source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LearningCode/Learning/gen_predicted_GS_efficient.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [ maskg, maskSky]=gen_predicted_GS_efficient(Default, f, FSup)
40%                           GroundThreshold, SkyThreshold)
41%function [maskGvec, maskSkyvec]=gen_predicted_GS_efficient(TrainSet,HistFeaType,HistFeaDate,AbsFeaType,AbsFeaDate)
42
43% This function generated the learned Ground and Sky mask (Code by Rajiv, Modified by Min 1/27)
44% Input --
45% f : (55x305=16775)by 104
46% FSup: 13 by No. of Sup
47%
48%if nargin < 4
49%   GroundThreshold = 0.5;
50%   SkyThreshold = 0.5;
51%elseif nargin < 5
52%   SkyThreshold = 0.5;
53%end
54
55NuRow = Default.NuRow_default;
56batchRow = [1:Default.WeiBatchSize:NuRow NuRow+1];
57
58            %==================
59            maskGvec=[];
60            maskSkyvec=[];
61
62            for WeiBatchNumber = 1:floor(NuRow/Default.WeiBatchSize)             
63             
64              count=1;
65%              for i = batchRow(WeiBatchNumber):min(batchRow(WeiBatchNumber)+Default.WeiBatchSize-1,NuRow)
66              for i = batchRow(WeiBatchNumber):batchRow(WeiBatchNumber+1)-1
67                 
68                % constructing features for each batch of rows from batch featuresa
69                RowskyBottom = ceil(NuRow/2);
70                PatchSkyBottom = ceil(Default.VertYNuDepth*(1-Default.Horizon));
71                if i <= RowskyBottom
72                   PatchRowRatio = PatchSkyBottom/RowskyBottom;
73                   RowTop = ceil((i-1)*PatchRowRatio+1);
74                   RowBottom = ceil(i*PatchRowRatio);
75                else
76                   PatchRowRatio = (Default.VertYNuDepth-PatchSkyBottom)/(NuRow-RowskyBottom);
77                   RowTop = ceil((i-RowskyBottom-1)*PatchRowRatio+1)+PatchSkyBottom;
78                   RowBottom = ceil((i-RowskyBottom)*PatchRowRatio)+PatchSkyBottom;
79                end
80                ColumnLeft = 1;
81                ColumnRight = Default.HoriXNuDepth;
82
83                FeaVector = genFeaVectorNew( Default, f, FSup,...
84                     [RowTop:RowBottom],[ColumnLeft:ColumnRight], 1, 0); %Notice LearnNear is 0;
85                % load the GroundSkyPara for each WeiBatchNumber
86                load([Default.ParaFolder '/GrndSkyTheta_Train400_WeiBatNu' num2str(WeiBatchNumber) '.mat']);
87             
88                ab=thetaG{count}';
89                cd=thetaS{count}';
90                maskGvec=[maskGvec; ab*[ones(1,305); FeaVector]];
91                maskSkyvec=[maskSkyvec; cd*[ones(1,305); FeaVector]];
92                count=count+1;
93              end
94            end
95            maskgD=maskGvec;
96            maskSkyD=maskSkyvec;
97            maskg=(1./(1+exp(-maskGvec)))>Default.GroundThreshold;
98            maskSky=(1./(1+exp(-maskSkyvec)))>Default.SkyThreshold;
99   return;
100
101
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