% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [] = GiveDepthRayGenVrml( depthFolder,learned); % selected image with low error as train data set global GeneralDataFolder ScratchDataFolder LocalFolder ClusterExecutionDirectory... ImgFolder VertYNuPatch VertYNuDepth HoriXNuPatch HoriXNuDepth a_default b_default Ox_default Oy_default... Horizon_default filename batchSize NuRow_default SegVertYSize SegHoriXSize WeiBatchSize PopUpVertY PopUpHoriX taskName; load([ScratchDataFolder '/data/MaskGSky.mat']); file = dir([ScratchDataFolder '/' depthFolder]) NuPics = size(file,1); for i = 1:NuPics if ~any(strfind(file(i).name,'.mat')) continue; end i PicsinfoName = strrep(filename{i},'img','picsinfo'); temp = dir([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']); if size(temp,1) == 0 a = a_default; b = b_default; Ox = Ox_default; Oy = Oy_default; Horizon = Horizon_default; else load([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']); end if learned depthfile = strrep(filename{i},'img','depth_learned'); % the depth filename load([ScratchDataFolder '/' depthFolder '/' depthfile '.mat']); depthMap(depthMap <0) =100; else depthfile = strrep(filename{i},'img','depth_sph_corr'); % the depth filename load([ScratchDataFolder '/Gridlaserdata/' depthfile '.mat']); LaserDepth = Position3DGrid(:,:,4); clear Position3DGrid; end % initalize the ray RayPorjectImgMapY = repmat((1:VertYNuDepth)',[1 HoriXNuDepth]); RayPorjectImgMapX = repmat((1:HoriXNuDepth),[VertYNuDepth 1]); RayPorjectImgMapY = ((VertYNuDepth+1-RayPorjectImgMapY)-0.5)/VertYNuDepth - Oy; RayPorjectImgMapX = (RayPorjectImgMapX-0.5)/HoriXNuDepth - Ox; Ray = RayImPosition(RayPorjectImgMapY,RayPorjectImgMapX,a,b,Ox,Oy); %[ horiXSizeLowREs VertYSizeLowREs 3] Ray = permute(Ray,[3 1 2]); [Position3D] = im_cr2w_cr(depthMap,permute(Ray,[2 3 1])); [VrmlName] = vrml_test_faceset_goodSkyBoundary( filename{i}, Position3D, depthMap, permute(Ray,[2 3 1]), depthFolder, ... [],[], 0, maskSky{i}, maskg{i}, 1, 0, a_default, b_default, Ox_default, Oy_default); system(['gzip -9 -c ' ScratchDataFolder '/vrml/' VrmlName ' > ' ScratchDataFolder '/vrml/' VrmlName '.gz']); delete([ScratchDataFolder '/vrml/' VrmlName]); end