% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [axisAngle, q] = Rotation2Q(R) % if rotation matrix is left-handed, then pass in R' s = warning('off'); if size(R,2) == 9 %rotation matrix R = reshape(R, 3,3); end q = [(sqrt( max( 0, 1 + R(1,1) + R(2,2) + R(3,3) ) ) / 2); (sqrt( max( 0, 1 + R(1,1) - R(2,2) - R(3,3) ) ) / 2); (sqrt( max( 0, 1 - R(1,1) + R(2,2) - R(3,3) ) ) / 2); (sqrt( max( 0, 1 - R(1,1) - R(2,2) + R(3,3) ) ) / 2)]; angle = acos( (R(1,1)+R(2,2)+R(3,3)-1 )/2 ); x = (R(3,2)-R(2,3)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 ); y = (R(1,3)-R(3,1)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 ); z = (R(2,1)-R(1,2)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 ); axisAngle = [x, y, z, angle]; s = warning('on'); return;