% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [X]=World2LocalCoord(defaultPara, Xw, Geo, Rotation); % This function convert the position from World Cartesian coordinate % to Local coordinate % First step: to Local coordinate which axis align with north/south and east/west % Notice: (in world Coordinate) Z axis is not directly as a circle to the % Latitude, so we can not simple correct the Lantitude by rotating the % angle of the Lantitude % 1) Longitude correction Rw2L1 = Build3DRotationM( 0, 0, -Geo.Longitude, {'x','z','y'}, true); X1 = Rw2L1*Xw; % 2) Effective Latitude correction % Theta_y = atan(X1(3)/X1(1)); % Rw2L2 = Build3DRotationM( 0, Theta_y, 0, {'x','z','y'}, false); Rw2L2 = Build3DRotationM( 0, Geo.Latitude, 0, {'x','z','y'}, true); X2 = Rw2L2*X1; % Second step: to specified camera coordinate % ,which align with camera primal axis % 5/25 used the full pitch yaw roll info, R = R_roll*R_pitch*R_yaw % http://www.microstrain.com/pdf/Orientation%20Conversion%20formulas.pdf RL2Ca = Build3DRotationM( Rotation(2), -Rotation(1), -Rotation(3), {'x','y','z'}, true); X = RL2Ca*X2; return;