source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LearningCode/Unknow/removeOffsetPointsReplaceDepth.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [countPoints, Position3DCoord, Index, GridIndex, depth]=removeOffsetPointsReplaceDepth( TriPoints, Thresh, num, max_or_second_max, ray, indexArray, depth, ...
40                    VertYNuDepth, HoriXNuDepth, Position3DCoord, Index, GridIndex, countPoints)
41               
42%% check the maximum or second maximum
43switch (max_or_second_max)
44    case 1 %% max       
45                if (max( TriPoints)-min( TriPoints))>Thresh
46            %% we bring the points forward and append to
47            %% Position3DCoord
48            [a1,b1]=min( TriPoints);
49            [a2,b2]=max( TriPoints);
50            newPosition3D = permute(ray(indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2),:),[3 2 1])*depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1));
51            depth(indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2))=depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1));
52            Imgindex = sub2ind([VertYNuDepth HoriXNuDepth],indexArray(1,(num-1)*3+b2),indexArray(2,(num-1)*3+b2));
53            Position3Dcoord(:,Imgindex)=newPosition3D;
54            Position3Dcoord(3,Imgindex)=-1*Position3Dcoord(3,Imgindex);
55%             Position3DCoord(:,countPoints)=newPosition3D;                   
56%             Position3DCoord(3,countPoints)=-1*Position3DCoord(3,countPoints);
57%             Index((num-1)*3+b2)=countPoints-1;
58%             GridIndex((num-1)*4+b2)=countPoints-1;
59%             if b2==1
60%                 GridIndex(4*num)=countPoints-1;
61%             end
62%             countPoints=countPoints+1;
63                end     
64    case 2 %% second max
65        sortedVec=sort(TriPoints);
66        if (sortedVec(2)-sortedVec(1))>Thresh
67            %% we bring the points forward and append to
68            %% Position3DCoord
69            [a1,b1]=min( TriPoints);
70            [a2,b2]=max( TriPoints);
71            for loopVar=1:3
72                if (loopVar~=b1)&&(loopVar~=b2)
73                    b3=loopVar;
74                end
75            end
76            newPosition3D = permute(ray(indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3),:),[3 2 1])*depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1));
77            depth(indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3))=depth(indexArray(1,(num-1)*3+b1),indexArray(2,(num-1)*3+b1));
78            Imgindex = sub2ind([VertYNuDepth HoriXNuDepth],indexArray(1,(num-1)*3+b3),indexArray(2,(num-1)*3+b3));
79            Position3Dcoord(:,Imgindex)=newPosition3D;
80            Position3Dcoord(3,Imgindex)=-1*Position3Dcoord(3,Imgindex);
81%             Position3DCoord(:,countPoints)=newPosition3D;                   
82%             Position3DCoord(3,countPoints)=-1*Position3DCoord(3,countPoints);
83%             Index((num-1)*3+b3)=countPoints-1;
84%             GridIndex((num-1)*4+b3)=countPoints-1;
85%             if b3==1
86%                 GridIndex(4*num)=countPoints-1;
87%             end
88%             countPoints=countPoints+1;
89                end
90end       
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