source: proiecte/pmake3d/make3d_original/Make3dSingleImageStanford_version0.1/LaserDataCollection/getPixelCoords.m @ 37

Last change on this file since 37 was 37, checked in by (none), 14 years ago

Added original make3d

File size: 3.1 KB
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1% *  This code was used in the following articles:
2% *  [1] Learning 3-D Scene Structure from a Single Still Image,
3% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
4% *      In ICCV workshop on 3D Representation for Recognition (3dRR-07), 2007.
5% *      (best paper)
6% *  [2] 3-D Reconstruction from Sparse Views using Monocular Vision,
7% *      Ashutosh Saxena, Min Sun, Andrew Y. Ng,
8% *      In ICCV workshop on Virtual Representations and Modeling
9% *      of Large-scale environments (VRML), 2007.
10% *  [3] 3-D Depth Reconstruction from a Single Still Image,
11% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
12% *      International Journal of Computer Vision (IJCV), Aug 2007.
13% *  [6] Learning Depth from Single Monocular Images,
14% *      Ashutosh Saxena, Sung H. Chung, Andrew Y. Ng.
15% *      In Neural Information Processing Systems (NIPS) 18, 2005.
16% *
17% *  These articles are available at:
18% *  http://make3d.stanford.edu/publications
19% *
20% *  We request that you cite the papers [1], [3] and [6] in any of
21% *  your reports that uses this code.
22% *  Further, if you use the code in image3dstiching/ (multiple image version),
23% *  then please cite [2].
24% * 
25% *  If you use the code in third_party/, then PLEASE CITE and follow the
26% *  LICENSE OF THE CORRESPONDING THIRD PARTY CODE.
27% *
28% *  Finally, this code is for non-commercial use only.  For further
29% *  information and to obtain a copy of the license, see
30% *
31% *  http://make3d.stanford.edu/publications/code
32% *
33% *  Also, the software distributed under the License is distributed on an
34% * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
35% *  express or implied.   See the License for the specific language governing
36% *  permissions and limitations under the License.
37% *
38% */
39function [pixel, camCoord, isCorrect] = getPixelCoords(Wcoord,panAngR,tiltAngR, ...
40            rigHeight,distCoeffs,camIntMat,UNDISTORT,camExtMat1)
41 
42isCorrect = true;
43camExtMat2 = getCamExtMat(panAngR,tiltAngR,rigHeight); %% its a 4x3 matrix\
44% pCamt = camExtMat2*[Wcoord 1]';
45% camPanAxisOffset = 0.20;
46% camTiltAxisOffset = 0.155;
47% pCam(1)=-pCamt(2);
48% pCam(2)=-(pCamt(3)-camTiltAxisOffset);
49% pCam(3)=pCamt(1)-camPanAxisOffset;
50% pCam(4)=pCamt(4);
51%
52% pCam=[-pCam(2) pCam(1) pCam(3) 1]'
53pCam=camExtMat1*camExtMat2*[Wcoord 1]';
54%% check if point behind image plane
55if (pCam(3) < 0.0)
56    problem_z = 1 %return false;   
57    isCorrect = false;
58end
59camCoord = pCam(1:3);
60
61k1 = -distCoeffs(1);
62k2 = -distCoeffs(2);
63p1 = -distCoeffs(3);
64p2 = -distCoeffs(4);
65x = pCam(1)/pCam(3);
66y = pCam(2)/pCam(3);
67x2 = x*x;
68y2 = y*y;
69r2 = x2 + y2;
70r4 = r2*r2;
71xp = x*(1+ k1*r2 + k2*r4) + 2*p1*x*y + p2*(r2+2*x2);
72yp = y*(1+ k1*r2 + k2*r4) + 2*p2*x*y + p1*(r2+2*y2);
73if(UNDISTORT)
74        pixel(1) = camIntMat(1,1)*xp + camIntMat(1,3);
75        pixel(2) = camIntMat(2,2)*yp + camIntMat(2,3);
76else
77        pixel(1) = camIntMat(1,1)*x + camIntMat(1,3);
78        pixel(2) = camIntMat(2,2)*y + camIntMat(2,3);
79end
80if ( (pixel(1) <= 0.0) || (pixel(1) >= 2272) )
81    problem_len = 1;   
82    isCorrect = false;
83end
84if ( (pixel(2) <= 0.0) || (pixel(2) >= 1704) )
85    problem_wid = 1;   
86    isCorrect = false;
87end
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