source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/image3dstiching/Refinement/OccluPruning.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [Region1Thre PointPix1Thre POriReprojM1Thre PoccluM1Thre  ...
40                Region2Thre PointPix2Thre POriReprojM2Thre PoccluM2Thre ] = ...
41                OccluPruning(Mask1, Mask2, Region1, PointPix1, POriReprojM1, PoccluM1, OccluDist1, ...
42                             Region2, PointPix2, POriReprojM2, PoccluM2, OccluDist2)
43
44% This function Prune the Occlusion point by how far away the occluded plane is
45NumBadDepth1 = sum(~Mask1);
46NumBadDepth2 = sum(~Mask2);
47Pick1 = randperm(sum(Mask1));
48Pick2 = randperm(sum(Mask2));
49
50Region1Thre = Region1;
51Region1Thre(:,~Mask1) = zeros(4,NumBadDepth1);
52PointPix1Thre = PointPix1;
53PointPix1Thre(:,~Mask1) = zeros(2,NumBadDepth1);
54POriReprojM1Thre = POriReprojM1;
55POriReprojM1Thre(:,~Mask1) = zeros(2,NumBadDepth1);
56PoccluM1Thre = PoccluM1;
57PoccluM1Thre(:,~Mask1) = zeros(2, NumBadDepth1);
58
59Region2Thre = Region2;
60Region2Thre(:,~Mask2) = zeros(4,NumBadDepth2);
61PointPix2Thre = PointPix2;
62PointPix2Thre(:,~Mask2) = zeros(2,NumBadDepth2);
63POriReprojM2Thre = POriReprojM2;
64POriReprojM2Thre(:,~Mask2) = zeros(2,NumBadDepth2);
65PoccluM2Thre = PoccluM2;
66PoccluM2Thre(:,~Mask2) = zeros(2, NumBadDepth2);
67
68return;
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