% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [GroundBounaryFeature] = GroundBounaryFea(Default, Gmask) % This function generate the feature related tothe ground boundary position % From Pinhole camera model, we can derive % d_g = H * sqrt(f^2+ u_g^2+ v_g^2)./ u_g % d = H * sqrt(f^2+ u_g^2+ v_g^2)./ u % where % d_g: depth for ground point % d : depth for Non ground point % u_g v_g: image coordinate of poisition of ground point % u v: image coordinate of poisition of Non ground point % f: focal length % H: camera height (to be learned, assuming every image has similiar H) % Input-- % Gmask: Learned Ground Mask (Used Rajiv Output) im_x_position = repmat(((1:Default.HoriXNuDepth)-0.5)/Default.HoriXNuDepth - ... Default.Ox,[Default.VertYNuDepth 1]); im_y_position = repmat(((Default.VertYNuDepth:-1:1)'-0.5)/Default.VertYNuDepth - ... Default.Oy,[1 Default.HoriXNuDepth]); RayLength = sqrt(1+ im_x_position.^2+ im_y_position.^2); % Ray length before normalize im_y_position(~Gmask) = -Inf; % set Non Ground to -Inf to ignore their y_position value im_y_position( im_y_position >=0) = -Inf; % assume camera center as horizon, so any point higher than horizon just ignore Ud = zeros(size(Gmask)); for i = 1:Default.VertYNuDepth Ud(i,:) = max(im_y_position(i:end,:),[],1); end GroundBounaryFeature = abs(RayLength./Ud); return;