1 | // |
---|
2 | // plyclean: |
---|
3 | // Clean up a ply file triangle mesh, getting rid |
---|
4 | // of degenerate triangles and slivers. |
---|
5 | // |
---|
6 | // Lucas Pereira, October 1998 |
---|
7 | // A merging of Brian Curless' triedgecol and trisliver |
---|
8 | // programs. Combined them into one program, because |
---|
9 | // we often want to do them both, and this cuts the file |
---|
10 | // i/o in half. |
---|
11 | // |
---|
12 | |
---|
13 | #include <stdio.h> |
---|
14 | #include <stdlib.h> |
---|
15 | #include <math.h> |
---|
16 | #include <ply.h> |
---|
17 | #include <Linear.h> |
---|
18 | #include <string.h> |
---|
19 | #include <strings.h> |
---|
20 | |
---|
21 | #include "Mesh.h" |
---|
22 | #include "plyio.h" |
---|
23 | #include "undo.h" |
---|
24 | |
---|
25 | #ifdef linux |
---|
26 | #include <float.h> |
---|
27 | #endif |
---|
28 | |
---|
29 | ////////////////////////////////////////////////////////////////////// |
---|
30 | // Define Variables, Helper Functions |
---|
31 | ////////////////////////////////////////////////////////////////////// |
---|
32 | |
---|
33 | bool paranoid=FALSE; |
---|
34 | bool verbose=FALSE; |
---|
35 | bool quiet=FALSE; |
---|
36 | bool superQuiet=FALSE; |
---|
37 | |
---|
38 | // default values -- get overwritten |
---|
39 | float lengthThresh = 0.00035; |
---|
40 | float featureThresh = -1; |
---|
41 | float angleThresh = -1; |
---|
42 | |
---|
43 | // Options |
---|
44 | // If an argument is relative, then we need to compute mean edge length |
---|
45 | bool needMeanLength = FALSE; |
---|
46 | // Meanlength = sum / weight |
---|
47 | float meanLengthSum=0.0; |
---|
48 | float meanLengthWt=0.0; |
---|
49 | float meanLength=0.0; |
---|
50 | |
---|
51 | // If this is true, then don't allow an edge collapse that will cause |
---|
52 | // a triangle to change normal drastically |
---|
53 | bool neverFlipTris = TRUE; |
---|
54 | float flipDotThresh = .5; |
---|
55 | |
---|
56 | // Never move boundary vertices? |
---|
57 | bool neverMoveBoundary = TRUE; |
---|
58 | |
---|
59 | // Global stat counters... |
---|
60 | int vertsDeleted = 0; |
---|
61 | int trisDeleted = 0; |
---|
62 | int edgesFlipped = 0; |
---|
63 | int trisUnkinked = 0; |
---|
64 | int trisUnfinned = 0; |
---|
65 | int prevVertsDeleted = 0; |
---|
66 | int prevTrisDeleted = 0; |
---|
67 | int prevEdgesFlipped = 0; |
---|
68 | int prevTrisUnkinked = 0; |
---|
69 | int prevTrisUnfinned = 0; |
---|
70 | |
---|
71 | // Usage |
---|
72 | void usage(char *progname); |
---|
73 | void RunCommands(Mesh *mesh, int argc, char **argv); |
---|
74 | |
---|
75 | // triedgecol Helper functions |
---|
76 | void collapse_mesh_edges(Mesh *mesh); |
---|
77 | void collapse_vert_edges(Vertex *vert); |
---|
78 | |
---|
79 | // trisliver Helper functions |
---|
80 | void remove_mesh_slivers(Mesh *mesh); |
---|
81 | // If returns true, then it also returns two |
---|
82 | // vertices to collapse |
---|
83 | bool shouldCollapseTri(Triangle *tri, Vertex **vcol1, Vertex **vcol2); |
---|
84 | |
---|
85 | // edgeflip Helper functions |
---|
86 | void flip_mesh_edges(Mesh *mesh); |
---|
87 | void flip_quad_edges(Vertex *v1, Vertex *v2, Vertex *v3, |
---|
88 | Vertex *v4, Triangle *t1, Triangle *t2); |
---|
89 | |
---|
90 | // unkink helper functions |
---|
91 | void unkink_mesh_slivers(Mesh *mesh); |
---|
92 | Vertex *findSliverTop(Triangle *tri); |
---|
93 | bool facesBackward(Triangle *tri); |
---|
94 | void moveSliverTop(Vertex *slivertop); |
---|
95 | |
---|
96 | // unfin helper functions |
---|
97 | void unfin_mesh_slivers(Mesh *mesh); |
---|
98 | Triangle *findTwin(Triangle *tri); |
---|
99 | void removeFin(Triangle *tri1, Triangle *tri2); |
---|
100 | |
---|
101 | // both Helper functions |
---|
102 | Mesh *readMeshFromPly(FILE *inFile); |
---|
103 | void detectBoundaries(Mesh *mesh); |
---|
104 | bool updateNormal(Triangle *tri); |
---|
105 | int collapse_edge(Vertex *v1, Vertex *v2); |
---|
106 | void count_verts_tris(Mesh *mesh, int *numVerts, int *numTris); |
---|
107 | void removeTriangleRefs(Triangle *tri); |
---|
108 | bool pruneNeighbors(Vertex *v); |
---|
109 | void CheckVertPointers(Vertex *vert, char *comment=""); |
---|
110 | void replaceVert(Vertex *v1, Vertex *v2, Vertex *v3); |
---|
111 | void addTriangle(Vertex *vert, Triangle *tri); |
---|
112 | void delTriangle(Vertex *vert, Triangle *tri); |
---|
113 | void disconnectVert(Vertex *v1, Vertex *v2); |
---|
114 | void addVert(Vertex *v1, Vertex *v2); |
---|
115 | void addNeighbors(Vertex *v1, Vertex *v2); |
---|
116 | static void reallocTris(Vertex *v); |
---|
117 | static void reallocVerts(Vertex *v); |
---|
118 | |
---|
119 | |
---|
120 | void usage(char *progname) |
---|
121 | { |
---|
122 | fprintf(stderr, "\n"); |
---|
123 | fprintf(stderr, "Usage: %s [options] [command sequence] [-o out.ply] [in.ply]\n", |
---|
124 | progname); |
---|
125 | fprintf(stderr, " or: %s [options] [command sequence] < in.ply > out.ply\n", |
---|
126 | progname); |
---|
127 | fprintf(stderr, "\n"); |
---|
128 | fprintf(stderr, "Options:\n"); |
---|
129 | fprintf(stderr, " -h prints usage\n"); |
---|
130 | fprintf(stderr, " -v turns on verbose mode (not too useful)\n"); |
---|
131 | fprintf(stderr, " -p turns on paranoid mode (lots of topology \n"); |
---|
132 | fprintf(stderr, " checks, and warns of slightest suspicions..)\n"); |
---|
133 | fprintf(stderr, " -q turns on quiet mode (paranoia is incompatible\n"); |
---|
134 | fprintf(stderr, " with being quiet.)\n"); |
---|
135 | fprintf(stderr, " -Q turns on superQuiet mode (paranoia is incompatible\n"); |
---|
136 | fprintf(stderr, " with being quiet.)\n"); |
---|
137 | fprintf(stderr, "\n"); |
---|
138 | fprintf(stderr, "[command sequence] contains an unlimited number of the following operations:\n"); |
---|
139 | fprintf(stderr, " -defaults\n"); |
---|
140 | // fprintf(stderr, " -keepbound (default -- don't allow boundary vertices to move)\n"); |
---|
141 | // fprintf(stderr, " -movebound (allow boundary vertices to move --NOT! (implemented))\n"); |
---|
142 | fprintf(stderr, " -decimate <quality>\n"); |
---|
143 | fprintf(stderr, " (Aggressively cleans, acting as decimator. Quality should be a\n"); |
---|
144 | fprintf(stderr, " number between 0 (destroy it) and 100 (do nothing). It has no\n"); |
---|
145 | fprintf(stderr, " guarantees how many polygons it will remove.)\n"); |
---|
146 | fprintf(stderr, " -edgecol <edge-length> <feature-angle>\n"); |
---|
147 | fprintf(stderr, " (collapses edges shorter than length, if surrounding tris are planar\n"); |
---|
148 | fprintf(stderr, " to within feature-angle (180 collapses nothing, 0 everything).)\n"); |
---|
149 | fprintf(stderr, " -edgeflip <feature-angle>\n"); |
---|
150 | fprintf(stderr, " (Flips edges when the two triangles are planar within feature-angle,\n"); |
---|
151 | fprintf(stderr, " and tesselating quad other way reduces max tri angle.)\n"); |
---|
152 | fprintf(stderr, " -sliver <max-angle>\n"); |
---|
153 | fprintf(stderr, " (Edge-collapses smallest side of slivers with angle greater than max-angle)\n"); |
---|
154 | fprintf(stderr, " -unkink <max-angle> <max-norm-diff>\n"); |
---|
155 | fprintf(stderr, " (Moves 'top' vertex of slivers with angle greater than max-angle, if\n"); |
---|
156 | fprintf(stderr, " it differs from EVERY neighbor by at least max-norm-diff. CAUTION:\n"); |
---|
157 | fprintf(stderr, " no safety checks. Might not fix problem, _might_ cause others.)\n"); |
---|
158 | fprintf(stderr, " -unfin\n"); |
---|
159 | fprintf(stderr, " removes fins (pairs of triangles that are mirrors of each other.)\n"); |
---|
160 | fprintf(stderr, "\n"); |
---|
161 | fprintf(stderr, "Examples:\n"); |
---|
162 | fprintf(stderr, " %s -defaults a.ply > b.ply\n", progname); |
---|
163 | fprintf(stderr, " (does a set of ops designed to clean up marching cubes)\n"); |
---|
164 | fprintf(stderr, "\n"); |
---|
165 | fprintf(stderr, " %s -decimate 50 a.ply > b.ply\n", progname); |
---|
166 | fprintf(stderr, " (does a set of ops designed to decimate mesh till it looks half as good)\n"); |
---|
167 | fprintf(stderr, "\n"); |
---|
168 | fprintf(stderr, " %s -edgecol .6 150 a.ply > b.ply\n", progname); |
---|
169 | fprintf(stderr, " (collapses edges shorter than .6 units in length\n"); |
---|
170 | fprintf(stderr, " that are more planar than 150 degrees)\n"); |
---|
171 | fprintf(stderr, "\n"); |
---|
172 | fprintf(stderr, " %s -edgecol 40%% 170 -sliver 160 -edgecol .7 140 < a.ply > b.ply\n", |
---|
173 | progname); |
---|
174 | fprintf(stderr, " (Does a cautious edge-collapse (edges to 40%% of mean length),\n"); |
---|
175 | fprintf(stderr, " remove slivers, and then another edge collapse)\n"); |
---|
176 | fprintf(stderr, "\n"); |
---|
177 | exit(-1); |
---|
178 | } |
---|
179 | |
---|
180 | int |
---|
181 | main(int argc, char **argv) |
---|
182 | { |
---|
183 | int numVerts = 0, numTris = 0, i; |
---|
184 | char *inName = NULL; |
---|
185 | FILE *inFile = stdin; |
---|
186 | char *outName = NULL; |
---|
187 | FILE *outFile = stdout; |
---|
188 | char *progname = argv[0]; |
---|
189 | |
---|
190 | // Print usage if no args, because this does nothing anyway |
---|
191 | if (argc == 1) { |
---|
192 | usage(progname); |
---|
193 | } |
---|
194 | |
---|
195 | // Read through the arguments, to make sure they're ok. |
---|
196 | // Want to check bad args before we waste time reading the file... |
---|
197 | // Also, identify the input file name, if given... |
---|
198 | for (i=1; i < argc; i++) { |
---|
199 | if (!strcmp(argv[i], "-h")) { |
---|
200 | usage(progname); |
---|
201 | } |
---|
202 | else if (!strcmp(argv[i], "-p")) { |
---|
203 | paranoid = TRUE; |
---|
204 | needMeanLength=TRUE; |
---|
205 | } |
---|
206 | else if (!strcmp(argv[i], "-v")) { |
---|
207 | verbose = TRUE; |
---|
208 | } |
---|
209 | else if (!strcmp(argv[i], "-q")) { |
---|
210 | quiet = TRUE; |
---|
211 | } |
---|
212 | else if (!strcmp(argv[i], "-Q")) { |
---|
213 | quiet = TRUE; |
---|
214 | superQuiet = TRUE; |
---|
215 | } |
---|
216 | else if (!strcmp(argv[i], "-o")) { |
---|
217 | if (argc-i < 2) usage(progname); |
---|
218 | if (argv[i+1][0] == '-') { |
---|
219 | fprintf(stderr, "Error: -o should be followed by a file name...\n"); |
---|
220 | usage(progname); |
---|
221 | } |
---|
222 | outName = argv[i+1]; |
---|
223 | i++; |
---|
224 | } |
---|
225 | else if (!strcmp(argv[i], "-edgecol")) { |
---|
226 | if (argc-i < 3) usage(progname); |
---|
227 | if (!quiet) { |
---|
228 | fprintf(stderr, "Will run edge collapse, edge length=%s, " |
---|
229 | "feature angle = %s\n", argv[i+1], argv[i+2]); |
---|
230 | } |
---|
231 | if (argv[i+1][strlen(argv[i+1])-1] == '%') needMeanLength = TRUE; |
---|
232 | i += 2; |
---|
233 | } |
---|
234 | else if (!strcmp(argv[i], "-sliver")) { |
---|
235 | if (argc-i < 2) usage(progname); |
---|
236 | if (!quiet) { |
---|
237 | fprintf(stderr, "Will run sliver removal, max tri angle=%s\n", |
---|
238 | argv[i+1]); |
---|
239 | } |
---|
240 | i++; |
---|
241 | } |
---|
242 | else if (!strcmp(argv[i], "-edgeflip")) { |
---|
243 | if (argc-i < 2) usage(progname); |
---|
244 | if (!quiet) { |
---|
245 | fprintf(stderr, "Will run Edge flip, max feature angle = %s\n", |
---|
246 | argv[i+1]); |
---|
247 | } |
---|
248 | i++; |
---|
249 | } |
---|
250 | else if (!strcmp(argv[i], "-unkink")) { |
---|
251 | if (argc-i < 3) usage(progname); |
---|
252 | if (!quiet) { |
---|
253 | fprintf(stderr, "Will run unkink, max tri angle = %s, " |
---|
254 | "max feature angle = %s\n", |
---|
255 | argv[i+1], argv[i+2]); |
---|
256 | } |
---|
257 | i+=2; |
---|
258 | } |
---|
259 | else if (!strcmp(argv[i], "-unfin")) { |
---|
260 | if (!quiet) { |
---|
261 | fprintf(stderr, "Will run unfin.\n"); |
---|
262 | } |
---|
263 | i += 0; |
---|
264 | } |
---|
265 | else if (!strcmp(argv[i], "-defaults")) { |
---|
266 | if (!quiet) { |
---|
267 | fprintf(stderr, "Will run defaults (for post-marching-cubes)\n"); |
---|
268 | } |
---|
269 | i += 0; |
---|
270 | needMeanLength = TRUE; |
---|
271 | } |
---|
272 | else if (!strcmp(argv[i], "-decimate")) { |
---|
273 | if (argc-i < 2) usage(progname); |
---|
274 | float quality = atof(argv[i+1]); |
---|
275 | // Check that the quality arg is reasonable. |
---|
276 | if (quality <= 0 || quality >= 100) { |
---|
277 | fprintf(stderr, "Error, decimate quality must be between 0 and 100.\n"); |
---|
278 | usage(progname); |
---|
279 | exit(-1); |
---|
280 | } |
---|
281 | if (!quiet) { |
---|
282 | fprintf(stderr, "Will run decimation, quality %.1f%%\n", quality); |
---|
283 | } |
---|
284 | i += 1; |
---|
285 | needMeanLength = TRUE; |
---|
286 | } |
---|
287 | /* |
---|
288 | else if (!strcmp(argv[i], "-keepbound")) { |
---|
289 | // print nothing |
---|
290 | } |
---|
291 | else if (!strcmp(argv[i], "-movebound")) { |
---|
292 | // print nothing |
---|
293 | } |
---|
294 | */ |
---|
295 | else if (argv[i][0] != '-' && inName == NULL) { |
---|
296 | inName = argv[i]; |
---|
297 | inFile = fopen(inName, "r"); |
---|
298 | if (inFile == NULL) { |
---|
299 | fprintf(stderr, "Error: Could not open input ply file %s\n", inName); |
---|
300 | usage(progname); |
---|
301 | exit(-1); |
---|
302 | } |
---|
303 | } |
---|
304 | else { |
---|
305 | fprintf(stderr, "Error: Unhandled arg: %s\n", argv[i]); |
---|
306 | usage(progname); |
---|
307 | exit(-1); |
---|
308 | } |
---|
309 | } |
---|
310 | |
---|
311 | // Now actually read in the input ply file... |
---|
312 | if (!quiet) { |
---|
313 | fprintf(stderr, "Reading input from %s...\n", |
---|
314 | (inName == NULL) ? "<stdin>" : inName); |
---|
315 | } |
---|
316 | |
---|
317 | Mesh *mesh = readMeshFromPly(inFile); |
---|
318 | |
---|
319 | // Run through the args a second time, actually executing the |
---|
320 | // commands |
---|
321 | RunCommands(mesh, argc, argv); |
---|
322 | |
---|
323 | // Count the number of vertices/triangles actually used |
---|
324 | count_verts_tris(mesh, &numVerts, &numTris); |
---|
325 | |
---|
326 | if (!quiet) { |
---|
327 | fprintf(stderr, "Writing file %s...\n", |
---|
328 | (outName == NULL)? "<stdout>" : outName); |
---|
329 | } |
---|
330 | |
---|
331 | // Write out. Pass along active numbers for ply header. |
---|
332 | if (outName != NULL) { |
---|
333 | outFile = fopen(outName, "w"); |
---|
334 | if (outFile == NULL) { |
---|
335 | fprintf(stderr, "Error: Could not open output ply file %s\n", outName); |
---|
336 | usage(progname); |
---|
337 | exit(-1); |
---|
338 | } |
---|
339 | } |
---|
340 | writePlyFile(outFile, mesh, numVerts, numTris); |
---|
341 | |
---|
342 | return 0; |
---|
343 | } |
---|
344 | |
---|
345 | void RunCommands(Mesh *mesh, int argc, char **argv) |
---|
346 | { |
---|
347 | int i; |
---|
348 | for (i=1; i < argc; i++) { |
---|
349 | if (!strcmp(argv[i], "-edgecol")) { |
---|
350 | float lengthThresh_orig = atof(argv[i+1]); |
---|
351 | // If relative ( X% ) |
---|
352 | if (argv[i+1][strlen(argv[i+1])-1] == '%') { |
---|
353 | // Make the length relative to the mean... |
---|
354 | lengthThresh_orig *= 0.01 * meanLength; |
---|
355 | } |
---|
356 | float angle = atof(argv[i+2]); |
---|
357 | featureThresh = cos(M_PI/180*(180-angle)); |
---|
358 | lengthThresh = lengthThresh_orig; |
---|
359 | |
---|
360 | // reset stat counters |
---|
361 | prevVertsDeleted = vertsDeleted; |
---|
362 | prevTrisDeleted = trisDeleted; |
---|
363 | |
---|
364 | // Collapse the Edges |
---|
365 | if (!quiet) |
---|
366 | fprintf(stderr, "Collapsing edges (%f,%s deg)... ", lengthThresh, argv[i+2]); |
---|
367 | |
---|
368 | collapse_mesh_edges(mesh); |
---|
369 | i += 2; |
---|
370 | |
---|
371 | if (!quiet) |
---|
372 | fprintf(stderr, "%d verts (%d tris) removed.\n", |
---|
373 | vertsDeleted-prevVertsDeleted, |
---|
374 | trisDeleted -prevTrisDeleted); |
---|
375 | } |
---|
376 | else if (!strcmp(argv[i], "-sliver")) { |
---|
377 | |
---|
378 | float angle = atof(argv[i+1]); |
---|
379 | angleThresh = cos(M_PI/180.*(180.-angle)); |
---|
380 | featureThresh = -1.0; |
---|
381 | |
---|
382 | |
---|
383 | // reset stat counters |
---|
384 | prevVertsDeleted = vertsDeleted; |
---|
385 | prevTrisDeleted = trisDeleted; |
---|
386 | |
---|
387 | // Remove the Slivers |
---|
388 | if (!quiet) |
---|
389 | fprintf(stderr, "Removing slivers (%s deg)... ", argv[i+1]); |
---|
390 | |
---|
391 | remove_mesh_slivers(mesh); |
---|
392 | i++; |
---|
393 | |
---|
394 | if (!quiet) |
---|
395 | fprintf(stderr, "%d verts (%d tris) removed.\n", |
---|
396 | vertsDeleted-prevVertsDeleted, |
---|
397 | trisDeleted -prevTrisDeleted); |
---|
398 | } |
---|
399 | else if (!strcmp(argv[i], "-edgeflip")) { |
---|
400 | float angle = atof(argv[i+1]); |
---|
401 | featureThresh = cos(M_PI/180.*(180.-angle)); |
---|
402 | |
---|
403 | // reset stat counters |
---|
404 | prevEdgesFlipped = edgesFlipped; |
---|
405 | |
---|
406 | // Flip the Edges |
---|
407 | if (!quiet) |
---|
408 | fprintf(stderr, "Flipping Edges... "); |
---|
409 | |
---|
410 | flip_mesh_edges(mesh); |
---|
411 | i++; |
---|
412 | |
---|
413 | if (!quiet) |
---|
414 | fprintf(stderr, "%d edges flipped.\n", edgesFlipped); |
---|
415 | |
---|
416 | } |
---|
417 | else if (!strcmp(argv[i], "-unkink")) { |
---|
418 | float angle = atof(argv[i+1]); |
---|
419 | angleThresh = cos(M_PI/180.*(180.-angle)); |
---|
420 | angle = atof(argv[i+2]); |
---|
421 | // Note below, angle, not 180-angle |
---|
422 | featureThresh = cos(M_PI/180.*(angle)); |
---|
423 | |
---|
424 | // reset stat counters |
---|
425 | prevTrisUnkinked = trisUnkinked; |
---|
426 | |
---|
427 | // Unkink... |
---|
428 | if (!quiet) |
---|
429 | fprintf(stderr, "Unkinking sliver tris... "); |
---|
430 | |
---|
431 | unkink_mesh_slivers(mesh); |
---|
432 | i+=2; |
---|
433 | |
---|
434 | if (!quiet) |
---|
435 | fprintf(stderr, "%d tris unkinked.\n", trisUnkinked); |
---|
436 | } |
---|
437 | else if (!strcmp(argv[i], "-unfin")) { |
---|
438 | // reset stat counters |
---|
439 | prevTrisUnfinned = trisUnfinned; |
---|
440 | |
---|
441 | // Unfin... |
---|
442 | if (!quiet) |
---|
443 | fprintf(stderr, "Unfinning twin tris... "); |
---|
444 | |
---|
445 | unfin_mesh_slivers(mesh); |
---|
446 | |
---|
447 | if (!quiet) |
---|
448 | fprintf(stderr, "%d tris unfinned.\n", trisUnfinned); |
---|
449 | |
---|
450 | } |
---|
451 | else if (!strcmp(argv[i], "-defaults")) { |
---|
452 | char *newargs[] = {"plyclean", |
---|
453 | "-edgecol", "10%", "0", |
---|
454 | "-sliver", "165", |
---|
455 | "-edgecol", "35%", "155", |
---|
456 | "-edgecol", "50%", "165", |
---|
457 | "-sliver", "165", |
---|
458 | "-edgecol", "65%", "170", |
---|
459 | "-edgecol", "20%", "0", |
---|
460 | "-sliver", "170", |
---|
461 | "-edgecol", "20%", "0"}; |
---|
462 | int newargc = sizeof(newargs)/sizeof(char *); |
---|
463 | if (!quiet) |
---|
464 | fprintf(stderr, "running defaults...\n"); |
---|
465 | RunCommands(mesh, newargc, newargs); |
---|
466 | } |
---|
467 | else if (!strcmp(argv[i], "-decimate")) { |
---|
468 | // Get the quality number, between 0 and 100 |
---|
469 | float quality = atof(argv[i+1]); |
---|
470 | // Now figure out the max edge length we'll produce: |
---|
471 | // qual=100 -> maxedgelen = 0 |
---|
472 | // qual= 50 -> maxedgelen = 100% |
---|
473 | // qual= 25 -> maxedgelen = 300% |
---|
474 | // qual= 0 -> maxedgelen = infinity |
---|
475 | float maxEdgeLen = 100 * ((100 - quality) / quality); |
---|
476 | // And figure out the max angle feature we'll mess with: |
---|
477 | // qual= 100 -> maxAng = 180 |
---|
478 | // qual= 50 -> maxAng = 154 |
---|
479 | // qual= 25 -> maxAng = 120 |
---|
480 | float maxAng = 180 * (1.20*quality / (20+ quality)); |
---|
481 | |
---|
482 | // Allocate arrays where we'll fill in the args... |
---|
483 | char edgeLens[10][100]; |
---|
484 | char edgeAngs[10][100]; |
---|
485 | |
---|
486 | int nEdgeIters = 7; |
---|
487 | // edgelength factor to do each iteration. Make this grow |
---|
488 | // geometrically (each number is 43% bigger...) |
---|
489 | float edgeLenFactor[] = {.12, .17, .24, .34, .49, .70, 1.00}; |
---|
490 | float edgeAngFactor[] = {1.0, .95, .90, .82, .75, .65, .50}; |
---|
491 | for (int edgeIter = 0; edgeIter < nEdgeIters; edgeIter++) { |
---|
492 | // edgelen linearly increases to maxedgelen... |
---|
493 | sprintf(&(edgeLens[edgeIter][0]), "%f%%", maxEdgeLen * edgeLenFactor[edgeIter]); |
---|
494 | // edgeAngs falls, so that bigger features get less blurred |
---|
495 | sprintf(&(edgeAngs[edgeIter][0]), "%f", ((1.0 - edgeAngFactor[edgeIter]) * 180 + |
---|
496 | (edgeAngFactor[edgeIter]) * maxAng)); |
---|
497 | } |
---|
498 | |
---|
499 | // Do a couple sliver removals... |
---|
500 | char sliverAng[100]; |
---|
501 | // sliver angle is 2/3 of the way from maxAng to 180... |
---|
502 | sprintf(&(sliverAng[0]), "%f", 120 + maxAng / 3); |
---|
503 | |
---|
504 | char *newargs[] = {"plyclean", |
---|
505 | "-edgecol", &(edgeLens[0][0]), &(edgeAngs[0][0]), |
---|
506 | "-edgecol", &(edgeLens[1][0]), &(edgeAngs[1][0]), |
---|
507 | "-sliver", &(sliverAng[0]), |
---|
508 | "-edgecol", &(edgeLens[2][0]), &(edgeAngs[2][0]), |
---|
509 | "-edgecol", &(edgeLens[3][0]), &(edgeAngs[3][0]), |
---|
510 | "-sliver", &(sliverAng[0]), |
---|
511 | "-edgecol", &(edgeLens[4][0]), &(edgeAngs[4][0]), |
---|
512 | "-edgecol", &(edgeLens[5][0]), &(edgeAngs[5][0]), |
---|
513 | "-sliver", &(sliverAng[0])}; |
---|
514 | |
---|
515 | int newargc = sizeof(newargs)/sizeof(char *); |
---|
516 | if (!quiet) |
---|
517 | fprintf(stderr, "running decimate %.1f%%...\n", quality); |
---|
518 | RunCommands(mesh, newargc, newargs); |
---|
519 | } |
---|
520 | else if (!strcmp(argv[i], "-keepbound")) { |
---|
521 | neverMoveBoundary = TRUE; |
---|
522 | } |
---|
523 | else if (!strcmp(argv[i], "-movebound")) { |
---|
524 | neverMoveBoundary = FALSE; |
---|
525 | } |
---|
526 | else if (!strcmp(argv[i], "-v")) { |
---|
527 | // verbose already turned on, skip.... |
---|
528 | } |
---|
529 | else if (!strcmp(argv[i], "-p")) { |
---|
530 | // paranoid already turned on, skip.... |
---|
531 | } |
---|
532 | else if (!strcmp(argv[i], "-q")) { |
---|
533 | // quiet already turned on, skip.... |
---|
534 | } |
---|
535 | else if (!strcmp(argv[i], "-Q")) { |
---|
536 | // superQuiet already turned on, skip.... |
---|
537 | } |
---|
538 | else if (!strcmp(argv[i], "-o")) { |
---|
539 | // output file already handled |
---|
540 | i++; |
---|
541 | } |
---|
542 | else if (argv[i][0] != '-') { |
---|
543 | // Skip input filename arg -- already opened... |
---|
544 | } |
---|
545 | else { |
---|
546 | fprintf(stderr, "Bad Arg uncaught in first pass: %s\n", argv[i]); |
---|
547 | usage("plyclean"); |
---|
548 | exit(-1); |
---|
549 | } |
---|
550 | } |
---|
551 | } |
---|
552 | |
---|
553 | |
---|
554 | ////////////////////////////////////////////////////////////////////// |
---|
555 | // triedgecol helper functions |
---|
556 | ////////////////////////////////////////////////////////////////////// |
---|
557 | |
---|
558 | void |
---|
559 | collapse_mesh_edges(Mesh *mesh) |
---|
560 | { |
---|
561 | Vertex *vert; |
---|
562 | int i, j; |
---|
563 | |
---|
564 | /* Cycle over vertices and collapse edges */ |
---|
565 | |
---|
566 | for (i = 0; i < mesh->numVerts; i++) { |
---|
567 | vert = &mesh->verts[i]; |
---|
568 | // Invalidate vertex if it has no triangles... |
---|
569 | if (vert->numTris == 0) { |
---|
570 | vert->index = -1; |
---|
571 | if (vert->numVerts > 0) { |
---|
572 | if (paranoid) |
---|
573 | fprintf(stderr, "Potential problem: Vertex " |
---|
574 | "%d has 0 tris, and %d neighbor verts...(fixing)\n", |
---|
575 | vert->index, vert->numVerts); |
---|
576 | for (j = 0; j < vert->numVerts; j++) { |
---|
577 | disconnectVert(vert->verts[j], vert); |
---|
578 | disconnectVert(vert, vert->verts[j]); |
---|
579 | } |
---|
580 | vert->numVerts = 0; |
---|
581 | } |
---|
582 | } |
---|
583 | if (vert->index < 0) |
---|
584 | continue; |
---|
585 | |
---|
586 | if (paranoid) CheckVertPointers(vert, "before"); |
---|
587 | |
---|
588 | collapse_vert_edges(vert); |
---|
589 | |
---|
590 | if (paranoid) CheckVertPointers(vert, "after"); |
---|
591 | } |
---|
592 | } |
---|
593 | |
---|
594 | |
---|
595 | void |
---|
596 | collapse_vert_edges(Vertex *vert) |
---|
597 | { |
---|
598 | int i; |
---|
599 | Vertex *other; |
---|
600 | Vec3f vedge; |
---|
601 | float length; |
---|
602 | |
---|
603 | // Cycle over nearest neighbors and possibly remove edge |
---|
604 | // if too short |
---|
605 | for (i = 0; i < vert->numVerts; i++) { |
---|
606 | other = vert->verts[i]; |
---|
607 | vedge = vert->coord - other->coord; |
---|
608 | length = vedge.length(); |
---|
609 | if (length < lengthThresh) { |
---|
610 | if (collapse_edge(vert, other)) { |
---|
611 | // reset i -- basically a new vertex, now... |
---|
612 | i=-1; |
---|
613 | } |
---|
614 | } |
---|
615 | } |
---|
616 | } |
---|
617 | |
---|
618 | ////////////////////////////////////////////////////////////////////// |
---|
619 | // trisliver helper functions |
---|
620 | ////////////////////////////////////////////////////////////////////// |
---|
621 | |
---|
622 | void |
---|
623 | remove_mesh_slivers(Mesh *mesh) |
---|
624 | { |
---|
625 | Triangle *tri; |
---|
626 | int i; |
---|
627 | Vertex *vcollapse1=NULL, *vcollapse2=NULL; |
---|
628 | |
---|
629 | // Check each triangle to see if it's a sliver |
---|
630 | for (i = 0; i < mesh->numTris; i++) { |
---|
631 | tri = &mesh->tris[i]; |
---|
632 | |
---|
633 | // Check to make sure it's a valid triangle... |
---|
634 | if (tri->vert1 != tri->vert2 && |
---|
635 | tri->vert1 != tri->vert3 && |
---|
636 | tri->vert2 != tri->vert3 && |
---|
637 | tri->vert1->index > -1 && |
---|
638 | tri->vert2->index > -1 && |
---|
639 | tri->vert3->index > -1) { |
---|
640 | |
---|
641 | // If it is a sliver, shouldCollapseTri returns true, and |
---|
642 | // fills the vertex pointers with the two vertices to be |
---|
643 | // collapsed. |
---|
644 | if (shouldCollapseTri(tri, &vcollapse1, &vcollapse2)) { |
---|
645 | |
---|
646 | if (paranoid) { |
---|
647 | CheckVertPointers(vcollapse1, "v1 slivers before"); |
---|
648 | CheckVertPointers(vcollapse2, "v2 slivers before"); |
---|
649 | } |
---|
650 | |
---|
651 | if (collapse_edge(vcollapse1, vcollapse2)) |
---|
652 | i--; |
---|
653 | if (paranoid) { |
---|
654 | CheckVertPointers(vcollapse1, "v1 slivers after"); |
---|
655 | CheckVertPointers(vcollapse2, "v2 slivers after"); |
---|
656 | } |
---|
657 | |
---|
658 | } |
---|
659 | } |
---|
660 | } |
---|
661 | } |
---|
662 | |
---|
663 | |
---|
664 | bool shouldCollapseTri(Triangle *tri, Vertex **vcol1, Vertex **vcol2) |
---|
665 | { |
---|
666 | Vec3f vedge1, vedge2, vedge3; |
---|
667 | float len1, len2, len3, dot1, dot2, dot3; |
---|
668 | |
---|
669 | vedge1 = tri->vert1->coord - tri->vert2->coord; |
---|
670 | vedge2 = tri->vert2->coord - tri->vert3->coord; |
---|
671 | vedge3 = tri->vert3->coord - tri->vert1->coord; |
---|
672 | |
---|
673 | len1 = vedge1.length(); |
---|
674 | len2 = vedge2.length(); |
---|
675 | len3 = vedge3.length(); |
---|
676 | |
---|
677 | // normalize edges... |
---|
678 | vedge1 /= len1; |
---|
679 | vedge2 /= len2; |
---|
680 | vedge3 /= len3; |
---|
681 | |
---|
682 | dot1 = vedge1.dot(vedge2); |
---|
683 | dot2 = vedge2.dot(vedge3); |
---|
684 | dot3 = vedge3.dot(vedge1); |
---|
685 | |
---|
686 | // If any of the 3 corners are bigger than the threshold angle, |
---|
687 | // then return the shortest edge. This, by the law of signs, |
---|
688 | // must be adjacent to the largest angle, not opposite it.... |
---|
689 | if (dot1 > angleThresh || dot2 > angleThresh || dot3 > angleThresh) { |
---|
690 | // Find the shortest edge, set the vcol pointers to be |
---|
691 | // the vertex on either end... |
---|
692 | if (len1 < len2 && len1 < len3) { |
---|
693 | *vcol1 = tri->vert1; |
---|
694 | *vcol2 = tri->vert2; |
---|
695 | } |
---|
696 | else if (len2 < len1 && len2 < len3) { |
---|
697 | *vcol1 = tri->vert2; |
---|
698 | *vcol2 = tri->vert3; |
---|
699 | } |
---|
700 | else { // (len3 < len2 && len3 < len1) |
---|
701 | *vcol1 = tri->vert1; |
---|
702 | *vcol2 = tri->vert3; |
---|
703 | } |
---|
704 | return(TRUE); |
---|
705 | } else { |
---|
706 | // All angles are below threshold -- no need to collapse |
---|
707 | return(FALSE); |
---|
708 | } |
---|
709 | } |
---|
710 | |
---|
711 | ////////////////////////////////////////////////////////////////////// |
---|
712 | // edgeflip helper functions |
---|
713 | ////////////////////////////////////////////////////////////////////// |
---|
714 | |
---|
715 | void flip_mesh_edges(Mesh *mesh) |
---|
716 | { |
---|
717 | Vertex *v1, *v2, *v3, *v4; |
---|
718 | int i, j, k; |
---|
719 | Triangle *t; |
---|
720 | Triangle *t1, *t2; |
---|
721 | |
---|
722 | // Cycle over the vertices, and find each edge that is shared by |
---|
723 | // two triangles. In particular, it assumes that the vertices |
---|
724 | // are ordered in this way: |
---|
725 | // |
---|
726 | // v1---v3 |
---|
727 | // \ | \ |
---|
728 | // \T1|T2\ |
---|
729 | // \ | \ |
---|
730 | // v2---v4 |
---|
731 | // |
---|
732 | // And it will consider whether or not it would be better to |
---|
733 | // re-tesselate it as: |
---|
734 | // |
---|
735 | // v1---v3 |
---|
736 | // \`. T2\ |
---|
737 | // \ `. \ |
---|
738 | // \T1`. \ |
---|
739 | // v2--`v4 |
---|
740 | // |
---|
741 | |
---|
742 | for (i = 0; i < mesh->numVerts; i++) { |
---|
743 | v2 = &mesh->verts[i]; |
---|
744 | if (v2->index == -1) continue; |
---|
745 | |
---|
746 | // Try each neighbor. Consider only neighbors numbered |
---|
747 | // higher, so we don't consider the edge twice. |
---|
748 | for (j=0; j < v2->numVerts; j++) { |
---|
749 | v3 = v2->verts[j]; |
---|
750 | if (v3->index <= v2->index) continue; |
---|
751 | if (v3->index == -1) continue; |
---|
752 | v1 = NULL; |
---|
753 | v4 = NULL; |
---|
754 | int numfound = 0; |
---|
755 | |
---|
756 | // Now try to find the other two vertices... |
---|
757 | for (k=0; k < v2->numTris; k++) { |
---|
758 | t = v2->tris[k]; |
---|
759 | // Look for v1 |
---|
760 | if (t->vert1->index == v2->index && |
---|
761 | t->vert2->index == v3->index) { |
---|
762 | v1 = t->vert3; |
---|
763 | t1 = t; |
---|
764 | numfound++; |
---|
765 | } |
---|
766 | else if (t->vert2->index == v2->index && |
---|
767 | t->vert3->index == v3->index) { |
---|
768 | v1 = t->vert1; |
---|
769 | t1 = t; |
---|
770 | numfound++; |
---|
771 | } |
---|
772 | else if (t->vert3->index == v2->index && |
---|
773 | t->vert1->index == v3->index) { |
---|
774 | v1 = t->vert2; |
---|
775 | t1 = t; |
---|
776 | numfound++; |
---|
777 | } |
---|
778 | // Look for v4 |
---|
779 | if (t->vert2->index == v2->index && |
---|
780 | t->vert1->index == v3->index) { |
---|
781 | v4 = t->vert3; |
---|
782 | t2 = t; |
---|
783 | numfound++; |
---|
784 | } |
---|
785 | else if (t->vert3->index == v2->index && |
---|
786 | t->vert2->index == v3->index) { |
---|
787 | v4 = t->vert1; |
---|
788 | t2 = t; |
---|
789 | numfound++; |
---|
790 | } |
---|
791 | else if (t->vert1->index == v2->index && |
---|
792 | t->vert3->index == v3->index) { |
---|
793 | v4 = t->vert2; |
---|
794 | t2 = t; |
---|
795 | numfound++; |
---|
796 | } |
---|
797 | } |
---|
798 | |
---|
799 | if (numfound != 2) { |
---|
800 | // the edge is not shared by exactly two triangles.... |
---|
801 | if (paranoid) { |
---|
802 | fprintf(stderr, "Cannot flip edge %d %d, shared by %d tris.\n", |
---|
803 | v2->index, v3->index, numfound); |
---|
804 | } |
---|
805 | continue; |
---|
806 | } |
---|
807 | |
---|
808 | flip_quad_edges(v1, v2, v3, v4, t1, t2); |
---|
809 | } |
---|
810 | } |
---|
811 | } |
---|
812 | |
---|
813 | void flip_quad_edges(Vertex *v1, Vertex *v2, Vertex *v3, |
---|
814 | Vertex *v4, Triangle *t1, Triangle *t2) |
---|
815 | { |
---|
816 | // See diagram in the function above for the meaning of the |
---|
817 | // input args. Basically, try to see if we should replace |
---|
818 | // the 2-3 edge with a 1-4 edge. If so, t1 and t2 would |
---|
819 | // take on the new meanings... |
---|
820 | |
---|
821 | if (paranoid) { |
---|
822 | CheckVertPointers(v1, "v1 before flipedge"); |
---|
823 | CheckVertPointers(v2, "v2 before flipedge"); |
---|
824 | CheckVertPointers(v3, "v3 before flipedge"); |
---|
825 | CheckVertPointers(v4, "v4 before flipedge"); |
---|
826 | } |
---|
827 | |
---|
828 | // First, make sure that the two are basically coplanar |
---|
829 | float normdot = t1->norm.dot(t2->norm); |
---|
830 | if (normdot < featureThresh) { |
---|
831 | // Not planar enough -- throw it away |
---|
832 | return; |
---|
833 | } |
---|
834 | |
---|
835 | // And make sure that v1 and v4 are not already connected by |
---|
836 | // a triangle, because if so, and we add two more triangles, |
---|
837 | // we'll have an edge with more than two triangles.... |
---|
838 | for (int i =0; i < v1->numVerts; i++) { |
---|
839 | if (v1->verts[i] == v4) { |
---|
840 | // Dohp! |
---|
841 | if (verbose) { |
---|
842 | fprintf(stderr, |
---|
843 | "Cannot flip edge %d %d, because %d and %d " |
---|
844 | "are already connected.\n", |
---|
845 | v2->index, v3->index, v1->index, v4->index); |
---|
846 | } |
---|
847 | return; |
---|
848 | } |
---|
849 | } |
---|
850 | |
---|
851 | Vec3f vedge12 = v2->coord - v1->coord; |
---|
852 | Vec3f vedge24 = v4->coord - v2->coord; |
---|
853 | Vec3f vedge43 = v3->coord - v4->coord; |
---|
854 | Vec3f vedge31 = v1->coord - v3->coord; |
---|
855 | vedge12.normalize(); |
---|
856 | vedge24.normalize(); |
---|
857 | vedge43.normalize(); |
---|
858 | vedge31.normalize(); |
---|
859 | |
---|
860 | // Compute the cosine of the angle of the quadrilateral at |
---|
861 | // each vertex.... |
---|
862 | float cos1 = -(vedge12.dot(vedge31)); |
---|
863 | float cos2 = -(vedge24.dot(vedge12)); |
---|
864 | float cos4 = -(vedge43.dot(vedge24)); |
---|
865 | float cos3 = -(vedge31.dot(vedge43)); |
---|
866 | |
---|
867 | // If the widest angle is at vertex 1 or 4... |
---|
868 | if ((cos1 < cos2 && cos1 < cos3) || |
---|
869 | (cos4 < cos2 && cos4 < cos3)) { |
---|
870 | |
---|
871 | // Disconnect v2 and v3 |
---|
872 | disconnectVert(v2, v3); |
---|
873 | disconnectVert(v3, v2); |
---|
874 | |
---|
875 | // Connect v1 and v4 |
---|
876 | addVert(v1, v4); |
---|
877 | addVert(v4, v1); |
---|
878 | |
---|
879 | // Reassign the triangles to point to the new vertices |
---|
880 | if (t1->vert1->index == v3->index) t1->vert1 = v4; |
---|
881 | else if (t1->vert2->index == v3->index) t1->vert2 = v4; |
---|
882 | else if (t1->vert3->index == v3->index) t1->vert3 = v4; |
---|
883 | else fprintf(stderr, "Hey, t1 doesn't touch v3????\n"); |
---|
884 | |
---|
885 | if (t2->vert1->index == v2->index) t2->vert1 = v1; |
---|
886 | else if (t2->vert2->index == v2->index) t2->vert2 = v1; |
---|
887 | else if (t2->vert3->index == v2->index) t2->vert3 = v1; |
---|
888 | else fprintf(stderr, "Hey, t2 doesn't touch v2????\n"); |
---|
889 | |
---|
890 | // Reassign the vertices to point to their triangles |
---|
891 | addTriangle(v1, t2); |
---|
892 | delTriangle(v2, t2); |
---|
893 | delTriangle(v3, t1); |
---|
894 | addTriangle(v4, t1); |
---|
895 | |
---|
896 | // Check... should not be needed, but prints debug... |
---|
897 | if (paranoid) { |
---|
898 | bool pruned = FALSE; |
---|
899 | pruned |= pruneNeighbors(v1); |
---|
900 | pruned |= pruneNeighbors(v2); |
---|
901 | pruned |= pruneNeighbors(v3); |
---|
902 | pruned |= pruneNeighbors(v4); |
---|
903 | if (pruned) { |
---|
904 | fprintf(stderr, "Flip edges: doing edge %d--%d, pruned neighbors.\n", |
---|
905 | v2->index, v3->index); |
---|
906 | } |
---|
907 | } |
---|
908 | |
---|
909 | // Recompute the normals... |
---|
910 | updateNormal(t1); |
---|
911 | updateNormal(t2); |
---|
912 | |
---|
913 | edgesFlipped++; |
---|
914 | } |
---|
915 | |
---|
916 | if (paranoid) { |
---|
917 | CheckVertPointers(v1, "v1 after flipedge"); |
---|
918 | CheckVertPointers(v2, "v2 after flipedge"); |
---|
919 | CheckVertPointers(v3, "v3 after flipedge"); |
---|
920 | CheckVertPointers(v4, "v4 after flipedge"); |
---|
921 | } |
---|
922 | |
---|
923 | } |
---|
924 | |
---|
925 | ////////////////////////////////////////////////////////////////////// |
---|
926 | // unkink helper functions |
---|
927 | ////////////////////////////////////////////////////////////////////// |
---|
928 | |
---|
929 | // Detect sliver triangles with normals that differ significantly |
---|
930 | // from every other triangle. If so, do something about it... |
---|
931 | void |
---|
932 | unkink_mesh_slivers(Mesh *mesh) |
---|
933 | { |
---|
934 | int i; |
---|
935 | Triangle *tri; |
---|
936 | |
---|
937 | // Loop through all the triangles |
---|
938 | for (i = 0; i < mesh->numTris; i++) { |
---|
939 | tri = &mesh->tris[i]; |
---|
940 | |
---|
941 | // Check to make sure it's a valid triangle... |
---|
942 | if (tri->vert1 != tri->vert2 && |
---|
943 | tri->vert1 != tri->vert3 && |
---|
944 | tri->vert2 != tri->vert3 && |
---|
945 | tri->vert1->index > -1 && |
---|
946 | tri->vert2->index > -1 && |
---|
947 | tri->vert3->index > -1) { |
---|
948 | |
---|
949 | // findSliverTOP returns NULL if it ain't a sliver |
---|
950 | Vertex *slivertop = findSliverTop(tri); |
---|
951 | |
---|
952 | if (slivertop != NULL && !(slivertop->onBoundary) && |
---|
953 | facesBackward(tri)) { |
---|
954 | // Move slivertop towards its neighbors. This routine is |
---|
955 | // also expected to update the relevant normals of any |
---|
956 | // triangles that touch the vertex that mooooooved. |
---|
957 | moveSliverTop(slivertop); |
---|
958 | trisUnkinked++; |
---|
959 | |
---|
960 | if (paranoid) { |
---|
961 | CheckVertPointers(tri->vert1, "tri->vert1 after"); |
---|
962 | CheckVertPointers(tri->vert2, "tri->vert2 after"); |
---|
963 | CheckVertPointers(tri->vert3, "tri->vert3 after"); |
---|
964 | } |
---|
965 | |
---|
966 | } |
---|
967 | } |
---|
968 | } |
---|
969 | } |
---|
970 | |
---|
971 | // This function detects slivers. If so, it returns the vertex |
---|
972 | // at the top (wide angle) of the sliver. If not, returns null. |
---|
973 | Vertex * |
---|
974 | findSliverTop(Triangle *tri) |
---|
975 | { |
---|
976 | Vec3f vedge1, vedge2, vedge3; |
---|
977 | float len1, len2, len3, dot1, dot2, dot3; |
---|
978 | |
---|
979 | vedge1 = tri->vert1->coord - tri->vert2->coord; |
---|
980 | vedge2 = tri->vert2->coord - tri->vert3->coord; |
---|
981 | vedge3 = tri->vert3->coord - tri->vert1->coord; |
---|
982 | |
---|
983 | len1 = vedge1.length(); |
---|
984 | len2 = vedge2.length(); |
---|
985 | len3 = vedge3.length(); |
---|
986 | |
---|
987 | // normalize edges... |
---|
988 | vedge1 /= len1; |
---|
989 | vedge2 /= len2; |
---|
990 | vedge3 /= len3; |
---|
991 | |
---|
992 | // Check each angle, one by one, to see if its over thresh |
---|
993 | if (vedge1.dot(vedge2) > angleThresh) return tri->vert2; |
---|
994 | else if (vedge2.dot(vedge3) > angleThresh) return tri->vert3; |
---|
995 | else if (vedge3.dot(vedge1) > angleThresh) return tri->vert1; |
---|
996 | else return NULL; |
---|
997 | } |
---|
998 | |
---|
999 | // This function compares the tri to all of its neighbors. |
---|
1000 | // If it differs from ALL of its neighbors by a certain amount, |
---|
1001 | // then it is considered "backward-facing". |
---|
1002 | bool |
---|
1003 | facesBackward(Triangle *tri) |
---|
1004 | { |
---|
1005 | // for all the vertices |
---|
1006 | for (int i=0; i < 3; i++) { |
---|
1007 | Vertex *v = ((i==0) ? tri->vert1 : |
---|
1008 | (i==1) ? tri->vert2 : |
---|
1009 | tri->vert3); |
---|
1010 | // for all the triangles |
---|
1011 | for (int j=0; j < v->numTris; j++) { |
---|
1012 | Triangle *tri2 = v->tris[j]; |
---|
1013 | if (tri2 == tri) continue; |
---|
1014 | // if normals are too similar, return false (not backward) |
---|
1015 | if (tri2->norm.dot(tri->norm) > featureThresh) { |
---|
1016 | return false; |
---|
1017 | } |
---|
1018 | } |
---|
1019 | } |
---|
1020 | |
---|
1021 | // If we make it to here, it was sufficiently different to be |
---|
1022 | // considered backfacing |
---|
1023 | return true; |
---|
1024 | } |
---|
1025 | |
---|
1026 | // This function actually moves the vertex to be more centered |
---|
1027 | // around its neighbors, thus (in theory) fixing the sliver. |
---|
1028 | void |
---|
1029 | moveSliverTop(Vertex *slivertop) |
---|
1030 | { |
---|
1031 | // Compute another point, which is the average of all its neighbors |
---|
1032 | Vec3f avg(0,0,0); |
---|
1033 | |
---|
1034 | int i; |
---|
1035 | for (i=0; i < slivertop->numVerts; i++) { |
---|
1036 | avg += slivertop->verts[i]->coord; |
---|
1037 | } |
---|
1038 | avg /= slivertop->numVerts; |
---|
1039 | |
---|
1040 | // lerp slivertop and avg |
---|
1041 | slivertop->coord = (slivertop->coord + avg); |
---|
1042 | slivertop->coord *= 0.5; |
---|
1043 | // Recompute normals |
---|
1044 | for (i=0; i < slivertop->numTris; i++) { |
---|
1045 | updateNormal(slivertop->tris[i]); |
---|
1046 | } |
---|
1047 | } |
---|
1048 | |
---|
1049 | ////////////////////////////////////////////////////////////////////// |
---|
1050 | // unfin helper functions |
---|
1051 | ////////////////////////////////////////////////////////////////////// |
---|
1052 | |
---|
1053 | // Detect pairs of triangles that are fins (mirror images of each other), |
---|
1054 | // and remove them both. |
---|
1055 | void |
---|
1056 | unfin_mesh_slivers(Mesh *mesh) |
---|
1057 | { |
---|
1058 | int i; |
---|
1059 | Triangle *tri; |
---|
1060 | |
---|
1061 | // Loop through all the triangles |
---|
1062 | for (i = 0; i < mesh->numTris; i++) { |
---|
1063 | tri = &mesh->tris[i]; |
---|
1064 | |
---|
1065 | // Check to make sure it's a valid triangle... |
---|
1066 | if (tri->vert1 != tri->vert2 && |
---|
1067 | tri->vert1 != tri->vert3 && |
---|
1068 | tri->vert2 != tri->vert3 && |
---|
1069 | tri->vert1->index > -1 && |
---|
1070 | tri->vert2->index > -1 && |
---|
1071 | tri->vert3->index > -1) { |
---|
1072 | |
---|
1073 | // findTwin returns NULL if no twin exists |
---|
1074 | Triangle *twin = findTwin(tri); |
---|
1075 | |
---|
1076 | if (twin != NULL) { |
---|
1077 | removeFin(tri, twin); |
---|
1078 | |
---|
1079 | if (paranoid) { |
---|
1080 | CheckVertPointers(tri->vert1, "tri->vert1 after"); |
---|
1081 | CheckVertPointers(tri->vert2, "tri->vert2 after"); |
---|
1082 | CheckVertPointers(tri->vert3, "tri->vert3 after"); |
---|
1083 | } |
---|
1084 | |
---|
1085 | } |
---|
1086 | } |
---|
1087 | } |
---|
1088 | } |
---|
1089 | |
---|
1090 | // This function looks for a "twin" of the current triangle -- |
---|
1091 | // e.g. a triangle that has the same vertices, but in the |
---|
1092 | // opposite order. |
---|
1093 | Triangle * |
---|
1094 | findTwin(Triangle *tri) |
---|
1095 | { |
---|
1096 | bool twinfound = false; |
---|
1097 | Vertex *v1 = tri->vert1; |
---|
1098 | Vertex *v2 = tri->vert2; |
---|
1099 | Vertex *v3 = tri->vert3; |
---|
1100 | |
---|
1101 | // Loop through all the adjacent triangles of the |
---|
1102 | // vertex with the fewest neighbors. |
---|
1103 | Vertex *visolated = ((v1->numTris < v2->numTris) ? |
---|
1104 | ((v1->numTris < v3->numTris) ? v1 : v3) : |
---|
1105 | ((v2->numTris < v3->numTris) ? v2 : v3)); |
---|
1106 | Triangle *tri2; |
---|
1107 | |
---|
1108 | for (int j = 0; j < visolated->numTris; j++) { |
---|
1109 | tri2 = visolated->tris[j]; |
---|
1110 | if (tri2 == tri) continue; |
---|
1111 | |
---|
1112 | twinfound = |
---|
1113 | ((v1 == tri2->vert3) && (v2 == tri2->vert2) && (v3 == tri2->vert1)) || |
---|
1114 | ((v1 == tri2->vert2) && (v2 == tri2->vert1) && (v3 == tri2->vert3)) || |
---|
1115 | ((v1 == tri2->vert1) && (v2 == tri2->vert3) && (v3 == tri2->vert2)); |
---|
1116 | if (twinfound) { |
---|
1117 | return tri2; |
---|
1118 | } |
---|
1119 | } |
---|
1120 | |
---|
1121 | // if we get here, no twinfound |
---|
1122 | return NULL; |
---|
1123 | } |
---|
1124 | |
---|
1125 | // This function removes the two twins. |
---|
1126 | void |
---|
1127 | removeFin(Triangle *tri1, Triangle *tri2) |
---|
1128 | { |
---|
1129 | |
---|
1130 | // Disconnect the 3 pairs of vertices, if another |
---|
1131 | // triangle doesn't exist. |
---|
1132 | Vertex *v1 = tri1->vert1; |
---|
1133 | Vertex *v2 = tri1->vert2; |
---|
1134 | Vertex *v3 = tri1->vert3; |
---|
1135 | |
---|
1136 | // Local vars for disconnecting verts |
---|
1137 | int i; |
---|
1138 | Triangle *tri3; |
---|
1139 | bool shouldDisconnect; |
---|
1140 | Vertex *vv1, *vv2; |
---|
1141 | |
---|
1142 | // Run through all the triangles of vv1. If we find a third |
---|
1143 | // triangle connecting vv1 and vv2, don't disconnect them. |
---|
1144 | // (Iterate 3 times, for all v1/v2.... |
---|
1145 | for (int j=0; j < 3; j++) { |
---|
1146 | // depending on j, set virtual v1 and vv2 to be one of |
---|
1147 | // the three combinations of pairs. |
---|
1148 | if (j == 0) { vv1 = v1; vv2 = v2; } |
---|
1149 | else if (j==1) { vv1 = v1; vv2 = v3; } |
---|
1150 | else { vv1 = v2; vv2 = v3; } |
---|
1151 | |
---|
1152 | shouldDisconnect = true; |
---|
1153 | for (i=0; i < vv1->numTris; i++) { |
---|
1154 | tri3 = vv1->tris[i]; |
---|
1155 | if (tri3 != tri1 && tri3 != tri2 && |
---|
1156 | (tri3->vert1 == vv2 || |
---|
1157 | tri3->vert2 == vv2 || |
---|
1158 | tri3->vert3 == vv2)) { |
---|
1159 | shouldDisconnect = false; |
---|
1160 | break; |
---|
1161 | } |
---|
1162 | } |
---|
1163 | if (shouldDisconnect) { |
---|
1164 | disconnectVert(vv1, vv2); |
---|
1165 | disconnectVert(vv2, vv1); |
---|
1166 | } |
---|
1167 | } |
---|
1168 | |
---|
1169 | removeTriangleRefs(tri1); |
---|
1170 | removeTriangleRefs(tri2); |
---|
1171 | trisUnfinned += 2; |
---|
1172 | trisDeleted += 2; |
---|
1173 | |
---|
1174 | // At this point, Look at each vertex. If it has zero |
---|
1175 | // triangles, Set the vertex index to -1... |
---|
1176 | if (v1->numTris == 0) { v1->index = -1; vertsDeleted++; } |
---|
1177 | if (v2->numTris == 0) { v2->index = -1; vertsDeleted++; } |
---|
1178 | if (v3->numTris == 0) { v3->index = -1; vertsDeleted++; } |
---|
1179 | } |
---|
1180 | |
---|
1181 | |
---|
1182 | ////////////////////////////////////////////////////////////////////// |
---|
1183 | // General functions |
---|
1184 | ////////////////////////////////////////////////////////////////////// |
---|
1185 | |
---|
1186 | |
---|
1187 | // count_verts_tris: |
---|
1188 | // At the very end, before we write out the ply header, |
---|
1189 | // we need to figure out how many vertices and triangles |
---|
1190 | // are left. |
---|
1191 | void |
---|
1192 | count_verts_tris(Mesh *mesh, int *numVerts, int *numTris) |
---|
1193 | { |
---|
1194 | Triangle *tri; |
---|
1195 | Vertex *vert; |
---|
1196 | int count, i; |
---|
1197 | |
---|
1198 | // Count vertices, reassign indices so they are contiguous |
---|
1199 | count = 0; |
---|
1200 | for (i = 0; i < mesh->numVerts; i++) { |
---|
1201 | vert = &mesh->verts[i]; |
---|
1202 | |
---|
1203 | if (paranoid) { |
---|
1204 | CheckVertPointers(vert, "Counting verts"); |
---|
1205 | } |
---|
1206 | |
---|
1207 | // Toss out verts without tris |
---|
1208 | if (vert->numTris == 0 && vert->index != -1) { |
---|
1209 | if (paranoid) { |
---|
1210 | fprintf(stderr, "Tossing out vertex %d, has 0 triangles...\n", |
---|
1211 | vert->index); |
---|
1212 | } |
---|
1213 | vert->index = -1; |
---|
1214 | } |
---|
1215 | // Count it if valid |
---|
1216 | if (vert->index != -1) { |
---|
1217 | vert->index = count; |
---|
1218 | count++; |
---|
1219 | } |
---|
1220 | } |
---|
1221 | *numVerts = count; |
---|
1222 | |
---|
1223 | // Count triangles |
---|
1224 | count = 0; |
---|
1225 | for (i = 0; i < mesh->numTris; i++) { |
---|
1226 | tri = &mesh->tris[i]; |
---|
1227 | if ((tri->vert1->index >= 0 && |
---|
1228 | tri->vert2->index >= 0 && |
---|
1229 | tri->vert3->index >= 0) && |
---|
1230 | (tri->vert1->index != tri->vert2->index && |
---|
1231 | tri->vert2->index != tri->vert3->index && |
---|
1232 | tri->vert3->index != tri->vert1->index)) { |
---|
1233 | count++; |
---|
1234 | } |
---|
1235 | } |
---|
1236 | *numTris = count; |
---|
1237 | |
---|
1238 | if (!superQuiet) { |
---|
1239 | fprintf(stderr, "Count: %d vertices, %d triangles.\n", |
---|
1240 | *numVerts, *numTris); |
---|
1241 | int vdel = mesh->numVerts - *numVerts; |
---|
1242 | int tdel = mesh->numTris - *numTris; |
---|
1243 | fprintf(stderr, "Deleted: %d vertices (%.1f%%), %d triangles (%.1f%%)\n", |
---|
1244 | vdel, (100.0 * vdel) / mesh->numVerts, |
---|
1245 | tdel, (100.0 * tdel) / mesh->numTris); |
---|
1246 | } |
---|
1247 | } |
---|
1248 | |
---|
1249 | |
---|
1250 | int |
---|
1251 | collapse_edge(Vertex *v1, Vertex *v2) |
---|
1252 | { |
---|
1253 | Vec3f norm; |
---|
1254 | float minDot; |
---|
1255 | int i, j, found, mirrorfound; |
---|
1256 | Triangle *tri2; |
---|
1257 | Triangle *tri3; |
---|
1258 | |
---|
1259 | // If either one is a boundary, then don't collapse the edge |
---|
1260 | if (neverMoveBoundary && (v1->onBoundary || v2->onBoundary)) { |
---|
1261 | return 0; |
---|
1262 | } |
---|
1263 | |
---|
1264 | if (paranoid) { |
---|
1265 | CheckVertPointers(v1, "v1 entering collapse_edge"); |
---|
1266 | CheckVertPointers(v2, "v2 entering collapse_edge"); |
---|
1267 | } |
---|
1268 | |
---|
1269 | /* Compute an average normal (1 or 2 triangles will get counted twice) */ |
---|
1270 | |
---|
1271 | norm.setValue(0,0,0); |
---|
1272 | |
---|
1273 | for (i = 0; i < v1->numTris; i++) |
---|
1274 | norm += v1->tris[i]->norm; |
---|
1275 | |
---|
1276 | for (i = 0; i < v2->numTris; i++) |
---|
1277 | norm += v2->tris[i]->norm; |
---|
1278 | |
---|
1279 | norm.normalize(); |
---|
1280 | |
---|
1281 | /* Find the minimum dot product between face normals and average normal */ |
---|
1282 | |
---|
1283 | minDot = FLT_MAX; |
---|
1284 | for (i = 0; i < v1->numTris; i++) { |
---|
1285 | minDot = MIN(norm.dot(v1->tris[i]->norm), minDot); |
---|
1286 | } |
---|
1287 | |
---|
1288 | for (i = 0; i < v2->numTris; i++) { |
---|
1289 | minDot = MIN(norm.dot(v2->tris[i]->norm), minDot); |
---|
1290 | } |
---|
1291 | |
---|
1292 | |
---|
1293 | /* If minimum dot product is too low, then don't collapse edge */ |
---|
1294 | if (minDot < featureThresh) { |
---|
1295 | return 0; |
---|
1296 | } |
---|
1297 | |
---|
1298 | /* Else collapse edge */ |
---|
1299 | |
---|
1300 | // Initialize undo buffer -- commits every operation so far... |
---|
1301 | SaveCheckpoint(); |
---|
1302 | |
---|
1303 | /* Average coordinates */ |
---|
1304 | save(v1->coord); |
---|
1305 | v1->coord += v2->coord; |
---|
1306 | v1->coord /= 2; |
---|
1307 | |
---|
1308 | disconnectVert(v1, v2); |
---|
1309 | disconnectVert(v2, v1); |
---|
1310 | |
---|
1311 | // Keep track of stats |
---|
1312 | save(vertsDeleted); |
---|
1313 | vertsDeleted++; |
---|
1314 | |
---|
1315 | /* Loop through triangles of v2 */ |
---|
1316 | for (i = 0; i < v2->numTris; i++) { |
---|
1317 | tri2 = v2->tris[i]; |
---|
1318 | |
---|
1319 | // Check for valid triangle |
---|
1320 | int alreadydeleted = (tri2->vert1 == tri2->vert2 || |
---|
1321 | tri2->vert1 == tri2->vert3 || |
---|
1322 | tri2->vert2 == tri2->vert3 || |
---|
1323 | tri2->vert1->index == -1 || |
---|
1324 | tri2->vert2->index == -1 || |
---|
1325 | tri2->vert3->index == -1); |
---|
1326 | if (alreadydeleted) { |
---|
1327 | if (0 && paranoid) { |
---|
1328 | fprintf(stderr, "tri (%d %d %d) already deleted.\n", |
---|
1329 | tri2->vert1->index, tri2->vert2->index, |
---|
1330 | tri2->vert3->index); |
---|
1331 | } |
---|
1332 | break; |
---|
1333 | } |
---|
1334 | |
---|
1335 | /* See if triangle is shared by v1 and v2 */ |
---|
1336 | found = 0; |
---|
1337 | for (j = 0; j < v1->numTris; j++) { |
---|
1338 | found = (tri2 == v1->tris[j]); |
---|
1339 | if (found) break; |
---|
1340 | } |
---|
1341 | |
---|
1342 | // See if the triangle is a mirror reflection of some other tri |
---|
1343 | // already attached to v1... Long logic, because we have to |
---|
1344 | // check every possible orientation... :-/ |
---|
1345 | mirrorfound = 0; |
---|
1346 | if (!found) { |
---|
1347 | for (j = 0; j < v1->numTris; j++) { |
---|
1348 | tri3 = v1->tris[j]; |
---|
1349 | |
---|
1350 | mirrorfound = |
---|
1351 | ((tri2->vert1 == tri3->vert3 && |
---|
1352 | tri2->vert2 == tri3->vert2 && |
---|
1353 | tri2->vert3 == v2 && |
---|
1354 | v1 == tri3->vert1)) || |
---|
1355 | ((tri2->vert1 == tri3->vert3 && |
---|
1356 | tri2->vert2 == v2 && |
---|
1357 | v1 == tri3->vert2 && |
---|
1358 | tri2->vert3 == tri3->vert1)) || |
---|
1359 | ((v1 == tri3->vert3 && |
---|
1360 | tri2->vert1 == v2 && |
---|
1361 | tri2->vert2 == tri3->vert2 && |
---|
1362 | tri2->vert3 == tri3->vert1)) || |
---|
1363 | |
---|
1364 | ((tri2->vert1 == tri3->vert2 && |
---|
1365 | tri2->vert2 == tri3->vert1 && |
---|
1366 | tri2->vert3 == v2 && |
---|
1367 | v1 == tri3->vert3)) || |
---|
1368 | ((tri2->vert1 == tri3->vert2 && |
---|
1369 | tri2->vert2 == v2 && |
---|
1370 | v1 == tri3->vert1 && |
---|
1371 | tri2->vert3 == tri3->vert3)) || |
---|
1372 | ((v1 == tri3->vert2 && |
---|
1373 | tri2->vert1 == v2 && |
---|
1374 | tri2->vert2 == tri3->vert1 && |
---|
1375 | tri2->vert3 == tri3->vert3)) || |
---|
1376 | |
---|
1377 | ((tri2->vert1 == tri3->vert1 && |
---|
1378 | tri2->vert2 == tri3->vert3 && |
---|
1379 | tri2->vert3 == v2 && |
---|
1380 | v1 == tri3->vert2)) || |
---|
1381 | ((tri2->vert1 == tri3->vert1 && |
---|
1382 | tri2->vert2 == v2 && |
---|
1383 | v1 == tri3->vert3 && |
---|
1384 | tri2->vert3 == tri3->vert2)) || |
---|
1385 | ((v1 == tri3->vert1 && |
---|
1386 | tri2->vert1 == v2 && |
---|
1387 | tri2->vert2 == tri3->vert3 && |
---|
1388 | tri2->vert3 == tri3->vert2)); |
---|
1389 | if (mirrorfound) { |
---|
1390 | break; |
---|
1391 | } |
---|
1392 | } |
---|
1393 | } |
---|
1394 | |
---|
1395 | /* If shared, remove all references to this triangle */ |
---|
1396 | if (found) { |
---|
1397 | // Remove links to/from disappearing vertex... |
---|
1398 | if (tri2->vert1 != v1 && tri2->vert1 != v2) { |
---|
1399 | disconnectVert(tri2->vert1, v2); |
---|
1400 | disconnectVert(v2, tri2->vert1); |
---|
1401 | } |
---|
1402 | else if (tri2->vert2 != v1 && tri2->vert2 != v2) { |
---|
1403 | disconnectVert(tri2->vert2, v2); |
---|
1404 | disconnectVert(v2, tri2->vert2); |
---|
1405 | } |
---|
1406 | else if (tri2->vert3 != v1 && tri2->vert3 != v2) { |
---|
1407 | disconnectVert(tri2->vert3, v2); |
---|
1408 | disconnectVert(v2, tri2->vert3); |
---|
1409 | } |
---|
1410 | else { |
---|
1411 | fprintf(stderr, "Umm, deleting v2, not in tri...\n"); |
---|
1412 | } |
---|
1413 | |
---|
1414 | removeTriangleRefs(tri2); |
---|
1415 | i--; |
---|
1416 | |
---|
1417 | // Keep track of stats |
---|
1418 | save(trisDeleted); |
---|
1419 | trisDeleted++; |
---|
1420 | } |
---|
1421 | |
---|
1422 | // If mirrored, nuke em both.... |
---|
1423 | else if (mirrorfound) { |
---|
1424 | // Disconnect the common edge joining the two vertices |
---|
1425 | // (other than v1 and v2). They are no longer directly |
---|
1426 | // connected by an edge... Only need to check tri2, |
---|
1427 | // since tri3 shares the same edge. |
---|
1428 | if (tri2->vert1 == v1 || tri2->vert1 == v2) { |
---|
1429 | disconnectVert(tri2->vert2, tri2->vert3); |
---|
1430 | disconnectVert(tri2->vert3, tri2->vert2); |
---|
1431 | } |
---|
1432 | else if (tri2->vert2 == v1 || tri2->vert2 == v2) { |
---|
1433 | disconnectVert(tri2->vert1, tri2->vert3); |
---|
1434 | disconnectVert(tri2->vert3, tri2->vert1); |
---|
1435 | } |
---|
1436 | else if (tri2->vert3 == v1 || tri2->vert3 == v2) { |
---|
1437 | disconnectVert(tri2->vert1, tri2->vert2); |
---|
1438 | disconnectVert(tri2->vert2, tri2->vert1); |
---|
1439 | } else { |
---|
1440 | fprintf(stderr, "Mirrorfound tri2: no common edge?!?!?\n"); |
---|
1441 | } |
---|
1442 | |
---|
1443 | removeTriangleRefs(tri2); |
---|
1444 | removeTriangleRefs(tri3); |
---|
1445 | i--; |
---|
1446 | |
---|
1447 | // Keep track of stats |
---|
1448 | save(trisDeleted); |
---|
1449 | trisDeleted += 2; |
---|
1450 | |
---|
1451 | } |
---|
1452 | |
---|
1453 | /* Else, substitute v1 for v2 and add triangle to v1's list*/ |
---|
1454 | else { |
---|
1455 | |
---|
1456 | /* If a vertex of the triangle is v1, |
---|
1457 | then simply replace it with v2. |
---|
1458 | Otherwise, replace v2 with v1 in the neighboring |
---|
1459 | vertex lists and add the neighboring vertex to v1's list */ |
---|
1460 | |
---|
1461 | if (tri2->vert1 == v2) { |
---|
1462 | save(tri2->vert1); |
---|
1463 | tri2->vert1 = v1; |
---|
1464 | } else { |
---|
1465 | replaceVert(tri2->vert1, v2, v1); |
---|
1466 | addVert(v1, tri2->vert1); |
---|
1467 | disconnectVert(v2, tri2->vert1); |
---|
1468 | } |
---|
1469 | |
---|
1470 | if (tri2->vert2 == v2) { |
---|
1471 | save(tri2->vert2); |
---|
1472 | tri2->vert2 = v1; |
---|
1473 | } else { |
---|
1474 | replaceVert(tri2->vert2, v2, v1); |
---|
1475 | addVert(v1, tri2->vert2); |
---|
1476 | disconnectVert(v2, tri2->vert2); |
---|
1477 | } |
---|
1478 | |
---|
1479 | if (tri2->vert3 == v2) { |
---|
1480 | save(tri2->vert3); |
---|
1481 | tri2->vert3 = v1; |
---|
1482 | } else { |
---|
1483 | replaceVert(tri2->vert3, v2, v1); |
---|
1484 | addVert(v1, tri2->vert3); |
---|
1485 | disconnectVert(v2, tri2->vert3); |
---|
1486 | } |
---|
1487 | |
---|
1488 | addTriangle(v1, tri2); |
---|
1489 | delTriangle(v2, tri2); |
---|
1490 | i--; |
---|
1491 | } |
---|
1492 | } |
---|
1493 | |
---|
1494 | // Ok, now check and make sure all the edge connections are |
---|
1495 | // supported by a triangle. (For example, mirror polygons |
---|
1496 | // that nuke each other might leave dangling vertex neighbor |
---|
1497 | // pointers, but it's hard to figure out until now, when we've |
---|
1498 | // nuked all the triangles.. |
---|
1499 | pruneNeighbors(v1); |
---|
1500 | // Remove all neighbor pointers for v2, too... :-) |
---|
1501 | pruneNeighbors(v2); |
---|
1502 | |
---|
1503 | /* Update normals of triangles around v1 */ |
---|
1504 | for (i = 0; i < v1->numTris; i++) { |
---|
1505 | if (updateNormal(v1->tris[i])) { |
---|
1506 | // A normal changed too much |
---|
1507 | undo(); |
---|
1508 | return(0); |
---|
1509 | } |
---|
1510 | } |
---|
1511 | |
---|
1512 | // Make sure every edge is mentioned twice... |
---|
1513 | // Otherwise, we made a topology change |
---|
1514 | if (!(v1->onBoundary)) { |
---|
1515 | int bedges = 0; |
---|
1516 | for (j=0; j < v1->numVerts; j++) { |
---|
1517 | Vertex *n = v1->verts[j]; |
---|
1518 | // Count how many times a triangle refers to this vertex |
---|
1519 | int nrefs = 0; |
---|
1520 | for (int k=0; k < v1->numTris; k++) { |
---|
1521 | if (v1->tris[k]->vert1 == n || |
---|
1522 | v1->tris[k]->vert2 == n || |
---|
1523 | v1->tris[k]->vert3 == n) { |
---|
1524 | nrefs++; |
---|
1525 | } |
---|
1526 | } |
---|
1527 | if (nrefs != 2) { |
---|
1528 | if (verbose) { |
---|
1529 | fprintf(stderr, |
---|
1530 | "Undoing collapse of %d and %d, because it would change the\n" |
---|
1531 | "topology such that new edge %d -- %d would have %d triangles.\n", |
---|
1532 | v1->index, v2->index, |
---|
1533 | v1->index, n->index, nrefs); |
---|
1534 | } |
---|
1535 | undo(); |
---|
1536 | return(0); |
---|
1537 | } |
---|
1538 | } |
---|
1539 | } |
---|
1540 | |
---|
1541 | if (paranoid) { |
---|
1542 | // Check to make sure that edge and triangle numbers agree... |
---|
1543 | CheckVertPointers(v1, "v1 exiting collapse_edge"); |
---|
1544 | CheckVertPointers(v2, "v2 exiting collapse_edge"); |
---|
1545 | } |
---|
1546 | |
---|
1547 | /* v2 no longer exists */ |
---|
1548 | save(v2->index); |
---|
1549 | v2->index = -1; |
---|
1550 | |
---|
1551 | // We're committed to this change -- turn saving off |
---|
1552 | SaveOff(); |
---|
1553 | |
---|
1554 | return 1; |
---|
1555 | } |
---|
1556 | |
---|
1557 | void |
---|
1558 | CheckVertPointers(Vertex *vert, char *comment) |
---|
1559 | { |
---|
1560 | // Check to make sure that every triangle mentioned by this |
---|
1561 | // vertex includes this vertex just once. |
---|
1562 | int i; |
---|
1563 | for (i=0; i < vert->numTris; i++) { |
---|
1564 | int count = |
---|
1565 | ((vert->tris[i]->vert1 == vert)?1:0) + |
---|
1566 | ((vert->tris[i]->vert2 == vert)?1:0) + |
---|
1567 | ((vert->tris[i]->vert3 == vert)?1:0); |
---|
1568 | if (count != 1) { |
---|
1569 | fprintf(stderr, "%s vert %d: tri (%d %d %d) refs %d times...\n", |
---|
1570 | comment, vert->index, vert->tris[i]->vert1->index, |
---|
1571 | vert->tris[i]->vert2->index, vert->tris[i]->vert3->index, |
---|
1572 | count); |
---|
1573 | } |
---|
1574 | } |
---|
1575 | |
---|
1576 | // Check to make sure that every vertex mentioned as a neighbor |
---|
1577 | // points back to this guy. |
---|
1578 | for (i=0; i < vert->numVerts; i++) { |
---|
1579 | Vertex *v2 = vert->verts[i]; |
---|
1580 | int count=0; |
---|
1581 | for (int j=0; j < v2->numVerts; j++) { |
---|
1582 | if (v2->verts[j]->index == vert->index) { |
---|
1583 | count++; |
---|
1584 | } |
---|
1585 | } |
---|
1586 | if (count != 1) { |
---|
1587 | fprintf(stderr, "%s vert %d: neighbor %d points back %d times.\n", |
---|
1588 | comment, vert->index, v2->index, count); |
---|
1589 | } |
---|
1590 | } |
---|
1591 | |
---|
1592 | // Check to make sure that either: |
---|
1593 | // - it is not a boundary vertex, and every edge has two tris, or |
---|
1594 | // - it is a boundary vertex, and edges have 1 or two tris. |
---|
1595 | for (i=0; i < vert->numVerts; i++) { |
---|
1596 | Vertex *v2 = vert->verts[i]; |
---|
1597 | int count=0; |
---|
1598 | for (int j=0; j < vert->numTris; j++) { |
---|
1599 | Triangle *t = vert->tris[j]; |
---|
1600 | if (t->vert1 == v2 || t->vert2 == v2 || t->vert3 == v2) { |
---|
1601 | count++; |
---|
1602 | } |
---|
1603 | } |
---|
1604 | if ((!(vert->onBoundary)) && (count != 2)) { |
---|
1605 | fprintf(stderr, "%s internal vert %d: neighbor %d shares %d tris.\n", |
---|
1606 | comment, vert->index, v2->index, count); |
---|
1607 | } else if (vert->onBoundary && (count == 0) || (count > 2)) { |
---|
1608 | fprintf(stderr, "%s boundary vert %d: neighbor %d shares %d tris.\n", |
---|
1609 | comment, vert->index, v2->index, count); |
---|
1610 | } |
---|
1611 | } |
---|
1612 | } |
---|
1613 | |
---|
1614 | |
---|
1615 | // This routine removes any neighbors not actually connected by a |
---|
1616 | // triangle. Returns TRUE if it made any prunings. |
---|
1617 | bool |
---|
1618 | pruneNeighbors(Vertex *v) |
---|
1619 | { |
---|
1620 | int i, j; |
---|
1621 | Vertex *v2; |
---|
1622 | Triangle *t2; |
---|
1623 | bool pruned = FALSE; |
---|
1624 | |
---|
1625 | for (i=0; i < v->numVerts; i++) { |
---|
1626 | v2 = v->verts[i]; |
---|
1627 | bool found = FALSE; |
---|
1628 | for (j=0; j < v->numTris; j++) { |
---|
1629 | t2 = v->tris[j]; |
---|
1630 | if (t2->vert1 == v2 || |
---|
1631 | t2->vert2 == v2 || |
---|
1632 | t2->vert3 == v2) { |
---|
1633 | found = TRUE; |
---|
1634 | break; |
---|
1635 | } |
---|
1636 | } |
---|
1637 | if (!found) { |
---|
1638 | disconnectVert(v, v2); |
---|
1639 | disconnectVert(v2, v); |
---|
1640 | pruned = TRUE; |
---|
1641 | } |
---|
1642 | } |
---|
1643 | return(pruned); |
---|
1644 | } |
---|
1645 | |
---|
1646 | |
---|
1647 | void |
---|
1648 | disconnectVert(Vertex *v1, Vertex *v2) |
---|
1649 | { |
---|
1650 | int i; |
---|
1651 | |
---|
1652 | for (i = 0; i < v1->numVerts; i++) { |
---|
1653 | if (v1->verts[i] == v2) { |
---|
1654 | save(v1->verts[i]); |
---|
1655 | v1->verts[i] = v1->verts[v1->numVerts-1]; |
---|
1656 | save(v1->numVerts); |
---|
1657 | v1->numVerts--; |
---|
1658 | break; |
---|
1659 | } |
---|
1660 | } |
---|
1661 | } |
---|
1662 | |
---|
1663 | |
---|
1664 | void |
---|
1665 | addVert(Vertex *v1, Vertex *v2) |
---|
1666 | { |
---|
1667 | int i; |
---|
1668 | |
---|
1669 | for (i = 0; i < v1->numVerts; i++) { |
---|
1670 | if (v1->verts[i] == v2) |
---|
1671 | return; |
---|
1672 | } |
---|
1673 | |
---|
1674 | if (v1->numVerts == v1->maxVerts) |
---|
1675 | reallocVerts(v1); |
---|
1676 | |
---|
1677 | save(v1->verts[v1->numVerts]); |
---|
1678 | v1->verts[v1->numVerts] = v2; |
---|
1679 | save(v1->numVerts); |
---|
1680 | v1->numVerts++; |
---|
1681 | } |
---|
1682 | |
---|
1683 | void |
---|
1684 | removeTriangleRefs(Triangle *tri) |
---|
1685 | { |
---|
1686 | int i; |
---|
1687 | Vertex *vert; |
---|
1688 | |
---|
1689 | /* Find each reference to the triangle in the vertex lists |
---|
1690 | and replace it with the last triangle in the list |
---|
1691 | and decrement the list length */ |
---|
1692 | |
---|
1693 | vert = tri->vert1; |
---|
1694 | for (i = 0; i < vert->numTris; i++) { |
---|
1695 | if (vert->tris[i] == tri) { |
---|
1696 | save(vert->tris[i]); |
---|
1697 | vert->tris[i] = vert->tris[vert->numTris-1]; |
---|
1698 | save (vert->numTris); |
---|
1699 | vert->numTris--; |
---|
1700 | break; |
---|
1701 | } |
---|
1702 | } |
---|
1703 | |
---|
1704 | vert = tri->vert2; |
---|
1705 | for (i = 0; i < vert->numTris; i++) { |
---|
1706 | if (vert->tris[i] == tri) { |
---|
1707 | save(vert->tris[i]); |
---|
1708 | vert->tris[i] = vert->tris[vert->numTris-1]; |
---|
1709 | save(vert->numTris); |
---|
1710 | vert->numTris--; |
---|
1711 | break; |
---|
1712 | } |
---|
1713 | } |
---|
1714 | |
---|
1715 | vert = tri->vert3; |
---|
1716 | for (i = 0; i < vert->numTris; i++) { |
---|
1717 | if (vert->tris[i] == tri) { |
---|
1718 | save(vert->tris[i]); |
---|
1719 | vert->tris[i] = vert->tris[vert->numTris-1]; |
---|
1720 | save(vert->numTris); |
---|
1721 | vert->numTris--; |
---|
1722 | break; |
---|
1723 | } |
---|
1724 | } |
---|
1725 | } |
---|
1726 | |
---|
1727 | |
---|
1728 | void |
---|
1729 | replaceVert(Vertex *v1, Vertex *v2, Vertex *v3) |
---|
1730 | { |
---|
1731 | int i, pos2, found3; |
---|
1732 | |
---|
1733 | found3 = 0; |
---|
1734 | pos2 = -1; |
---|
1735 | for (i = 0; i < v1->numVerts; i++) { |
---|
1736 | if (v1->verts[i] == v2) |
---|
1737 | pos2 = i; |
---|
1738 | if (v1->verts[i] == v3) |
---|
1739 | found3 = 1; |
---|
1740 | } |
---|
1741 | |
---|
1742 | if (pos2 < 0) |
---|
1743 | return; |
---|
1744 | else if (!found3) { |
---|
1745 | save(v1->verts[pos2]); |
---|
1746 | v1->verts[pos2] = v3; |
---|
1747 | } else { |
---|
1748 | save(v1->verts[pos2]); |
---|
1749 | v1->verts[pos2] = v1->verts[v1->numVerts-1]; |
---|
1750 | save(v1->numVerts); |
---|
1751 | v1->numVerts--; |
---|
1752 | } |
---|
1753 | } |
---|
1754 | |
---|
1755 | |
---|
1756 | void |
---|
1757 | addTriangle(Vertex *vert, Triangle *tri) |
---|
1758 | { |
---|
1759 | if (vert->numTris == vert->maxTris) |
---|
1760 | reallocTris(vert); |
---|
1761 | |
---|
1762 | save(vert->tris[vert->numTris]); |
---|
1763 | vert->tris[vert->numTris] = tri; |
---|
1764 | save(vert->numTris); |
---|
1765 | vert->numTris++; |
---|
1766 | } |
---|
1767 | |
---|
1768 | // This does the opposite of addTriangle -- removes |
---|
1769 | // a pointer from a vertex to a triangle.... |
---|
1770 | void |
---|
1771 | delTriangle(Vertex *vert, Triangle *tri) |
---|
1772 | { |
---|
1773 | int i; |
---|
1774 | for (i=0; i < vert->numTris; i++) { |
---|
1775 | if (vert->tris[i] == tri) { |
---|
1776 | save(vert->tris[i]); |
---|
1777 | vert->tris[i] = vert->tris[vert->numTris-1]; |
---|
1778 | save(vert->numTris); |
---|
1779 | vert->numTris--; |
---|
1780 | break; |
---|
1781 | } |
---|
1782 | } |
---|
1783 | } |
---|
1784 | |
---|
1785 | |
---|
1786 | |
---|
1787 | bool |
---|
1788 | updateNormal(Triangle *tri) |
---|
1789 | { |
---|
1790 | Vec3f v1, v2, v3; |
---|
1791 | Vec3f oldnorm = tri->norm; |
---|
1792 | |
---|
1793 | v1.setValue(tri->vert1->coord); |
---|
1794 | v2.setValue(tri->vert2->coord); |
---|
1795 | v3.setValue(tri->vert3->coord); |
---|
1796 | |
---|
1797 | v2.setValue(v1 - v2); |
---|
1798 | v3 = v1 - v3; |
---|
1799 | save(tri->norm); |
---|
1800 | tri->norm = v3.cross(v2); |
---|
1801 | tri->norm.normalize(); |
---|
1802 | |
---|
1803 | if ((oldnorm.x || oldnorm.y || oldnorm.z) && |
---|
1804 | tri->norm.dot(oldnorm) < flipDotThresh) { |
---|
1805 | // Aborting collapse -- mindot too small |
---|
1806 | return(TRUE); |
---|
1807 | } else { |
---|
1808 | return(FALSE); |
---|
1809 | } |
---|
1810 | |
---|
1811 | } |
---|
1812 | |
---|
1813 | |
---|
1814 | Mesh * |
---|
1815 | readMeshFromPly(FILE *inFile) |
---|
1816 | { |
---|
1817 | int i, j, k; |
---|
1818 | Mesh *mesh; |
---|
1819 | |
---|
1820 | mesh = readPlyFile(inFile); |
---|
1821 | if (mesh == NULL) |
---|
1822 | return NULL; |
---|
1823 | |
---|
1824 | // Initialize Vertex variables |
---|
1825 | for (i = 0; i < mesh->numVerts; i++) { |
---|
1826 | // Stuff for edgecol |
---|
1827 | mesh->verts[i].numVerts = 0; |
---|
1828 | mesh->verts[i].maxVerts = 8; |
---|
1829 | mesh->verts[i].verts = new Vertex*[mesh->verts[i].maxVerts]; |
---|
1830 | |
---|
1831 | mesh->verts[i].numTris = 0; |
---|
1832 | mesh->verts[i].maxTris = 8; |
---|
1833 | mesh->verts[i].tris = new Triangle*[mesh->verts[i].maxTris]; |
---|
1834 | |
---|
1835 | // Clear onBoundary flag -- we'll detect it below... |
---|
1836 | mesh->verts[i].onBoundary = FALSE; |
---|
1837 | } |
---|
1838 | |
---|
1839 | // Initialize Triangle variables |
---|
1840 | for (i = 0; i < mesh->numTris; i++) { |
---|
1841 | Triangle *tri = &mesh->tris[i]; |
---|
1842 | |
---|
1843 | updateNormal(tri); |
---|
1844 | |
---|
1845 | Vertex *vert1 = tri->vert1; |
---|
1846 | Vertex *vert2 = tri->vert2; |
---|
1847 | Vertex *vert3 = tri->vert3; |
---|
1848 | |
---|
1849 | // stuff for edgecol |
---|
1850 | if (vert1->numTris == vert1->maxTris) { |
---|
1851 | reallocTris(vert1); |
---|
1852 | } |
---|
1853 | if (vert2->numTris == vert2->maxTris) { |
---|
1854 | reallocTris(vert2); |
---|
1855 | } |
---|
1856 | if (vert3->numTris == vert3->maxTris) { |
---|
1857 | reallocTris(vert3); |
---|
1858 | } |
---|
1859 | |
---|
1860 | vert1->tris[vert1->numTris++] = tri; |
---|
1861 | vert2->tris[vert2->numTris++] = tri; |
---|
1862 | vert3->tris[vert3->numTris++] = tri; |
---|
1863 | |
---|
1864 | // Make each vertex point to each other as neighbors. |
---|
1865 | addNeighbors(vert1,vert2); |
---|
1866 | addNeighbors(vert1,vert3); |
---|
1867 | addNeighbors(vert2,vert3); |
---|
1868 | } |
---|
1869 | |
---|
1870 | // Print stats |
---|
1871 | if (!superQuiet) { |
---|
1872 | fprintf(stderr, "Loaded %d vertices (%d triangles).\n", |
---|
1873 | mesh->numVerts, mesh->numTris); |
---|
1874 | } |
---|
1875 | |
---|
1876 | // Compute mean edge length, if necessary.... |
---|
1877 | if (needMeanLength) { |
---|
1878 | if (!quiet) |
---|
1879 | fprintf(stderr, "Computing mean length...\n"); |
---|
1880 | for (i = 0; i < mesh->numVerts; i++) { |
---|
1881 | Vertex *v = &(mesh->verts[i]); |
---|
1882 | for (j=0; j < v->numVerts; j++) { |
---|
1883 | Vertex *n = v->verts[j]; |
---|
1884 | if (n->index > v->index) { |
---|
1885 | Vec3f vedge = n->coord - v->coord; |
---|
1886 | meanLengthSum += vedge.length(); |
---|
1887 | meanLengthWt += 1.0; |
---|
1888 | } |
---|
1889 | } |
---|
1890 | } |
---|
1891 | meanLength = meanLengthSum / meanLengthWt; |
---|
1892 | } |
---|
1893 | |
---|
1894 | // Set the onBoundary flag, and do a few sanity checks |
---|
1895 | // on the connectivity for each vertex. |
---|
1896 | detectBoundaries(mesh); |
---|
1897 | |
---|
1898 | // If paranoid, check vertex pointers right away |
---|
1899 | if (paranoid) { |
---|
1900 | for (i=0; i < mesh->numVerts; i++) { |
---|
1901 | Vertex *v = &(mesh->verts[i]); |
---|
1902 | CheckVertPointers(v, "Reading file"); |
---|
1903 | } |
---|
1904 | } |
---|
1905 | |
---|
1906 | return mesh; |
---|
1907 | } |
---|
1908 | |
---|
1909 | |
---|
1910 | void detectBoundaries(Mesh *mesh) |
---|
1911 | { |
---|
1912 | int i, j, k; |
---|
1913 | |
---|
1914 | if (!quiet) |
---|
1915 | fprintf(stderr, "Detecting boundary vertices...\n"); |
---|
1916 | |
---|
1917 | // Always compute the boundary. It's a goodThing(tm) |
---|
1918 | // if (!neverMoveBoundary) return; |
---|
1919 | |
---|
1920 | // Set the onBoundary flag for each vertex |
---|
1921 | // If numVerts == numTris, it is not on Boundary. |
---|
1922 | // Optionally, do heavier-duty check, to make sure every |
---|
1923 | // edge is mentioned once or twice... |
---|
1924 | |
---|
1925 | // Do this the quick way -- check the count for the number |
---|
1926 | // of edges, and the number of triangles -- if the number |
---|
1927 | // of edges is 1 greater than the number of triangles, then |
---|
1928 | // it is an edge vertex. If it's not 0 or 1 difference, |
---|
1929 | // then something bad is happening.... |
---|
1930 | |
---|
1931 | for (i = 0; i < mesh->numVerts; i++) { |
---|
1932 | Vertex *v = &(mesh->verts[i]); |
---|
1933 | |
---|
1934 | if (v->numTris == v->numVerts) { |
---|
1935 | v->onBoundary = FALSE; |
---|
1936 | } else if (v->numTris + 1 == v->numVerts) { |
---|
1937 | v->onBoundary = TRUE; |
---|
1938 | } else { |
---|
1939 | if (paranoid) { |
---|
1940 | fprintf(stderr, "2D-manifold warn: Vert %d: %d edges, " |
---|
1941 | "%d tris. Marking as boundary...\n", |
---|
1942 | v->index, v->numVerts, v->numTris); |
---|
1943 | } |
---|
1944 | v->onBoundary = TRUE; |
---|
1945 | } |
---|
1946 | |
---|
1947 | // Optionally, do heavier-duty check, to make sure every |
---|
1948 | // edge is mentioned once or twice... |
---|
1949 | if (paranoid) { |
---|
1950 | int bedges = 0; |
---|
1951 | for (j=0; j < v->numVerts; j++) { |
---|
1952 | Vertex *n = v->verts[j]; |
---|
1953 | // Count how many times a triangle refers to this vertex |
---|
1954 | int nrefs = 0; |
---|
1955 | for (k=0; k < v->numTris; k++) { |
---|
1956 | if (v->tris[k]->vert1 == n || |
---|
1957 | v->tris[k]->vert2 == n || |
---|
1958 | v->tris[k]->vert3 == n) { |
---|
1959 | nrefs++; |
---|
1960 | } |
---|
1961 | } |
---|
1962 | if (nrefs ==1) { |
---|
1963 | // Count the boundary edges |
---|
1964 | bedges++; |
---|
1965 | } else if (nrefs == 2) { |
---|
1966 | // do nothing -- just fine for internal edges |
---|
1967 | } else { |
---|
1968 | fprintf(stderr, "Error: Vertex %d, neighbor %d, is mentioned " |
---|
1969 | "by %d triangles....\n", v->index, n->index, nrefs); |
---|
1970 | } |
---|
1971 | } |
---|
1972 | |
---|
1973 | // Check bedges is sane -- at very least, even-numbered |
---|
1974 | // (Since we already printed the 2D-manifold warn above) |
---|
1975 | if (bedges%2) { |
---|
1976 | fprintf(stderr, "Error: Vertex %d has %d boundary edges. (ODD?)\n", |
---|
1977 | v->index, bedges); |
---|
1978 | } |
---|
1979 | } |
---|
1980 | } |
---|
1981 | } |
---|
1982 | |
---|
1983 | |
---|
1984 | static void |
---|
1985 | reallocTris(Vertex *v) |
---|
1986 | { |
---|
1987 | int i; |
---|
1988 | Triangle **newTris; |
---|
1989 | |
---|
1990 | save(v->maxTris); |
---|
1991 | v->maxTris *= 2; |
---|
1992 | newTris = new Triangle*[v->maxTris]; |
---|
1993 | for (i = 0; i < v->numTris; i++) { |
---|
1994 | newTris[i] = v->tris[i]; |
---|
1995 | } |
---|
1996 | |
---|
1997 | // BUGBUG: Memory leak for now... |
---|
1998 | // delete [] v->tris; |
---|
1999 | |
---|
2000 | save(v->tris); |
---|
2001 | v->tris = newTris; |
---|
2002 | } |
---|
2003 | |
---|
2004 | |
---|
2005 | // This function doesn't save(), since it |
---|
2006 | // is only called when loading in the mesh. |
---|
2007 | // Thus it can't be undone. |
---|
2008 | void |
---|
2009 | addNeighbors(Vertex *v1, Vertex *v2) |
---|
2010 | { |
---|
2011 | int found = 0; |
---|
2012 | |
---|
2013 | for (int i = 0; i < v1->numVerts; i++) { |
---|
2014 | if (v1->verts[i] == v2) { |
---|
2015 | found = 1; |
---|
2016 | break; |
---|
2017 | } |
---|
2018 | } |
---|
2019 | |
---|
2020 | if (!found) { |
---|
2021 | if (v1->numVerts == v1->maxVerts) { |
---|
2022 | reallocVerts(v1); |
---|
2023 | } |
---|
2024 | if (v2->numVerts == v2->maxVerts) { |
---|
2025 | reallocVerts(v2); |
---|
2026 | } |
---|
2027 | v1->verts[v1->numVerts++] = v2; |
---|
2028 | v2->verts[v2->numVerts++] = v1; |
---|
2029 | } |
---|
2030 | } |
---|
2031 | |
---|
2032 | |
---|
2033 | static void |
---|
2034 | reallocVerts(Vertex *v) |
---|
2035 | { |
---|
2036 | int i; |
---|
2037 | Vertex **newVerts; |
---|
2038 | |
---|
2039 | save(v->maxVerts); |
---|
2040 | v->maxVerts *= 2; |
---|
2041 | newVerts = new Vertex*[v->maxVerts]; |
---|
2042 | for (i = 0; i < v->numVerts; i++) { |
---|
2043 | newVerts[i] = v->verts[i]; |
---|
2044 | } |
---|
2045 | |
---|
2046 | // BUGBUG: Memory leak for now |
---|
2047 | // delete [] v->verts; |
---|
2048 | |
---|
2049 | save(v->verts); |
---|
2050 | v->verts = newVerts; |
---|
2051 | } |
---|
2052 | |
---|
2053 | |
---|