source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LearningCode/Camera/GenerateRay.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [ray] = GenerateRay(HoriXNuDepth,VertYNuDepth,type,a,b,Ox,Oy);
40% This function generate the ray of center or corner of a patch
41
42if nargin < 3
43    type = 'center';
44    a = 0.70783777 %0.129; % horizontal physical size of image plane normalized to focal length (in meter)
45    b = 0.946584169%0.085; % vertical physical size of image plane normalized to focal length (in meter)    Ox = -0.010727086; % camera origin offset from the image center in horizontal direction
46    Ox = 0.5; % camera origin offset from the image center in horizontal direction
47    Oy = 0.5; % camera origin offset from the image center in vertical direction
48elseif nargin < 4
49    a = 0.70783777 %0.129; % horizontal physical size of image plane normalized to focal length (in meter)
50    b = 0.946584169%0.085; % vertical physical size of image plane normalized to focal length (in meter)    Ox = -0.010727086; % camera origin offset from the image center in horizontal direction
51    Ox = 0.5; % camera origin offset from the image center in horizontal direction
52    Oy = 0.5; % camera origin offset from the image center in vertical direction
53elseif nargin < 5
54    b = a;
55    Ox = 0.5; % camera origin offset from the image center in horizontal direction
56    Oy = 0.5; % camera origin offset from the image center in vertical direction
57elseif nargin <6
58    Ox = 0.5; % camera origin offset from the image center in horizontal direction
59    Oy = 0.5; % camera origin offset from the image center in vertical direction
60elseif nargin <7
61    Oy = Ox;
62end
63
64if type == 'center'
65    im_x_position = repmat(((1:HoriXNuDepth)-0.5)/HoriXNuDepth - Ox,[VertYNuDepth 1]);
66    im_y_position = repmat(((VertYNuDepth:-1:1)'-0.5)/VertYNuDepth - Oy,[1 HoriXNuDepth]);
67elseif type == 'corner'
68    im_x_position = repmat((0:(HoriXNuDepth))/(HoriXNuDepth) - Ox,[VertYNuDepth+1 1]);
69    im_y_position = repmat((((VertYNuDepth):-1:0)')/(VertYNuDepth) - Oy,[1 HoriXNuDepth+1]);
70end
71
72ray = cat(3,a*im_x_position, b*im_y_position, ones(size(im_y_position))); %[ VertYSize horiXSize 3]
73ray = ray./repmat(sqrt(sum(ray(:,:,1).^2+ray(:,:,2).^2+ray(:,:,3).^2,3)),[1 1 3]);
74return;
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