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 288 | break; |
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| 289 | } |
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| 290 | } |
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| 291 | myGL.glEnd(); |
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| 292 | |
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| 293 | myGL.glLineWidth(0.25f); |
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| 294 | myGL.glColor3f(0.3f, 0.3f, 0.3f); |
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| 295 | myGL.glBegin(GL.GL_LINES); |
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| 296 | { |
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| 297 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
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| 298 | myGL.glVertex3f(x2 - x, y2 - y, 0.0f); |
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| 299 | for (int ln = 1; ln < laneNr; ln++) { |
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| 300 | dx = (float) (ln * 2 * sinAlfa); |
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| 301 | dy = (float) (ln * 2 * cosAlfa); |
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| 302 | if (j % 4 != 0) { |
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| 303 | myGL.glLineWidth(0.15f); |
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| 304 | switch (currentRoad.oneWay) { |
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| 305 | case 0: |
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| 306 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 307 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 308 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 309 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 310 | break; |
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| 311 | |
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| 312 | case 1: |
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| 313 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 314 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 315 | break; |
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| 316 | |
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| 317 | case 2: |
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| 318 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 319 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 320 | break; |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | dx = (float) (laneNr * 2 * sinAlfa); |
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| 325 | dy = (float) (laneNr * 2 * cosAlfa); |
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| 326 | myGL.glLineWidth(0.25f); |
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| 327 | switch (currentRoad.oneWay) { |
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| 328 | case 0: |
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| 329 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 330 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 331 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 332 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 333 | break; |
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| 334 | |
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| 335 | case 1: |
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| 336 | myGL.glVertex3f(dx, 0.0f - dy, 0.0f); |
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| 337 | myGL.glVertex3f(x2 - x + dx, y2 - y - dy, 0.0f); |
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| 338 | break; |
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| 339 | |
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| 340 | case 2: |
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| 341 | myGL.glVertex3f(0.0f - dx, dy, 0.0f); |
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| 342 | myGL.glVertex3f(x2 - x - dx, y2 - y + dy, 0.0f); |
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| 343 | break; |
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| 344 | } |
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| 345 | } |
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| 346 | myGL.glEnd(); |
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| 347 | |
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| 348 | } |
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| 349 | myGL.glPopMatrix(); |
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| 350 | } |
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| 351 | j++; |
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| 352 | } |
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| 353 | i++; |
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| 354 | } |
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| 355 | Intersection currentInt; |
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| 356 | DirectedRoadSegment dr; |
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| 357 | int tempPointIdx; |
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| 358 | for (i = 0; i < Globals.map.allIntersections.size(); i++) { |
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| 359 | currentInt = Globals.map.allIntersections.get(i); |
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| 360 | if (!currentInt.hasTrafficLights()) { |
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| 361 | for (j = 0; j < ((IntersectionWithoutTrafficLights) currentInt).segments.size(); j++) { |
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| 362 | dr = ((IntersectionWithoutTrafficLights) currentInt).segments.get(j); |
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| 363 | currentRoad = (Road) Globals.map.roads.get(dr.roadIndex); |
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| 364 | tempPointIdx = dr.pointIndex; |
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| 365 | if (dr.direction) { |
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| 366 | tempPointIdx = tempPointIdx + 2; |
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| 367 | while (currentRoad.points.size() <= tempPointIdx) { |
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| 368 | tempPointIdx--; |
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| 369 | } |
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| 370 | currentPoint = (Point) currentRoad.points.get(tempPointIdx); |
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| 371 | } else { |
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| 372 | tempPointIdx = tempPointIdx - 2; |
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| 373 | while (tempPointIdx < 0) { |
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| 374 | tempPointIdx++; |
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| 375 | } |
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| 376 | currentPoint = (Point) currentRoad.points.get(tempPointIdx); |
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| 377 | } |
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| 378 | y2 = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
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| 379 | x2 = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
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| 380 | if (j < 2) { |
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| 381 | // priority road |
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| 382 | myGL.glPushMatrix(); |
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| 383 | myGL.glTranslatef(x2, y2, 0.0f); |
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| 384 | myGL.glCallList(prioritySign); |
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| 385 | myGL.glPopMatrix(); |
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| 386 | } else { |
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| 387 | // no priority |
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| 388 | myGL.glPushMatrix(); |
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| 389 | myGL.glTranslatef(x2, y2, 0.0f); |
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| 390 | if (((IntersectionWithoutTrafficLights) currentInt).mustStop.get(j)) { |
---|
| 391 | myGL.glCallList(stopSign); |
---|
| 392 | } else { |
---|
| 393 | myGL.glCallList(noPrioritySign); |
---|
| 394 | } |
---|
| 395 | myGL.glPopMatrix(); |
---|
| 396 | } |
---|
| 397 | } |
---|
| 398 | } |
---|
| 399 | } |
---|
| 400 | } |
---|
| 401 | myGL.glEndList(); |
---|
| 402 | } |
---|
| 403 | |
---|
| 404 | /** |
---|
| 405 | * |
---|
| 406 | * @param myGL |
---|
| 407 | * @param myGLU |
---|
| 408 | * @param glut |
---|
| 409 | */ |
---|
| 410 | public static void buildList_CarList(GL myGL, GLU myGLU, GLUT glut, int carList) { |
---|
| 411 | myGL.glNewList(carList, GL.GL_COMPILE); |
---|
| 412 | { |
---|
| 413 | myGL.glColor3f(0.2f, 0.2f, 1.0f); |
---|
| 414 | // glut.glutSolidSphere(myGLU, 15, 40, 40); |
---|
| 415 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 416 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 417 | } |
---|
| 418 | myGL.glEndList(); |
---|
| 419 | } |
---|
| 420 | |
---|
| 421 | /** |
---|
| 422 | * |
---|
| 423 | * @param myGL |
---|
| 424 | * @param myGLU |
---|
| 425 | * @param glut |
---|
| 426 | */ |
---|
| 427 | public static void buildList_AccCar(GL myGL, GLU myGLU, GLUT glut, int accCar) { |
---|
| 428 | myGL.glNewList(accCar, GL.GL_COMPILE); |
---|
| 429 | { |
---|
| 430 | myGL.glColor3f(0f, 1f, 0f); |
---|
| 431 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 432 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 433 | } |
---|
| 434 | myGL.glEndList(); |
---|
| 435 | } |
---|
| 436 | |
---|
| 437 | /** |
---|
| 438 | * |
---|
| 439 | * @param myGL |
---|
| 440 | * @param myGLU |
---|
| 441 | * @param glut |
---|
| 442 | */ |
---|
| 443 | public static void buildList_HAccCar(GL myGL, GLU myGLU, GLUT glut, int hAccCar) { |
---|
| 444 | myGL.glNewList(hAccCar, GL.GL_COMPILE); |
---|
| 445 | { |
---|
| 446 | myGL.glColor3f(0f, 0.7f, 0f); |
---|
| 447 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 448 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 449 | } |
---|
| 450 | myGL.glEndList(); |
---|
| 451 | } |
---|
| 452 | |
---|
| 453 | /** |
---|
| 454 | * |
---|
| 455 | * @param myGL |
---|
| 456 | * @param myGLU |
---|
| 457 | * @param glut |
---|
| 458 | */ |
---|
| 459 | public static void buildList_StoppedCar(GL myGL, GLU myGLU, GLUT glut, int stoppedCar) { |
---|
| 460 | myGL.glNewList(stoppedCar, GL.GL_COMPILE); |
---|
| 461 | { |
---|
| 462 | myGL.glColor3f(0.7f, 0f, 0f); |
---|
| 463 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 464 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 465 | } |
---|
| 466 | myGL.glEndList(); |
---|
| 467 | } |
---|
| 468 | |
---|
| 469 | /** |
---|
| 470 | * |
---|
| 471 | * @param myGL |
---|
| 472 | * @param myGLU |
---|
| 473 | * @param glut |
---|
| 474 | */ |
---|
| 475 | public static void buildList_DecCar(GL myGL, GLU myGLU, GLUT glut, int decCar) { |
---|
| 476 | myGL.glNewList(decCar, GL.GL_COMPILE); |
---|
| 477 | { |
---|
| 478 | myGL.glColor3f(1.0f, 1.0f, 0.0f); |
---|
| 479 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 480 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 481 | } |
---|
| 482 | myGL.glEndList(); |
---|
| 483 | } |
---|
| 484 | |
---|
| 485 | /** |
---|
| 486 | * |
---|
| 487 | * @param myGL |
---|
| 488 | * @param myGLU |
---|
| 489 | * @param glut |
---|
| 490 | */ |
---|
| 491 | public static void buildList_HDecCar(GL myGL, GLU myGLU, GLUT glut, int hDecCar) { |
---|
| 492 | myGL.glNewList(hDecCar, GL.GL_COMPILE); |
---|
| 493 | { |
---|
| 494 | myGL.glColor3f(0.75f, 0.75f, 0.0f); |
---|
| 495 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 496 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 497 | } |
---|
| 498 | myGL.glEndList(); |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | /** |
---|
| 502 | * |
---|
| 503 | * @param myGL |
---|
| 504 | * @param myGLU |
---|
| 505 | * @param glut |
---|
| 506 | */ |
---|
| 507 | public static void buildList_SignalCar(GL myGL, GLU myGLU, GLUT glut, int signalCar) { |
---|
| 508 | myGL.glNewList(signalCar, GL.GL_COMPILE); |
---|
| 509 | { |
---|
| 510 | myGL.glColor3f(0.9f, 0.9f, 0.05f); |
---|
| 511 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 512 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 513 | } |
---|
| 514 | myGL.glEndList(); |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | /** |
---|
| 518 | * |
---|
| 519 | * @param myGL |
---|
| 520 | * @param myGLU |
---|
| 521 | * @param glut |
---|
| 522 | */ |
---|
| 523 | public static void buildList_WhiteCar(GL myGL, GLU myGLU, GLUT glut, int whiteCar) { |
---|
| 524 | myGL.glNewList(whiteCar, GL.GL_COMPILE); |
---|
| 525 | { |
---|
| 526 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
---|
| 527 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 528 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 529 | } |
---|
| 530 | myGL.glEndList(); |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | /** |
---|
| 534 | * |
---|
| 535 | * @param myGL |
---|
| 536 | * @param myGLU |
---|
| 537 | * @param glut |
---|
| 538 | */ |
---|
| 539 | public static void buildList_PinkCar(GL myGL, GLU myGLU, GLUT glut, int pinkCar) { |
---|
| 540 | myGL.glNewList(pinkCar, GL.GL_COMPILE); |
---|
| 541 | { |
---|
| 542 | myGL.glColor3f(0.7f, 1.0f, 1.0f); |
---|
| 543 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 544 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 545 | } |
---|
| 546 | myGL.glEndList(); |
---|
| 547 | } |
---|
| 548 | |
---|
| 549 | /** |
---|
| 550 | * |
---|
| 551 | * @param myGL |
---|
| 552 | * @param myGLU |
---|
| 553 | * @param glut |
---|
| 554 | */ |
---|
| 555 | public static void buildList_TraceCar(GL myGL, GLU myGLU, GLUT glut, int traceCar) { |
---|
| 556 | myGL.glNewList(traceCar, GL.GL_COMPILE); |
---|
| 557 | { |
---|
| 558 | myGL.glColor3f(0.8f, 1.0f, 1.0f); |
---|
| 559 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 560 | myGLU.gluDisk(quadric, 0, 15, 10, 5); |
---|
| 561 | |
---|
| 562 | } |
---|
| 563 | myGL.glEndList(); |
---|
| 564 | } |
---|
| 565 | |
---|
| 566 | /** |
---|
| 567 | * |
---|
| 568 | * @param myGL |
---|
| 569 | * @param myGLU |
---|
| 570 | * @param glut |
---|
| 571 | */ |
---|
| 572 | public static void buildList_CarListOut(GL myGL, GLU myGLU, GLUT glut, int carListOut) { |
---|
| 573 | myGL.glNewList(carListOut, GL.GL_COMPILE); |
---|
| 574 | { |
---|
| 575 | myGL.glColor3f(1.0f, 0.0f, 0.0f); |
---|
| 576 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 577 | myGLU.gluDisk(quadric, 0, 10, 10, 5); |
---|
| 578 | } |
---|
| 579 | myGL.glEndList(); |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | /** |
---|
| 583 | * |
---|
| 584 | * @param myGL |
---|
| 585 | * @param myGLU |
---|
| 586 | * @param glut |
---|
| 587 | */ |
---|
| 588 | public static void buildList_Neighbor(GL myGL, GLU myGLU, GLUT glut, int neighbor) { |
---|
| 589 | myGL.glNewList(neighbor, GL.GL_COMPILE); |
---|
| 590 | { |
---|
| 591 | myGL.glColor3f(1.0f, 0.0f, 1.0f); |
---|
| 592 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 593 | myGLU.gluDisk(quadric, 0, 7, 10, 5); |
---|
| 594 | |
---|
| 595 | } |
---|
| 596 | myGL.glEndList(); |
---|
| 597 | } |
---|
| 598 | |
---|
| 599 | /** |
---|
| 600 | * |
---|
| 601 | * @param myGL |
---|
| 602 | * @param myGLU |
---|
| 603 | * @param glut |
---|
| 604 | */ |
---|
| 605 | public static void buildList_EndOfQueue(GL myGL, GLU myGLU, GLUT glut, int endOfQueue) { |
---|
| 606 | myGL.glNewList(endOfQueue, GL.GL_COMPILE); |
---|
| 607 | { |
---|
| 608 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 609 | // glut.glutSolidSphere(myGLU, 7, 40, 40); |
---|
| 610 | GLUquadric quadric = myGLU.gluNewQuadric(); |
---|
| 611 | myGLU.gluDisk(quadric, 0, 7, 10, 5); |
---|
| 612 | |
---|
| 613 | } |
---|
| 614 | myGL.glEndList(); |
---|
| 615 | } |
---|
| 616 | |
---|
| 617 | /** |
---|
| 618 | * Creeaza sagetile de orientare pe harta. |
---|
| 619 | * |
---|
| 620 | * @param myGL |
---|
| 621 | */ |
---|
| 622 | public static void buildList_Arrows(GL myGL, GLU myGLU, GLUT glut, int arrows, double width, double height, double dx) { |
---|
| 623 | myGL.glNewList(arrows, GL.GL_COMPILE); |
---|
| 624 | { |
---|
| 625 | myGL.glLineWidth(3.0f); |
---|
| 626 | // UP arrow |
---|
| 627 | myGL.glPushMatrix(); |
---|
| 628 | { |
---|
| 629 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 630 | myGL.glTranslatef(0.0f, (float) (height / 2 - dx), 0.0f); |
---|
| 631 | myGL.glBegin(GL.GL_QUADS); |
---|
| 632 | { |
---|
| 633 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 634 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
| 635 | myGL.glVertex3f(0.0f, -15.0f, 0.0f); |
---|
| 636 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
| 637 | } |
---|
| 638 | myGL.glEnd(); |
---|
| 639 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 640 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 641 | { |
---|
| 642 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 643 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
| 644 | myGL.glVertex3f(0.0f, -15.0f, 0.0f); |
---|
| 645 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
| 646 | } |
---|
| 647 | myGL.glEnd(); |
---|
| 648 | } |
---|
| 649 | myGL.glPopMatrix(); |
---|
| 650 | // DOWN arrow |
---|
| 651 | myGL.glPushMatrix(); |
---|
| 652 | { |
---|
| 653 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 654 | myGL.glTranslatef(0.0f, (float) (0 - (height / 2 - dx)), 0.0f); |
---|
| 655 | myGL.glBegin(GL.GL_QUADS); |
---|
| 656 | { |
---|
| 657 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 658 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
| 659 | myGL.glVertex3f(0.0f, 15.0f, 0.0f); |
---|
| 660 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
| 661 | } |
---|
| 662 | myGL.glEnd(); |
---|
| 663 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 664 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 665 | { |
---|
| 666 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 667 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
| 668 | myGL.glVertex3f(0.0f, 15.0f, 0.0f); |
---|
| 669 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
| 670 | } |
---|
| 671 | myGL.glEnd(); |
---|
| 672 | } |
---|
| 673 | myGL.glPopMatrix(); |
---|
| 674 | // LEFT arrow |
---|
| 675 | myGL.glPushMatrix(); |
---|
| 676 | { |
---|
| 677 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 678 | myGL.glTranslatef((float) (width / 2 - dx), 0.0f, 0.0f); |
---|
| 679 | myGL.glBegin(GL.GL_QUADS); |
---|
| 680 | { |
---|
| 681 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 682 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
| 683 | myGL.glVertex3f(-15.0f, 0.0f, 0.0f); |
---|
| 684 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
| 685 | } |
---|
| 686 | myGL.glEnd(); |
---|
| 687 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 688 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 689 | { |
---|
| 690 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 691 | myGL.glVertex3f(-20.0f, 20.0f, 0.0f); |
---|
| 692 | myGL.glVertex3f(-15.0f, 0.0f, 0.0f); |
---|
| 693 | myGL.glVertex3f(-20.0f, -20.0f, 0.0f); |
---|
| 694 | } |
---|
| 695 | myGL.glEnd(); |
---|
| 696 | } |
---|
| 697 | myGL.glPopMatrix(); |
---|
| 698 | // RIGHT arrow |
---|
| 699 | myGL.glPushMatrix(); |
---|
| 700 | { |
---|
| 701 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 702 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), 0.0f, 0.0f); |
---|
| 703 | myGL.glBegin(GL.GL_QUADS); |
---|
| 704 | { |
---|
| 705 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 706 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
| 707 | myGL.glVertex3f(15.0f, 0.0f, 0.0f); |
---|
| 708 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
| 709 | } |
---|
| 710 | myGL.glEnd(); |
---|
| 711 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 712 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 713 | { |
---|
| 714 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 715 | myGL.glVertex3f(20.0f, 20.0f, 0.0f); |
---|
| 716 | myGL.glVertex3f(15.0f, 0.0f, 0.0f); |
---|
| 717 | myGL.glVertex3f(20.0f, -20.0f, 0.0f); |
---|
| 718 | } |
---|
| 719 | myGL.glEnd(); |
---|
| 720 | } |
---|
| 721 | myGL.glPopMatrix(); |
---|
| 722 | myGL.glLineWidth(2.0f); |
---|
| 723 | // UpLeft arrow |
---|
| 724 | myGL.glPushMatrix(); |
---|
| 725 | { |
---|
| 726 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 727 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), (float) (height / 2 - dx), 0.0f); |
---|
| 728 | myGL.glBegin(GL.GL_QUADS); |
---|
| 729 | { |
---|
| 730 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 731 | myGL.glVertex3f(5.0f, -20.0f, 0.0f); |
---|
| 732 | myGL.glVertex3f(8.0f, -8.0f, 0.0f); |
---|
| 733 | myGL.glVertex3f(20.0f, -5.0f, 0.0f); |
---|
| 734 | } |
---|
| 735 | myGL.glEnd(); |
---|
| 736 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 737 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 738 | { |
---|
| 739 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 740 | myGL.glVertex3f(5.0f, -20.0f, 0.0f); |
---|
| 741 | myGL.glVertex3f(8.0f, -8.0f, 0.0f); |
---|
| 742 | myGL.glVertex3f(20.0f, -5.0f, 0.0f); |
---|
| 743 | } |
---|
| 744 | myGL.glEnd(); |
---|
| 745 | } |
---|
| 746 | myGL.glPopMatrix(); |
---|
| 747 | // UpRight |
---|
| 748 | myGL.glPushMatrix(); |
---|
| 749 | { |
---|
| 750 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 751 | myGL.glTranslatef((float) (width / 2 - dx), (float) (height / 2 - dx), 0.0f); |
---|
| 752 | myGL.glBegin(GL.GL_QUADS); |
---|
| 753 | { |
---|
| 754 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 755 | myGL.glVertex3f(-5.0f, -20.0f, 0.0f); |
---|
| 756 | myGL.glVertex3f(-8.0f, -8.0f, 0.0f); |
---|
| 757 | myGL.glVertex3f(-20.0f, -5.0f, 0.0f); |
---|
| 758 | } |
---|
| 759 | myGL.glEnd(); |
---|
| 760 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 761 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 762 | { |
---|
| 763 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 764 | myGL.glVertex3f(-5.0f, -20.0f, 0.0f); |
---|
| 765 | myGL.glVertex3f(-8.0f, -8.0f, 0.0f); |
---|
| 766 | myGL.glVertex3f(-20.0f, -5.0f, 0.0f); |
---|
| 767 | } |
---|
| 768 | myGL.glEnd(); |
---|
| 769 | } |
---|
| 770 | myGL.glPopMatrix(); |
---|
| 771 | // DownLeft |
---|
| 772 | myGL.glPushMatrix(); |
---|
| 773 | { |
---|
| 774 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 775 | myGL.glTranslatef((float) (0 - (width / 2 - dx)), (float) (0 - (height / 2 - dx)), 0.0f); |
---|
| 776 | myGL.glBegin(GL.GL_QUADS); |
---|
| 777 | { |
---|
| 778 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 779 | myGL.glVertex3f(5.0f, 20.0f, 0.0f); |
---|
| 780 | myGL.glVertex3f(8.0f, 8.0f, 0.0f); |
---|
| 781 | myGL.glVertex3f(20.0f, 5.0f, 0.0f); |
---|
| 782 | } |
---|
| 783 | myGL.glEnd(); |
---|
| 784 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 785 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 786 | { |
---|
| 787 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 788 | myGL.glVertex3f(5.0f, 20.0f, 0.0f); |
---|
| 789 | myGL.glVertex3f(8.0f, 8.0f, 0.0f); |
---|
| 790 | myGL.glVertex3f(20.0f, 5.0f, 0.0f); |
---|
| 791 | } |
---|
| 792 | myGL.glEnd(); |
---|
| 793 | } |
---|
| 794 | myGL.glPopMatrix(); |
---|
| 795 | // DownRight |
---|
| 796 | myGL.glPushMatrix(); |
---|
| 797 | { |
---|
| 798 | myGL.glColor3f(0.7f, 0.7f, 0.9f); |
---|
| 799 | myGL.glTranslatef((float) (width / 2 - dx), (float) (0 - (height / 2 - dx)), 0.0f); |
---|
| 800 | myGL.glBegin(GL.GL_QUADS); |
---|
| 801 | { |
---|
| 802 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 803 | myGL.glVertex3f(-5.0f, 20.0f, 0.0f); |
---|
| 804 | myGL.glVertex3f(-8.0f, 8.0f, 0.0f); |
---|
| 805 | myGL.glVertex3f(-20.0f, 5.0f, 0.0f); |
---|
| 806 | } |
---|
| 807 | myGL.glEnd(); |
---|
| 808 | myGL.glColor3f(0.8f, 0.8f, 0.9f); |
---|
| 809 | myGL.glBegin(GL.GL_LINE_LOOP); |
---|
| 810 | { |
---|
| 811 | myGL.glVertex3f(0.0f, 0.0f, 0.0f); |
---|
| 812 | myGL.glVertex3f(-5.0f, 20.0f, 0.0f); |
---|
| 813 | myGL.glVertex3f(-8.0f, 8.0f, 0.0f); |
---|
| 814 | myGL.glVertex3f(-20.0f, 5.0f, 0.0f); |
---|
| 815 | } |
---|
| 816 | myGL.glEnd(); |
---|
| 817 | } |
---|
| 818 | myGL.glPopMatrix(); |
---|
| 819 | } |
---|
| 820 | myGL.glEndList(); |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | /** |
---|
| 824 | * Creeaza 5 nivele de text. |
---|
| 825 | * |
---|
| 826 | * @param myGL |
---|
| 827 | * @param myGLU |
---|
| 828 | * @param glut |
---|
| 829 | */ |
---|
| 830 | public static void buildList_MapLevels(GL myGL, GLU myGLU, GLUT glut, int[] mapLevel, Point minPoint) { |
---|
| 831 | Road currentRoad; |
---|
| 832 | Point currentPoint; |
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| 833 | int i, j; |
---|
| 834 | float x, y, s; |
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| 835 | byte[] ri; |
---|
| 836 | // creates 5 different levels of text |
---|
| 837 | // Firs level has only one name for highways, placed in the middle of |
---|
| 838 | // the road |
---|
| 839 | myGL.glNewList(mapLevel[0], GL.GL_COMPILE); |
---|
| 840 | { |
---|
| 841 | i = 0; |
---|
| 842 | while (i < Globals.map.roads.size()) { |
---|
| 843 | // for every road |
---|
| 844 | currentRoad = (Road) Globals.map.roads.get(i); |
---|
| 845 | ri = currentRoad.getRoadinfo(); |
---|
| 846 | if ((ri[1] >= 49) && (ri[1] < 51)) {// if it is a big road |
---|
| 847 | // (highway or primary road) |
---|
| 848 | // i put |
---|
| 849 | // the road name in the middle of it |
---|
| 850 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
| 851 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 852 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 853 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 854 | myGL.glPushMatrix(); |
---|
| 855 | { |
---|
| 856 | myGL.glTranslatef(x - 10, y - 10, 0.0f); |
---|
| 857 | myGL.glScalef(2.0f, 2.0f, 2.0f); |
---|
| 858 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 859 | } |
---|
| 860 | myGL.glPopMatrix(); |
---|
| 861 | } |
---|
| 862 | i++; |
---|
| 863 | } |
---|
| 864 | } |
---|
| 865 | myGL.glEndList(); |
---|
| 866 | // the rest of text levels |
---|
| 867 | for (j = 1; j < 5; j++) { |
---|
| 868 | mapLevel[j] = mapLevel[j - 1] + 1; |
---|
| 869 | myGL.glNewList(mapLevel[j], GL.GL_COMPILE); |
---|
| 870 | { |
---|
| 871 | i = 0; |
---|
| 872 | while (i < Globals.map.roads.size()) {// for every road |
---|
| 873 | currentRoad = (Road) Globals.map.roads.get(i); |
---|
| 874 | ri = currentRoad.getRoadinfo(); |
---|
| 875 | if (j == 1) { |
---|
| 876 | // for the second level of text big roads (highways and |
---|
| 877 | // primary roads) |
---|
| 878 | // will have their name written 3 times: at start, in |
---|
| 879 | // the middle and |
---|
| 880 | // in the end, with a smaller font than the previous |
---|
| 881 | // level |
---|
| 882 | if ((ri[1] >= 49) && (ri[1] < 51)) { |
---|
| 883 | s = 1.0f; |
---|
| 884 | currentPoint = (Point) currentRoad.points.get(1); |
---|
| 885 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 886 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 887 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 888 | myGL.glPushMatrix(); |
---|
| 889 | { |
---|
| 890 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 891 | myGL.glScalef(s, s, s); |
---|
| 892 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 893 | } |
---|
| 894 | myGL.glPopMatrix(); |
---|
| 895 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
| 896 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 897 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 898 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 899 | myGL.glPushMatrix(); |
---|
| 900 | { |
---|
| 901 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 902 | myGL.glScalef(s, s, s); |
---|
| 903 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 904 | } |
---|
| 905 | myGL.glPopMatrix(); |
---|
| 906 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 2))); |
---|
| 907 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 908 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 909 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 910 | myGL.glPushMatrix(); |
---|
| 911 | { |
---|
| 912 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 913 | myGL.glScalef(s, s, s); |
---|
| 914 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 915 | } |
---|
| 916 | myGL.glPopMatrix(); |
---|
| 917 | } |
---|
| 918 | } |
---|
| 919 | if (j == 2) {// the third level |
---|
| 920 | // for big roads the text is written 3 times, smaller |
---|
| 921 | // than the previous level |
---|
| 922 | // for secondary roads the name will be written once in |
---|
| 923 | // the middle |
---|
| 924 | if ((ri[1] <= 51) && (ri[1] >= 49)) { |
---|
| 925 | s = 0.4f; |
---|
| 926 | if (ri[1] > 51) { |
---|
| 927 | currentPoint = (Point) currentRoad.points.get(1); |
---|
| 928 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 929 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 930 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 931 | myGL.glPushMatrix(); |
---|
| 932 | { |
---|
| 933 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 934 | myGL.glScalef(s, s, s); |
---|
| 935 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 936 | } |
---|
| 937 | myGL.glPopMatrix(); |
---|
| 938 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 2))); |
---|
| 939 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 940 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 941 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 942 | myGL.glPushMatrix(); |
---|
| 943 | { |
---|
| 944 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 945 | myGL.glScalef(s, s, s); |
---|
| 946 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 947 | } |
---|
| 948 | myGL.glPopMatrix(); |
---|
| 949 | } |
---|
| 950 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
| 951 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 952 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 953 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 954 | myGL.glPushMatrix(); |
---|
| 955 | { |
---|
| 956 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 957 | myGL.glScalef(s, s, s); |
---|
| 958 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 959 | } |
---|
| 960 | myGL.glPopMatrix(); |
---|
| 961 | } |
---|
| 962 | } |
---|
| 963 | if ((j == 3) || (j == 4)) {// for the last two levels the |
---|
| 964 | // small roads have their name |
---|
| 965 | // written in the middle with 2 sizes of fonts |
---|
| 966 | if (ri[1] >= 52) { |
---|
| 967 | if (j == 4) { |
---|
| 968 | s = 0.1f; |
---|
| 969 | } else { |
---|
| 970 | s = 0.2f; |
---|
| 971 | } |
---|
| 972 | currentPoint = (Point) currentRoad.points.get((int) ((currentRoad.points.size() - 1) / 2)); |
---|
| 973 | y = (float) GPSutil.getMetersLatitude(minPoint, currentPoint); |
---|
| 974 | x = (float) GPSutil.getMetersLongitude(minPoint, currentPoint); |
---|
| 975 | myGL.glColor3f(0.0f, 0.0f, 0.0f); |
---|
| 976 | myGL.glPushMatrix(); |
---|
| 977 | { |
---|
| 978 | myGL.glTranslatef(x - 5, y - 5, 0.0f); |
---|
| 979 | myGL.glScalef(s, s, s); |
---|
| 980 | glut.glutStrokeString(GLUT.STROKE_ROMAN, currentRoad.getName()); |
---|
| 981 | } |
---|
| 982 | myGL.glPopMatrix(); |
---|
| 983 | } |
---|
| 984 | } |
---|
| 985 | i++; |
---|
| 986 | } |
---|
| 987 | } |
---|
| 988 | myGL.glEndList(); |
---|
| 989 | } |
---|
| 990 | } |
---|
| 991 | |
---|
| 992 | /** |
---|
| 993 | * Petroaca - the FV,NFV,LAV,RAV display |
---|
| 994 | * |
---|
| 995 | * @param myGL |
---|
| 996 | * @param myGLU |
---|
| 997 | * @param glut |
---|
| 998 | */ |
---|
| 999 | public static void buildList_DSRCapp(GL myGL, GLU myGLU, GLUT glut, int DSRCapp) { |
---|
| 1000 | myGL.glNewList(DSRCapp, GL.GL_COMPILE); |
---|
| 1001 | { |
---|
| 1002 | myGL.glColor3f(1.0f, 1.0f, 1.0f); |
---|
| 1003 | glut.glutSolidSphere(10, 40, 40); |
---|
| 1004 | } |
---|
| 1005 | myGL.glEndList(); |
---|
| 1006 | } |
---|
| 1007 | |
---|
| 1008 | } |
---|