source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/image3dstiching/useful/Rotation2Q.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [axisAngle, q] = Rotation2Q(R)
40% if rotation matrix is left-handed, then pass in R'
41
42s = warning('off');
43
44if size(R,2) == 9       %rotation matrix
45   R = reshape(R, 3,3);
46end
47
48q       = [(sqrt( max( 0, 1 + R(1,1) + R(2,2) + R(3,3) ) ) / 2);
49           (sqrt( max( 0, 1 + R(1,1) - R(2,2) - R(3,3) ) ) / 2);
50           (sqrt( max( 0, 1 - R(1,1) + R(2,2) - R(3,3) ) ) / 2);
51           (sqrt( max( 0, 1 - R(1,1) - R(2,2) + R(3,3) ) ) / 2)];
52
53angle = acos( (R(1,1)+R(2,2)+R(3,3)-1 )/2 );
54
55x  = (R(3,2)-R(2,3)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 );
56y = (R(1,3)-R(3,1)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 );
57z = (R(2,1)-R(1,2)) / sqrt( (R(3,2)-R(2,3))^2 + (R(1,3)-R(3,1))^2 + (R(2,1)-R(1,2))^2 );
58
59axisAngle = [x, y, z, angle];
60
61s = warning('on');
62
63return;
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