1 | package solarsim.gl; |
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2 | |
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3 | import solarsim.common.State; |
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4 | import solarsim.*; |
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5 | import java.awt.event.*; |
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6 | import java.io.*; |
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7 | import java.util.logging.Level; |
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8 | import java.util.logging.Logger; |
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9 | //import net.java.games.jogl.*; // If thise does not work, try net.java.games.jogl.*, or get the newest version of JOGL. |
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10 | import java.lang.Math.*; |
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11 | import java.util.LinkedList; |
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12 | import javax.media.opengl.*; |
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13 | import javax.media.opengl.glu.*; |
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14 | import com.sun.opengl.util.texture.*; |
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15 | |
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16 | public class GameGLEventListener implements GLEventListener,MouseListener, MouseMotionListener, KeyListener { |
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17 | static final int MODE_SCALE = 0; |
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18 | static final int MODE_ROTATE = 1; |
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19 | static final int MODE_NOTHING = -1; |
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20 | |
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21 | int press_x, press_y; |
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22 | float msX_angle = 0; |
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23 | float msY_angle = 0; |
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24 | int mouseX, mouseY; |
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25 | int mode ; |
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26 | float scale_size = 1; |
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27 | |
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28 | float rotate = 0; |
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29 | |
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30 | int MoveX = 0; |
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31 | int MoveY = 0; |
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32 | |
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33 | float x1[][]= new float[361][2]; |
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34 | float x2[][]= new float[361][2]; |
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35 | float x3[][]= new float[721][2]; |
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36 | |
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37 | float Xvalue = 0; |
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38 | float Yvalue = 0; |
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39 | float Angle = 0; |
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40 | |
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41 | private LinkedList<State> states = new LinkedList<State>(); |
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42 | public final int MAX_STATES = 10000; |
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43 | private final double SCALE_FACTOR = 150E9F; // 150 million km |
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44 | private GLU glu = new GLU(); |
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45 | |
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46 | // Only put stuff here that should happen once, at the beginning of the program |
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47 | public void init(GLAutoDrawable gld) { |
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48 | //states = new LinkedList<State>(); |
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49 | int i = 0; |
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50 | |
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51 | for(i=0; i <= 360; i++) |
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52 | { |
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53 | x1[i][0] = (float)(Math.sin(i*3.1416/180)*3); |
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54 | x1[i][1] = (float)(Math.cos(i*3.1416/180)*3); |
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55 | } |
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56 | |
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57 | for(i=0; i <= 360; i++) |
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58 | { |
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59 | x2[i][0] = (float)(Math.sin(i*3.1416/180)*1); |
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60 | x2[i][1] = (float)(Math.cos(i*3.1416/180)*1); |
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61 | } |
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62 | |
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63 | for(i=0; i <= 720; i++) |
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64 | { |
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65 | x3[i][0] = (float)(Math.sin(i*3.1416/180)*5); |
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66 | x3[i][1] = (float)(Math.cos(i*3.1416/180)*5); |
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67 | } |
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68 | |
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69 | GL gl = gld.getGL(); |
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70 | gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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71 | |
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72 | gl.glViewport(0,0,500,300); |
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73 | gl.glMatrixMode(GL.GL_PROJECTION); |
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74 | gl.glLoadIdentity(); |
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75 | glu.gluPerspective(45.0f, 800.0f / 600.0f, 1.0f, 500.0f); |
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76 | gl.glMatrixMode(GL.GL_MODELVIEW); |
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77 | } |
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78 | |
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79 | void drawState(State s) { |
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80 | // System.out.println("in draw"); |
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81 | //if (states != nu) |
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82 | synchronized( states ) { |
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83 | if( states.size() == MAX_STATES ) { |
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84 | states.removeLast(); |
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85 | } |
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86 | states.addFirst(s); |
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87 | } |
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88 | //this.repaint(); |
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89 | } |
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90 | // This function will get called repeatedly by the Animator. Think of it as your game loop. |
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91 | public void display(GLAutoDrawable gld) { |
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92 | GL gl = gld.getGL(); |
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93 | // GLU glu = gld.getGLU(); |
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94 | |
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95 | |
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96 | if (mode == MODE_ROTATE) |
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97 | { |
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98 | msX_angle += (mouseX - press_x)/5.0; |
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99 | // System.out.println("changed "+msX_angle); |
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100 | if (msX_angle > 180) msX_angle -= 360; |
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101 | else if (msX_angle <-180) msX_angle += 360; |
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102 | press_x = mouseX; |
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103 | |
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104 | msY_angle += (mouseY - press_y)/5.0; |
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105 | if (msY_angle > 180) msY_angle -= 360; |
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106 | else if (msY_angle <-180) msY_angle += 360; |
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107 | press_y = mouseY; |
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108 | } |
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109 | else if (mode == MODE_SCALE){ |
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110 | float old_size = scale_size; |
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111 | scale_size *= (1+ (mouseY - press_y)/60.0); |
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112 | if (scale_size <0) scale_size = old_size; |
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113 | press_y = mouseY; |
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114 | } |
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115 | |
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116 | gl.glClear (gl.GL_COLOR_BUFFER_BIT); |
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117 | gl.glColor3f ((float)1.0,(float) 1.0,(float) 1.0); |
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118 | |
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119 | //rotate scale the entire image |
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120 | gl.glRotatef(msX_angle, 0, 1,0); |
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121 | gl.glRotatef(msY_angle, 1,0,0); |
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122 | gl.glScalef(scale_size, scale_size, scale_size); |
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123 | |
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124 | GLUquadric qobj=null ;//= new GLUquadric(); |
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125 | glu.gluQuadricDrawStyle(qobj, GLU.GLU_FILL); |
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126 | //sun |
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127 | gl.glPushMatrix(); |
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128 | glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
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129 | gl.glTranslatef(Xvalue, 0.0f, Yvalue); |
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130 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
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131 | //glu.gluQuadricNormals(qobj, GLU.GLU_SMOOTH); |
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132 | glu.gluSphere (qobj,0.2f, 15, 15); |
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133 | gl.glPopMatrix(); |
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134 | |
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135 | |
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136 | //earth |
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137 | // System.out.println(states.size()); |
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138 | /* for( State s : states ) { |
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139 | for( Particle p : s.getParticles() ) { |
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140 | //System.out.println("aici"); |
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141 | p = s.getParticles().get(0); |
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142 | Vector r = p.getPosition(); |
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143 | int dx = +(int)(r.x/SCALE_FACTOR*300); |
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144 | int dy = -(int)(r.y/SCALE_FACTOR*300); |
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145 | gl.glPushMatrix(); |
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146 | glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
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147 | if ( MoveX == 360 ) |
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148 | MoveX = 0; |
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149 | gl.glTranslatef((float)dx, (float)dy, 0.0f); |
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150 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
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151 | glu.gluSphere (qobj,0.4f, 10, 10); |
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152 | //gl.glFfillOval(0, 0, 1, 1); |
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153 | gl.glTranslatef(-(float)dx, -(float)dy, 0.0f); |
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154 | gl.glPopMatrix(); |
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155 | //g.translate(dx, dy); |
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156 | //g.fillOval(0, 0, 1, 1); |
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157 | //g.translate(-dx, -dy); |
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158 | gl.glFlush (); |
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159 | } |
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160 | }*/ |
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161 | |
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162 | gl.glPushMatrix(); |
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163 | glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
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164 | if ( MoveX == 360 ) |
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165 | MoveX = 0; |
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166 | gl.glTranslatef(x1[MoveX][1], x1[MoveX][0], 0.0f); |
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167 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
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168 | glu.gluSphere (qobj,0.3f, 15, 15); |
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169 | gl.glTranslatef(x2[MoveX][0], x2[MoveX][1], 0.0f); |
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170 | glu.gluSphere (qobj ,0.1f, 10, 10); |
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171 | gl.glPopMatrix(); |
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172 | |
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173 | //saturn |
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174 | gl.glPushMatrix(); |
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175 | glu.gluLookAt (0.0, 10.0, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); |
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176 | if( MoveY == 720 ) |
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177 | MoveY = 0; |
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178 | gl.glTranslatef(x3[MoveY/2][1], x3[MoveY/2][0], 0.0f); |
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179 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
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180 | glu.gluSphere (qobj ,0.3f, 15, 15); |
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181 | int i = 0; |
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182 | //glBegin(GL_LINE_STRIP); |
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183 | gl.glBegin(gl.GL_QUAD_STRIP); |
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184 | for(i=0; i <= 360; i++) |
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185 | { |
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186 | gl.glVertex3f((float)(Math.sin(i*3.1416/180)*0.5), (float)(Math.cos(i*3.1416/180)*0.5), 0f ); |
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187 | gl.glVertex3f((float)(Math.sin(i*3.1416/180)*0.7), (float)(Math.cos(i*3.1416/180)*0.7), 0f ); |
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188 | } |
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189 | gl.glEnd(); |
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190 | gl.glRotatef(Angle, 0.0f, 0.0f, 1.0f); |
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191 | gl.glPopMatrix(); |
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192 | gl.glFlush (); |
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193 | Angle += 15.0; |
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194 | // glu.glutPostRedisplay(); |
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195 | MoveX +=1; |
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196 | MoveY +=1; |
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197 | //glutPostRedisplay(); |
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198 | //glu.glutTimerFunc(100, animation, 0); |
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199 | } |
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200 | |
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201 | public void mouseClicked(MouseEvent e) { |
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202 | System.out.println("clicked"); |
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203 | //throw new UnsupportedOperationException("Not supported yet."); |
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204 | } |
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205 | |
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206 | public void mousePressed(MouseEvent e) { |
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207 | System.out.println("pressed"); |
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208 | |
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209 | switch(e.getModifiers()) { |
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210 | case InputEvent.BUTTON1_MASK: { |
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211 | mode = MODE_ROTATE; |
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212 | mouseX=e.getX(); |
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213 | mouseY=e.getY(); |
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214 | System.out.println("That's the LEFT button"); |
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215 | break; |
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216 | } |
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217 | case InputEvent.BUTTON3_MASK: { |
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218 | mode = MODE_SCALE; |
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219 | mouseX=e.getX(); |
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220 | mouseY=e.getY(); |
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221 | System.out.println("That's the RIGHT button"); |
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222 | break; |
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223 | } |
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224 | |
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225 | //throw new UnsupportedOperationException("Not supported yet."); |
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226 | } |
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227 | } |
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228 | |
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229 | public void mouseReleased(MouseEvent e) { |
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230 | System.out.println("released"); |
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231 | mode = MODE_NOTHING; |
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232 | // throw new UnsupportedOperationException("Not supported yet."); |
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233 | } |
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234 | |
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235 | public void mouseEntered(MouseEvent e) { |
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236 | //throw new UnsupportedOperationException("Not supported yet."); |
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237 | } |
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238 | |
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239 | public void mouseExited(MouseEvent e) { |
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240 | //throw new UnsupportedOperationException("Not supported yet."); |
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241 | } |
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242 | |
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243 | public void mouseDragged(MouseEvent e) { |
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244 | System.out.println("dragged"); |
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245 | //throw new UnsupportedOperationException("Not supported yet."); |
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246 | } |
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247 | |
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248 | public void mouseMoved(MouseEvent e) { |
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249 | // throw new UnsupportedOperationException("Not supported yet."); |
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250 | } |
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251 | |
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252 | public void keyTyped(KeyEvent e) { |
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253 | System.out.println("pressed"); |
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254 | //throw new UnsupportedOperationException("Not supported yet."); |
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255 | } |
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256 | |
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257 | public void keyPressed(KeyEvent e) { |
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258 | System.out.println("pressed"); |
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259 | switch (e.getKeyCode()) { |
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260 | case KeyEvent.VK_ESCAPE: |
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261 | System.exit(0); |
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262 | break; |
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263 | |
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264 | default: |
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265 | break; |
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266 | } |
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267 | //throw new UnsupportedOperationException("Not supported yet."); |
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268 | } |
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269 | |
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270 | public void keyReleased(KeyEvent e) { |
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271 | System.out.println("pressed"); |
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272 | //throw new UnsupportedOperationException("Not supported yet."); |
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273 | } |
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274 | |
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275 | /* public void display(GLAutoDrawable drawable) { |
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276 | throw new UnsupportedOperationException("Not supported yet."); |
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277 | }*/ |
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278 | |
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279 | public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { |
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280 | // throw new UnsupportedOperationException("Not supported yet."); |
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281 | } |
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282 | |
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283 | public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { |
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284 | //throw new UnsupportedOperationException("Not supported yet."); |
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285 | } |
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286 | } |
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