[37] | 1 | % * This code was used in the following articles:
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| 2 | % * [1] Learning 3-D Scene Structure from a Single Still Image,
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| 3 | % * Ashutosh Saxena, Min Sun, Andrew Y. Ng,
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| 4 | % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
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| 5 | % * (best paper)
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| 6 | % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
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| 7 | % * Ashutosh Saxena, Min Sun, Andrew Y. Ng,
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| 8 | % * In ICCV workshop on Virtual Representations and Modeling
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| 9 | % * of Large-scale environments (VRML), 2007.
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| 10 | % * [3] 3-D Depth Reconstruction from a Single Still Image,
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| 11 | % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
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| 12 | % * International Journal of Computer Vision (IJCV), Aug 2007.
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| 13 | % * [6] Learning Depth from Single Monocular Images,
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| 14 | % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
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| 15 | % * In Neural Information Processing Systems (NIPS) 18, 2005.
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| 16 | % *
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| 17 | % * These articles are available at:
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| 18 | % * http://make3d.stanford.edu/publications
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| 19 | % *
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| 20 | % * We request that you cite the papers [1], [3] and [6] in any of
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| 21 | % * your reports that uses this code.
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| 22 | % * Further, if you use the code in image3dstiching/ (multiple image version),
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| 23 | % * then please cite [2].
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| 24 | % *
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| 25 | % * If you use the code in third_party/, then PLEASE CITE and follow the
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| 26 | % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
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| 27 | % *
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| 28 | % * Finally, this code is for non-commercial use only. For further
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| 29 | % * information and to obtain a copy of the license, see
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| 30 | % *
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| 31 | % * http://make3d.stanford.edu/publications/code
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| 32 | % *
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| 33 | % * Also, the software distributed under the License is distributed on an
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| 34 | % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
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| 35 | % * express or implied. See the License for the specific language governing
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| 36 | % * permissions and limitations under the License.
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| 37 | % *
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| 38 | % */
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| 39 | %Bacth Reconstruction reconstructs all found images to wrl as per the given |
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| 40 | %folder path |
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| 41 | function BatchReconstruct(folderPath); |
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| 42 | |
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| 43 | |
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| 44 | fprintf('\nAdding Paths to MATLAB'); |
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| 45 | |
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| 46 | %Add paths for the OneShotBatchRecon.m file to be run later |
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| 47 | addpath(genpath('../../LearningCode/')); |
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| 48 | addpath(genpath('../../third_party')); |
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| 49 | addpath(genpath('../../bin/mex')); |
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| 50 | |
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| 51 | %Displays the starting message and the name of the base directory |
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| 52 | fprintf('\n\n\nStarting Batch 3D Reconstruction in the directory %s\n\n' , folderPath); |
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| 53 | |
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| 54 | %Retrieve the directoty structure of the source folder |
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| 55 | directoryStructure = dir(folderPath); |
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| 56 | |
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| 57 | %Iterate over each directory found in the source folder. Start is at three |
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| 58 | %to avoid the folder entries of "." and ".." |
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| 59 | %************************************************** I Loop |
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| 60 | for i=3:length(directoryStructure) |
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| 61 | |
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| 62 | fprintf('\n\n%s\n\n',directoryStructure(i).name); |
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| 63 | |
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| 64 | levelTwoPath = strcat(folderPath , '/' , directoryStructure(i).name); |
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| 65 | |
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| 66 | subLevelDirStruct = dir(levelTwoPath); |
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| 67 | |
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| 68 | %*********** J Loop |
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| 69 | for j=3:length(subLevelDirStruct) |
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| 70 | |
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| 71 | levelThreePath = strcat(levelTwoPath , '/', subLevelDirStruct(j).name); |
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| 72 | |
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| 73 | fprintf('%s\n',subLevelDirStruct(j).name); |
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| 74 | |
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| 75 | imageLevelStructure = dir(levelThreePath); |
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| 76 | |
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| 77 | %compute full path of the image to be reconstructed |
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| 78 | imageFilename = strcat(levelThreePath , '/' , imageLevelStructure(3).name); |
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| 79 | |
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| 80 | %compute full output path |
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| 81 | outputFolder = strcat(levelThreePath , '/'); |
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| 82 | |
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| 83 | fprintf('%s -- %s\n' , imageFilename , outputFolder); |
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| 84 | |
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| 85 | %****** IF |
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| 86 | if( length(imageLevelStructure) == 3 ) |
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| 87 | |
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| 88 | OneShotBatchRecon(imageFilename , outputFolder); |
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| 89 | |
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| 90 | end |
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| 91 | %***** ENDIF |
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| 92 | end |
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| 93 | %************ J Loop |
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| 94 | |
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| 95 | end |
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| 96 | %*************************************************** I Loop |
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