% * This code was used in the following articles: % * [1] Learning 3-D Scene Structure from a Single Still Image, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007. % * (best paper) % * [2] 3-D Reconstruction from Sparse Views using Monocular Vision, % * Ashutosh Saxena, Min Sun, Andrew Y. Ng, % * In ICCV workshop on Virtual Representations and Modeling % * of Large-scale environments (VRML), 2007. % * [3] 3-D Depth Reconstruction from a Single Still Image, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * International Journal of Computer Vision (IJCV), Aug 2007. % * [6] Learning Depth from Single Monocular Images, % * Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng. % * In Neural Information Processing Systems (NIPS) 18, 2005. % * % * These articles are available at: % * http://make3d.stanford.edu/publications % * % * We request that you cite the papers [1], [3] and [6] in any of % * your reports that uses this code. % * Further, if you use the code in image3dstiching/ (multiple image version), % * then please cite [2]. % * % * If you use the code in third_party/, then PLEASE CITE and follow the % * LICENSE OF THE CORRESPONDING THIRD PARTY CODE. % * % * Finally, this code is for non-commercial use only. For further % * information and to obtain a copy of the license, see % * % * http://make3d.stanford.edu/publications/code % * % * Also, the software distributed under the License is distributed on an % * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either % * express or implied. See the License for the specific language governing % * permissions and limitations under the License. % * % */ function [depthBins,countBuf,minDepth]=readLogFileForDepth(rawDepth,depthBins,countBuf,panEndAngD,panBinResD,sweepEndAngD,sweepBinResD) minDepth=1000000; for i=1:size(rawDepth,1) for j=1:size(rawDepth,2)-4 panAngD=rawDepth(i,2); sweepAngD=(j-1)-90; depthVal=rawDepth(i,j+4); if (depthVal80 depthVal=80; end panBinIdx = floor((panEndAngD-panAngD)/panBinResD); sweepBinIdx = floor((sweepEndAngD-sweepAngD)/sweepBinResD); depthBins(panBinIdx,sweepBinIdx)=depthBins(panBinIdx,sweepBinIdx)+depthVal; if (depthVal~=0) %% this is to rule out the invalid cases countBuf(panBinIdx,sweepBinIdx)=countBuf(panBinIdx,sweepBinIdx)+1; end % if (depthBins(panBinIdx,sweepBinIdx)~=0) % if ((depthBins(panBinIdx,sweepBinIdx)/countBuf(panBinIdx,sweepBinIdx))