1 | package solarsim.gl; |
---|
2 | |
---|
3 | import solarsim.common.State; |
---|
4 | import solarsim.*; |
---|
5 | import com.sun.opengl.util.Animator; |
---|
6 | import com.sun.opengl.util.texture.Texture; |
---|
7 | import com.sun.opengl.util.texture.TextureCoords; |
---|
8 | import com.sun.opengl.util.texture.TextureIO; |
---|
9 | import java.awt.Frame; |
---|
10 | import java.awt.event.*; |
---|
11 | import java.io.File; |
---|
12 | import java.io.IOException; |
---|
13 | import java.util.Iterator; |
---|
14 | import java.util.LinkedList; |
---|
15 | import java.util.logging.Level; |
---|
16 | import java.util.logging.Logger; |
---|
17 | import javax.media.opengl.GL; |
---|
18 | import javax.media.opengl.GLAutoDrawable; |
---|
19 | import javax.media.opengl.GLCanvas; |
---|
20 | import javax.media.opengl.GLEventListener; |
---|
21 | import javax.media.opengl.GLException; |
---|
22 | import javax.media.opengl.glu.GLU; |
---|
23 | import javax.media.opengl.glu.GLUquadric; |
---|
24 | |
---|
25 | |
---|
26 | |
---|
27 | /** |
---|
28 | * SolarSim.java <BR> |
---|
29 | * author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P> |
---|
30 | * |
---|
31 | * This version is equal to Brian Paul's version 1.2 1999/10/21 |
---|
32 | */ |
---|
33 | public class SolarSim implements GLEventListener, Runnable, KeyListener, MouseListener { |
---|
34 | |
---|
35 | float rotate = 0; |
---|
36 | private final double SCALE_FACTOR = 150E9F; // 150 million km |
---|
37 | int MoveX = 0; |
---|
38 | int MoveY = 0; |
---|
39 | |
---|
40 | float x1[][]= new float[361][2]; |
---|
41 | float x2[][]= new float[361][2]; |
---|
42 | float x3[][]= new float[721][2]; |
---|
43 | |
---|
44 | float Xvalue = 0; |
---|
45 | float Yvalue = 0; |
---|
46 | float Angle = 0; |
---|
47 | |
---|
48 | static final int MODE_SCALE = 0; |
---|
49 | static final int MODE_ROTATE = 1; |
---|
50 | static final int MODE_NOTHING = -1; |
---|
51 | |
---|
52 | int press_x, press_y; |
---|
53 | float msX_angle = 0; |
---|
54 | float msY_angle = 0; |
---|
55 | int mouseX, mouseY; |
---|
56 | int mode ; |
---|
57 | float scale_size = 1; |
---|
58 | |
---|
59 | private GLU glu = new GLU(); |
---|
60 | |
---|
61 | //private boolean newTexture; |
---|
62 | private boolean flushTexture; |
---|
63 | private File file; |
---|
64 | private Texture textureEarth, textureSun; |
---|
65 | |
---|
66 | private LinkedList<State> states; |
---|
67 | static int count = 0; |
---|
68 | |
---|
69 | private volatile boolean running; |
---|
70 | private Thread thread; |
---|
71 | Iterator<State> it; |
---|
72 | |
---|
73 | public SolarSim(){ |
---|
74 | this.states = new LinkedList<State>(); |
---|
75 | } |
---|
76 | |
---|
77 | void drawState(State s) { |
---|
78 | if( count == 0 ) |
---|
79 | System.out.println(s); |
---|
80 | if( count++ % 1 != 0 ) |
---|
81 | return; |
---|
82 | if( s == null ) |
---|
83 | return; |
---|
84 | synchronized( states ) { |
---|
85 | states.addFirst(s); |
---|
86 | states.notify(); |
---|
87 | } |
---|
88 | } |
---|
89 | |
---|
90 | public void init(GLAutoDrawable drawable) { |
---|
91 | // Use debug pipeline |
---|
92 | // drawable.setGL(new DebugGL(drawable.getGL())); |
---|
93 | |
---|
94 | int i = 0; |
---|
95 | |
---|
96 | for(i=0; i <= 360; i++) |
---|
97 | { |
---|
98 | x1[i][0] = (float)(Math.sin(i*3.1416/180)*3); |
---|
99 | x1[i][1] = (float)(Math.cos(i*3.1416/180)*3); |
---|
100 | } |
---|
101 | |
---|
102 | for(i=0; i <= 360; i++) |
---|
103 | { |
---|
104 | x2[i][0] = (float)(Math.sin(i*3.1416/180)*1); |
---|
105 | x2[i][1] = (float)(Math.cos(i*3.1416/180)*1); |
---|
106 | } |
---|
107 | |
---|
108 | for(i=0; i <= 720; i++) |
---|
109 | { |
---|
110 | x3[i][0] = (float)(Math.sin(i*3.1416/180)*5); |
---|
111 | x3[i][1] = (float)(Math.cos(i*3.1416/180)*5); |
---|
112 | } |
---|
113 | |
---|
114 | GL gl = drawable.getGL(); |
---|
115 | System.err.println("INIT GL IS: " + gl.getClass().getName()); |
---|
116 | |
---|
117 | // Enable VSync |
---|
118 | gl.setSwapInterval(1); |
---|
119 | |
---|
120 | // Setup the drawing area and shading mode |
---|
121 | gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
---|
122 | gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens. |
---|
123 | |
---|
124 | it = states.iterator(); |
---|
125 | |
---|
126 | /* gl.glViewport(0,0,500,300); |
---|
127 | gl.glMatrixMode(GL.GL_PROJECTION); |
---|
128 | gl.glLoadIdentity(); |
---|
129 | glu.gluPerspective(45.0f, 800.0f / 600.0f, 1.0f, 500.0f); |
---|
130 | gl.glMatrixMode(GL.GL_MODELVIEW);*/ |
---|
131 | } |
---|
132 | |
---|
133 | public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { |
---|
134 | GL gl = drawable.getGL(); |
---|
135 | //GLU glu = new GLU(); |
---|
136 | |
---|
137 | if (height <= 0) { // avoid a divide by zero error! |
---|
138 | |
---|
139 | height = 1; |
---|
140 | } |
---|
141 | final float h = (float) width / (float) height; |
---|
142 | gl.glViewport(0, 0, width, height); |
---|
143 | gl.glMatrixMode(GL.GL_PROJECTION); |
---|
144 | gl.glLoadIdentity(); |
---|
145 | glu.gluPerspective(45.0f, h, 1.0, 20.0); |
---|
146 | gl.glMatrixMode(GL.GL_MODELVIEW); |
---|
147 | gl.glLoadIdentity(); |
---|
148 | } |
---|
149 | |
---|
150 | public void display(GLAutoDrawable drawable) { |
---|
151 | /* synchronized( states ) { |
---|
152 | while( states.isEmpty() ) { |
---|
153 | try { |
---|
154 | states.wait(); |
---|
155 | } catch (InterruptedException ex) { } |
---|
156 | } |
---|
157 | }*/ |
---|
158 | |
---|
159 | //if (it.hasNext()) |
---|
160 | // while (it.hasNext()) |
---|
161 | // { |
---|
162 | // State s = it.next(); |
---|
163 | try { |
---|
164 | GL gl = drawable.getGL(); |
---|
165 | File file = new File("images/earthS.png"); |
---|
166 | textureEarth = TextureIO.newTexture(file, true); |
---|
167 | file = new File("images/sunS.jpg"); |
---|
168 | textureSun = TextureIO.newTexture(file, true); |
---|
169 | // Clear the drawing area |
---|
170 | gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); |
---|
171 | // Reset the current matrix to the "identity" |
---|
172 | gl.glLoadIdentity(); |
---|
173 | gl.glTranslatef(0.0f, 0.0f, -6.0f); |
---|
174 | |
---|
175 | if (mode == MODE_ROTATE) { |
---|
176 | msX_angle += (mouseX - press_x) / 5.0; |
---|
177 | // System.out.println("changed "+msX_angle); |
---|
178 | if (msX_angle > 180) { |
---|
179 | msX_angle -= 360; |
---|
180 | } else if (msX_angle < -180) { |
---|
181 | msX_angle += 360; |
---|
182 | } |
---|
183 | press_x = mouseX; |
---|
184 | msY_angle += (mouseY - press_y) / 5.0; |
---|
185 | if (msY_angle > 180) { |
---|
186 | msY_angle -= 360; |
---|
187 | } else if (msY_angle < -180) { |
---|
188 | msY_angle += 360; |
---|
189 | } |
---|
190 | press_y = mouseY; |
---|
191 | } else if (mode == MODE_SCALE) { |
---|
192 | float old_size = scale_size; |
---|
193 | scale_size *= (1 + (mouseY - press_y) / 60.0); |
---|
194 | if (scale_size < 0) { |
---|
195 | scale_size = old_size; |
---|
196 | } |
---|
197 | press_y = mouseY; |
---|
198 | } |
---|
199 | //glu.gluLookAt(0.0, 7.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
---|
200 | glu.gluLookAt(0,7,2, 0,0,0, 0,1,0); |
---|
201 | gl.glColor3f((float) 1.0, (float) 1.0, (float) 1.0); |
---|
202 | //rotate scale the entire image |
---|
203 | gl.glRotatef(msX_angle, 0, 1, 0); |
---|
204 | gl.glRotatef(msY_angle, 1, 0, 0); |
---|
205 | gl.glScalef(scale_size, scale_size, scale_size); |
---|
206 | |
---|
207 | GLUquadric qobj = glu.gluNewQuadric(); |
---|
208 | glu.gluQuadricDrawStyle(qobj, GLU.GLU_FILL); |
---|
209 | glu.gluQuadricNormals(qobj, GLU.GLU_SMOOTH); |
---|
210 | |
---|
211 | |
---|
212 | /* synchronized(states) { |
---|
213 | // for( State s : states ) { |
---|
214 | Particle p = s.getParticles().get(0); |
---|
215 | Vector r = p.getPosition(); |
---|
216 | int dx = +(int)(r.x/SCALE_FACTOR*300)/20; |
---|
217 | int dy = -(int)(r.y/SCALE_FACTOR*300)/20; |
---|
218 | System.out.println(dx + " " + dy); |
---|
219 | //earth |
---|
220 | // glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 1.0, .0, 0.0); |
---|
221 | gl.glPushMatrix(); |
---|
222 | |
---|
223 | gl.glTranslatef(dx, dy, 0.0f); |
---|
224 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
225 | gl.glColor3f(0f, 0f, 1f); |
---|
226 | |
---|
227 | glu.gluSphere(qobj,0.2, 15, 15); |
---|
228 | gl.glTranslatef(-dx, -dy, 0.0f); |
---|
229 | |
---|
230 | gl.glPopMatrix(); |
---|
231 | // } |
---|
232 | //}*/ |
---|
233 | /* gl.glPushMatrix(); |
---|
234 | |
---|
235 | gl.glTranslatef(Xvalue, 0.0f, Yvalue); |
---|
236 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
237 | gl.glColor3f(0f, 0f, 1f); |
---|
238 | |
---|
239 | glu.gluSphere(qobj,0.5, 20, 20); |
---|
240 | gl.glTranslatef(Xvalue, 0.0f, Yvalue); |
---|
241 | |
---|
242 | gl.glPopMatrix();*/ |
---|
243 | |
---|
244 | if (textureSun != null) { |
---|
245 | textureSun.enable(); |
---|
246 | textureSun.bind(); |
---|
247 | gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); |
---|
248 | TextureCoords coords = textureSun.getImageTexCoords(); |
---|
249 | //sun |
---|
250 | gl.glPushMatrix(); |
---|
251 | //glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
---|
252 | gl.glTranslatef(Xvalue, 0.0f, Yvalue); |
---|
253 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
254 | //glu.gluQuadricNormals(qobj, GLU.GLU_SMOOTH); |
---|
255 | // gl.glColor4f(1f, 1f, 0f, 1f); |
---|
256 | gl.glTexCoord2f(coords.left(), coords.bottom()); |
---|
257 | glu.gluQuadricTexture(qobj, true); |
---|
258 | glu.gluSphere(qobj, 0.2f, 15, 15); |
---|
259 | textureSun.disable(); |
---|
260 | glu.gluQuadricTexture(qobj, false); |
---|
261 | gl.glPopMatrix(); |
---|
262 | } |
---|
263 | |
---|
264 | if (textureEarth != null) { |
---|
265 | textureEarth.enable(); |
---|
266 | textureEarth.bind(); |
---|
267 | gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE); |
---|
268 | TextureCoords coords = textureEarth.getImageTexCoords(); |
---|
269 | //earth |
---|
270 | //glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
---|
271 | gl.glPushMatrix(); |
---|
272 | if (MoveX == 360) { |
---|
273 | MoveX = 0; |
---|
274 | } |
---|
275 | gl.glTranslatef(x1[MoveX][1], x1[MoveX][0], 0.0f); |
---|
276 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
277 | //gl.glColor3f(0f, 0f, 1f); |
---|
278 | gl.glTexCoord2f(coords.left(), coords.bottom()); |
---|
279 | glu.gluQuadricTexture(qobj, true); |
---|
280 | glu.gluSphere(qobj, 0.3f, 15, 15); |
---|
281 | textureEarth.disable(); |
---|
282 | glu.gluQuadricTexture(qobj, false); |
---|
283 | |
---|
284 | gl.glTranslatef(x2[MoveX][0], x2[MoveX][1], 0.0f); |
---|
285 | glu.gluSphere(qobj, 0.1f, 10, 10); |
---|
286 | gl.glPopMatrix(); |
---|
287 | } |
---|
288 | |
---|
289 | |
---|
290 | //saturn |
---|
291 | gl.glPushMatrix(); |
---|
292 | // glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
---|
293 | if (MoveY == 720) { |
---|
294 | MoveY = 0; |
---|
295 | } |
---|
296 | gl.glTranslatef(x3[MoveY / 2][1], x3[MoveY / 2][0], 0.0f); |
---|
297 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
298 | glu.gluSphere(qobj, 0.3f, 15, 15); |
---|
299 | int i = 0; |
---|
300 | //glBegin(GL_LINE_STRIP); |
---|
301 | gl.glBegin(gl.GL_QUAD_STRIP); |
---|
302 | for (i = 0; i <= 360; i++) { |
---|
303 | gl.glVertex3f((float) (Math.sin(i*3.1416/180)*0.5), (float) (Math.cos(i*3.1416/180)*0.5), 0f); |
---|
304 | gl.glVertex3f((float) (Math.sin(i*3.1416/180)*0.7), (float) (Math.cos(i*3.1416/180)*0.7), 0f); |
---|
305 | } |
---|
306 | gl.glEnd(); |
---|
307 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
---|
308 | gl.glPopMatrix(); |
---|
309 | gl.glFlush(); |
---|
310 | Angle += 15.0; |
---|
311 | // glu.glutPostRedisplay(); |
---|
312 | MoveX += 1; |
---|
313 | MoveY += 1; |
---|
314 | // Flush all drawing operations to the graphics card |
---|
315 | } catch (Exception ex) { |
---|
316 | Logger.getLogger(SolarSim.class.getName()).log(Level.SEVERE, null, ex); |
---|
317 | } |
---|
318 | //} |
---|
319 | } |
---|
320 | |
---|
321 | public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { |
---|
322 | } |
---|
323 | |
---|
324 | public void run() { |
---|
325 | this.running = true; |
---|
326 | this.thread = Thread.currentThread(); |
---|
327 | while( running ) { |
---|
328 | synchronized( states ) { |
---|
329 | while( states.isEmpty() ) { |
---|
330 | try { |
---|
331 | states.wait(); |
---|
332 | } catch (InterruptedException ex) { } |
---|
333 | } |
---|
334 | // State s = states.removeLast(); |
---|
335 | |
---|
336 | } |
---|
337 | try { |
---|
338 | thread.sleep(40); |
---|
339 | } catch( Exception ex ) {} |
---|
340 | } |
---|
341 | } |
---|
342 | |
---|
343 | public void keyTyped(KeyEvent e) { |
---|
344 | // throw new UnsupportedOperationException("Not supported yet."); |
---|
345 | } |
---|
346 | |
---|
347 | public void keyPressed(KeyEvent e) { |
---|
348 | // throw new UnsupportedOperationException("Not supported yet."); |
---|
349 | } |
---|
350 | |
---|
351 | public void keyReleased(KeyEvent e) { |
---|
352 | // throw new UnsupportedOperationException("Not supported yet."); |
---|
353 | } |
---|
354 | |
---|
355 | public void mouseClicked(MouseEvent e) { |
---|
356 | //throw new UnsupportedOperationException("Not supported yet."); |
---|
357 | } |
---|
358 | |
---|
359 | public void mousePressed(MouseEvent e) { |
---|
360 | System.out.println("pressed"); |
---|
361 | |
---|
362 | switch(e.getModifiers()) { |
---|
363 | case InputEvent.BUTTON1_MASK: { |
---|
364 | mode = MODE_ROTATE; |
---|
365 | mouseX=e.getX(); |
---|
366 | mouseY=e.getY(); |
---|
367 | System.out.println("That's the LEFT button"); |
---|
368 | break; |
---|
369 | } |
---|
370 | case InputEvent.BUTTON3_MASK: { |
---|
371 | mode = MODE_SCALE; |
---|
372 | mouseX=e.getX(); |
---|
373 | mouseY=e.getY(); |
---|
374 | System.out.println("That's the RIGHT button"); |
---|
375 | break; |
---|
376 | } |
---|
377 | |
---|
378 | //throw new UnsupportedOperationException("Not supported yet."); |
---|
379 | } |
---|
380 | } |
---|
381 | |
---|
382 | public void mouseReleased(MouseEvent e) { |
---|
383 | //throw new UnsupportedOperationException("Not supported yet."); |
---|
384 | } |
---|
385 | |
---|
386 | public void mouseEntered(MouseEvent e) { |
---|
387 | // throw new UnsupportedOperationException("Not supported yet."); |
---|
388 | } |
---|
389 | |
---|
390 | public void mouseExited(MouseEvent e) { |
---|
391 | //throw new UnsupportedOperationException("Not supported yet."); |
---|
392 | } |
---|
393 | |
---|
394 | public static void main(String[] args) { |
---|
395 | try{ |
---|
396 | SolarSim sim = new SolarSim(); |
---|
397 | new Thread(sim).start(); |
---|
398 | Frame frame = new Frame("Simple JOGL Application"); |
---|
399 | GLCanvas canvas = new GLCanvas(); |
---|
400 | |
---|
401 | canvas.requestFocus(); |
---|
402 | canvas.addGLEventListener(sim); |
---|
403 | canvas.addKeyListener(sim); |
---|
404 | canvas.addMouseListener(sim); |
---|
405 | |
---|
406 | frame.add(canvas); |
---|
407 | frame.setSize(800, 600); |
---|
408 | final Animator animator = new Animator(canvas); |
---|
409 | frame.addWindowListener(new WindowAdapter() { |
---|
410 | |
---|
411 | @Override |
---|
412 | public void windowClosing(WindowEvent e) { |
---|
413 | // Run this on another thread than the AWT event queue to |
---|
414 | // make sure the call to Animator.stop() completes before |
---|
415 | // exiting |
---|
416 | new Thread(new Runnable() { |
---|
417 | |
---|
418 | public void run() { |
---|
419 | animator.stop(); |
---|
420 | System.exit(0); |
---|
421 | } |
---|
422 | }).start(); |
---|
423 | } |
---|
424 | }); |
---|
425 | // Center frame |
---|
426 | frame.setLocationRelativeTo(null); |
---|
427 | frame.setVisible(true); |
---|
428 | animator.start(); |
---|
429 | |
---|
430 | /* InputStream is = new FileInputStream("sim.dat"); |
---|
431 | // TODO must have stop message |
---|
432 | for( int i = 0; i < 1000000; i++ ) { |
---|
433 | State s = State.readStateFromInputStream(is); |
---|
434 | sim.drawState(s); |
---|
435 | }*/ |
---|
436 | |
---|
437 | System.out.println("Stopping."); |
---|
438 | |
---|
439 | Thread.currentThread().sleep(1000 * 10); |
---|
440 | } catch(Exception e) { |
---|
441 | e.printStackTrace(); |
---|
442 | } |
---|
443 | } |
---|
444 | } |
---|
445 | |
---|