source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LearningCode/Rendering/Oldversion/GiveDepthRayGenVrml.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [] = GiveDepthRayGenVrml( depthFolder,learned);
40
41% selected image with low error as train data set
42global GeneralDataFolder ScratchDataFolder LocalFolder ClusterExecutionDirectory...
43    ImgFolder VertYNuPatch VertYNuDepth HoriXNuPatch HoriXNuDepth a_default b_default Ox_default Oy_default...
44    Horizon_default filename batchSize NuRow_default SegVertYSize SegHoriXSize WeiBatchSize PopUpVertY PopUpHoriX taskName;
45
46load([ScratchDataFolder '/data/MaskGSky.mat']);
47file = dir([ScratchDataFolder '/' depthFolder])
48NuPics = size(file,1);
49for i = 1:NuPics
50        if ~any(strfind(file(i).name,'.mat'))
51           continue;
52        end
53        i
54        PicsinfoName = strrep(filename{i},'img','picsinfo');
55        temp = dir([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']);
56        if size(temp,1) == 0
57            a = a_default;
58            b = b_default;
59            Ox = Ox_default;
60            Oy = Oy_default;
61            Horizon = Horizon_default;
62        else
63            load([GeneralDataFolder '/PicsInfo/' PicsinfoName '.mat']);
64        end
65       
66        if learned
67           depthfile = strrep(filename{i},'img','depth_learned'); % the depth filename
68           load([ScratchDataFolder '/' depthFolder '/' depthfile '.mat']);
69           depthMap(depthMap <0) =100;
70        else
71           depthfile = strrep(filename{i},'img','depth_sph_corr'); % the depth filename
72           load([ScratchDataFolder '/Gridlaserdata/' depthfile '.mat']);
73           LaserDepth = Position3DGrid(:,:,4);
74           clear Position3DGrid;         
75        end
76
77        % initalize the ray
78        RayPorjectImgMapY = repmat((1:VertYNuDepth)',[1 HoriXNuDepth]);
79        RayPorjectImgMapX = repmat((1:HoriXNuDepth),[VertYNuDepth 1]);
80        RayPorjectImgMapY = ((VertYNuDepth+1-RayPorjectImgMapY)-0.5)/VertYNuDepth - Oy;
81        RayPorjectImgMapX = (RayPorjectImgMapX-0.5)/HoriXNuDepth - Ox;
82        Ray = RayImPosition(RayPorjectImgMapY,RayPorjectImgMapX,a,b,Ox,Oy); %[ horiXSizeLowREs VertYSizeLowREs 3]
83        Ray = permute(Ray,[3 1 2]);
84        [Position3D] = im_cr2w_cr(depthMap,permute(Ray,[2 3 1]));
85        [VrmlName] = vrml_test_faceset_goodSkyBoundary( filename{i}, Position3D, depthMap, permute(Ray,[2 3 1]), depthFolder, ...
86                     [],[], 0, maskSky{i}, maskg{i}, 1, 0, a_default, b_default, Ox_default, Oy_default);
87        system(['gzip -9 -c ' ScratchDataFolder '/vrml/' VrmlName ' > ' ScratchDataFolder '/vrml/' VrmlName '.gz']);
88        delete([ScratchDataFolder '/vrml/' VrmlName]);
89end
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