% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [countPoints, Position3DCoord, Index, GridIndex, depth]=removeOffsetPointsReplaceDepth( TriPoints, Thresh, num, max_or_second_max, ray, indexArray, depth, ... VertYNuDepth, HoriXNuDepth, Position3DCoord, Index, GridIndex, countPoints) %% check the maximum or second maximum switch (max_or_second_max) case 1 %% max if (max( TriPoints)-min( TriPoints))>Thresh %% we bring the points forward and append to %% Position3DCoord [a1,b1]=min( TriPoints); [a2,b2]=max( TriPoints); newPosition3D = permute(ray(indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2),:),[3 2 1])*depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1)); depth(indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2))=depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1)); Imgindex = sub2ind([VertYNuDepth HoriXNuDepth],indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2)); Position3Dcoord(:,Imgindex)=newPosition3D; Position3Dcoord(3,Imgindex)=-1*Position3Dcoord(3,Imgindex); % Position3DCoord(:,countPoints)=newPosition3D; % Position3DCoord(3,countPoints)=-1*Position3DCoord(3,countPoints); % Index((num-1)*3+b2)=countPoints-1; % GridIndex((num-1)*4+b2)=countPoints-1; % if b2==1 % GridIndex(4*num)=countPoints-1; % end % countPoints=countPoints+1; end case 2 %% second max sortedVec=sort(TriPoints); if (sortedVec(2)-sortedVec(1))>Thresh %% we bring the points forward and append to %% Position3DCoord [a1,b1]=min( TriPoints); [a2,b2]=max( TriPoints); for loopVar=1:3 if (loopVar~=b1)&&(loopVar~=b2) b3=loopVar; end end newPosition3D = permute(ray(indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3),:),[3 2 1])*depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1)); depth(indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3))=depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1)); Imgindex = sub2ind([VertYNuDepth HoriXNuDepth],indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3)); Position3Dcoord(:,Imgindex)=newPosition3D; Position3Dcoord(3,Imgindex)=-1*Position3Dcoord(3,Imgindex); % Position3DCoord(:,countPoints)=newPosition3D; % Position3DCoord(3,countPoints)=-1*Position3DCoord(3,countPoints); % Index((num-1)*3+b3)=countPoints-1; % GridIndex((num-1)*4+b3)=countPoints-1; % if b3==1 % GridIndex(4*num)=countPoints-1; % end % countPoints=countPoints+1; end end