source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LearningCode/Rendering/Oldversion/genVrmlLaserData.m @ 86

Last change on this file since 86 was 37, checked in by (none), 15 years ago

Added original make3d

File size: 6.6 KB
Line 
1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function []=genVrmlLaserData()
40
41% this function generate the VRML from the laser depthMap
42% Use this to see if the depthMap makes sense
43
44
45% declaim global variable
46global GeneralDataFolder ScratchDataFolder LocalFolder ClusterExecutionDirectory...
47    ImgFolder VertYNuPatch VertYNuDepth HoriXNuPatch HoriXNuDepth a_default b_default Ox_default Oy_default...
48    Horizon_default filename;
49
50% load data
51%load([ScratchDataFolder '/data/LowResImgIndexSuperpixelSep.mat']); % superpixel_index
52
53NuPics = size(filename,2);
54for i = 10%1 : NuPics
55   
56    % 1) load picsinfo
57    PicsinfoName = strrep(filename{i},'img','picsinfo');
58    temp = dir([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']);
59    if size(temp,1) == 0
60        a = a_default;
61        b = b_default;
62        Ox = Ox_default;
63        Oy = Oy_default;
64        Horizon = Horizon_default;
65        VertYImg = 2272;
66        HoriXImg = 1704;
67    else   
68        load([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']);
69    end   
70   
71    % 2) Loadin the 3d position and corresponding image position generated
72    depthfile = strrep(filename{i},'img','depth_sph_corr'); % the depth filename(without .file extension) associate with the *jpg file
73    % from Rajiv's code
74    temp = dir([ScratchDataFolder '/Gridlaserdata/' depthfile '.mat']);
75    if size(temp,1) ~=0
76       i
77       load([ScratchDataFolder '/Gridlaserdata/' depthfile '.mat']);
78%    load([ScratchDataFolder '/laserdata/' depthfile '.mat']);
79    %[Position3DGrid] = gen_position3dgrid(depthfile,pixelReservoir,VertYNuDepth,HoriXNuDepth,VertYImg,HoriXImg);
80    % ============ changable ================
81    %pixelReservoir(:,5) = 1704 - pixelReservoir(:,5);
82    %[Position3DGrid] = gen_position3dgrid(depthfile,pixelReservoir,VertYNuDepth,HoriXNuDepth,VertYImg,HoriXImg);
83    % =======================================================
84
85    % add superpixel index to the laserdata
86 %   sup = LowResImgIndexSuperpixelSep{i,1};
87 %   Indices = sub2ind(size(sup),max(min(ceil((pixelReservoir(:,4)/VertYImg)*VertYNuDepth),VertYNuDepth),1),...
88 %                     max(min(ceil((1-pixelReservoir(:,5)/HoriXImg)*HoriXNuDepth),HoriXNuDepth),1));
89 %   pixelReservoir(:,7) = sup(Indices);
90    %save([ScratchDataFolder '/laserdataMin/' depthfile '.mat'],'pixelReservoir');
91
92    % generate specific ray for whole pics
93%    RayCorner = GenerateRay(HoriXNuDepth,VertYNuDepth,'corner',a,b,Ox,Oy); %[ horiXSizeLowREs VertYSizeLowREs 3]
94    RayCenter = GenerateRay(HoriXNuDepth,VertYNuDepth,'center',a,b,Ox,Oy); %[ horiXSizeLowREs VertYSizeLowREs 3]
95    Position3D = im_cr2w_cr(Position3DGrid(:,:,4),RayCenter);
96%    size(RayCorner)
97%    size(RayCenter)
98   
99    % generate 3d position in camera coordinate
100%    ray = cat(3,a*(1-pixelReservoir(:,5)/HoriXImg-Ox),b*(1-pixelReservoir(:,4)/VertYImg-Oy),ones(size(pixelReservoir,1),1));
101%    ray = ray./repmat(sqrt(sum(ray(:,:,1).^2+ray(:,:,2).^2+ray(:,:,3).^2,3)),[1 1 3]);
102%    Position3DTure=im_cr2w_cr(pixelReservoir(:,6),ray);
103 
104    % 3) calculate each plane parameter for each superpixel
105%    [PlaneParameterTure]=fit_all_planes([ pixelReservoir(:,[2 1 3])...
106%                         max(min(ceil((pixelReservoir(:,4)/VertYImg)*VertYNuDepth),VertYNuDepth),1) ...
107%                         max(min(ceil((1-pixelReservoir(:,5)/HoriXImg)*HoriXNuDepth),HoriXNuDepth),1) ...
108%                          pixelReservoir(:,[7])],Position3DGrid(:,:,[2 1 3 4]),...
109%                         permute(RayCorner,[3 1 2]),sup); % hard work around 2min
110   
111 %   DepthTureProjPics = 1./sum(RayCenter.*permute(reshape(PlaneParameterTure(1:3,sup),3,VertYNuDepth,HoriXNuDepth),[2 3 1]),3);
112%    Position3DTureProjPics=im_cr2w_cr(DepthTureProjPics,RayCenter);
113%    Position3DTureProjPics=im_cr2w_cr(DepthTureProjPics,RayCenter);
114%    vrml_test_faceset_triangle(filename{i},Position3DTureProjPics,RayCenter,'fit');
115    [VrmlName] = vrml_test_faceset_goodSkyBoundary(filename{i},Position3D,Position3DGrid(:,:,4),RayCenter, 'grid',...
116                 [],[],0,zeros(VertYNuDepth,HoriXNuDepth), zeros(VertYNuDepth,HoriXNuDepth),...
117                 1,0,a_default,b_default,Ox_default,Oy_default);
118    system(['gzip -9 -c ' ScratchDataFolder '/vrml/' VrmlName ' > ' ScratchDataFolder '/vrml/' VrmlName '.gz']);
119    delete([ScratchDataFolder '/vrml/' VrmlName]);
120
121    %vrml_test_faceset_triangle(filename{i},permute(Position3DGrid(:,:,1:3),[3 1 2]),RayCenter,'real');
122   
123    % save
124%    PlaneParameter{i} = PlaneParameterTure;
125%    DepthTureProj{i} = DepthTureProjPics;
126%    Position3DTureProj{i} = Position3DTureProjPics;
127   end
128end
129
130%save([ScratchDataFolder '/data/PlaneParameter.mat'], 'PlaneParameter');
131%save([ScratchDataFolder '/data/DepthTureProj.mat'], 'DepthTureProj');
132%save([ScratchDataFolder '/data/Position3DTureProj.mat'], 'Position3DTureProj');
133return;
Note: See TracBrowser for help on using the repository browser.