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1 | #include <stdio.h> |
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2 | #include <stdlib.h> |
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3 | #include "Mesh.h" |
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4 | |
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5 | |
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6 | |
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7 | // Initialize the Mesh |
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8 | Mesh::Mesh() |
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9 | { |
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10 | numVerts = 0; |
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11 | verts = NULL; |
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12 | |
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13 | numTris = 0; |
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14 | tris = NULL; |
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15 | } |
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16 | |
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17 | // Clean up the Mesh |
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18 | Mesh::~Mesh() |
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19 | { |
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20 | // Free verts, and each vertex's pointers... |
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21 | if (verts != NULL) { |
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22 | for (int i = 0; i < numVerts; i++) { |
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23 | delete [] verts[i].verts; |
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24 | delete [] verts[i].tris; |
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25 | } |
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26 | delete [] verts; |
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27 | } |
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28 | |
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29 | // Free tris and edges |
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30 | if (tris != NULL) { delete [] tris; } |
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31 | } |
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