1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifdef WIN32 //needed for glut.h |
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17 | #include <windows.h> |
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18 | #endif |
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19 | #include "GLDebugFont.h" |
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20 | |
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21 | |
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22 | |
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23 | #include "GlutStuff.h" |
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24 | #include "GL_ShapeDrawer.h" |
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25 | #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" |
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26 | #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" |
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27 | #include "BulletCollision/CollisionShapes/btBoxShape.h" |
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28 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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29 | #include "BulletCollision/CollisionShapes/btConeShape.h" |
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30 | #include "BulletCollision/CollisionShapes/btCylinderShape.h" |
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31 | #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" |
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32 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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33 | #include "BulletCollision/CollisionShapes/btCapsuleShape.h" |
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34 | #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" |
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35 | #include "BulletCollision/CollisionShapes/btUniformScalingShape.h" |
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36 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" |
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37 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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38 | |
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39 | |
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40 | /// |
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41 | #include "BulletCollision/CollisionShapes/btShapeHull.h" |
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42 | |
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43 | #include "LinearMath/btTransformUtil.h" |
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44 | |
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45 | |
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46 | #include "LinearMath/btIDebugDraw.h" |
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47 | //for debugmodes |
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48 | |
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49 | #include <stdio.h> //printf debugging |
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50 | |
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51 | //#define USE_DISPLAY_LISTS 1 |
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52 | #ifdef USE_DISPLAY_LISTS |
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53 | |
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54 | #include <map> |
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55 | |
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56 | using namespace std; |
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57 | |
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58 | //Set for storing Display list per trimesh |
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59 | struct TRIMESH_KEY |
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60 | { |
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61 | btCollisionShape* m_shape; |
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62 | GLuint m_dlist;//OpenGL display list |
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63 | }; |
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64 | |
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65 | typedef map<unsigned long,TRIMESH_KEY> TRIMESH_KEY_MAP; |
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66 | |
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67 | typedef pair<unsigned long,TRIMESH_KEY> TRIMESH_KEY_PAIR; |
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68 | |
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69 | TRIMESH_KEY_MAP g_display_lists; |
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70 | |
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71 | class GlDisplaylistDrawcallback : public btTriangleCallback |
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72 | { |
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73 | public: |
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74 | |
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75 | virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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76 | { |
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77 | |
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78 | btVector3 diff1 = triangle[1] - triangle[0]; |
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79 | btVector3 diff2 = triangle[2] - triangle[0]; |
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80 | btVector3 normal = diff1.cross(diff2); |
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81 | |
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82 | normal.normalize(); |
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83 | |
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84 | glBegin(GL_TRIANGLES); |
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85 | glColor3f(1, 1, 1); |
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86 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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87 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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88 | |
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89 | //glColor3f(0, 1, 0); |
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90 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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91 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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92 | |
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93 | //glColor3f(0, 1, 0); |
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94 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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95 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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96 | glEnd(); |
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97 | |
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98 | /*glBegin(GL_LINES); |
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99 | glColor3f(1, 1, 0); |
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100 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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101 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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102 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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103 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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104 | glColor3f(1, 1, 0); |
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105 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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106 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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107 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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108 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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109 | glColor3f(1, 1, 0); |
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110 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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111 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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112 | glNormal3d(normal.getX(),normal.getY(),normal.getZ()); |
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113 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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114 | glEnd();*/ |
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115 | |
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116 | |
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117 | } |
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118 | }; |
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119 | |
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120 | GLuint OGL_get_displaylist_for_shape(btCollisionShape * shape) |
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121 | { |
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122 | TRIMESH_KEY_MAP::iterator map_iter; |
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123 | |
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124 | unsigned long key = (unsigned long)shape; |
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125 | map_iter = g_display_lists.find(key); |
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126 | if(map_iter!=g_display_lists.end()) |
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127 | { |
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128 | return map_iter->second.m_dlist; |
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129 | } |
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130 | |
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131 | return 0; |
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132 | } |
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133 | |
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134 | void OGL_displaylist_clean() |
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135 | { |
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136 | TRIMESH_KEY_MAP::iterator map_iter,map_itend; |
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137 | |
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138 | map_iter = g_display_lists.begin(); |
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139 | |
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140 | while(map_iter!=map_itend) |
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141 | { |
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142 | glDeleteLists(map_iter->second.m_dlist,1); |
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143 | map_iter++; |
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144 | } |
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145 | |
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146 | g_display_lists.clear(); |
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147 | } |
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148 | |
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149 | |
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150 | void OGL_displaylist_register_shape(btCollisionShape * shape) |
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151 | { |
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152 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); |
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153 | btVector3 aabbMin(-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT),-btScalar(BT_LARGE_FLOAT)); |
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154 | GlDisplaylistDrawcallback drawCallback; |
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155 | TRIMESH_KEY dlist; |
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156 | |
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157 | dlist.m_dlist = glGenLists(1); |
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158 | dlist.m_shape = shape; |
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159 | |
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160 | unsigned long key = (unsigned long)shape; |
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161 | |
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162 | g_display_lists.insert(TRIMESH_KEY_PAIR(key,dlist)); |
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163 | |
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164 | glNewList(dlist.m_dlist,GL_COMPILE); |
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165 | |
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166 | // glEnable(GL_CULL_FACE); |
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167 | |
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168 | glCullFace(GL_BACK); |
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169 | |
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170 | if (shape->isConcave()) |
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171 | { |
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172 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; |
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173 | //todo pass camera, for some culling |
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174 | concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); |
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175 | } |
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176 | |
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177 | // glDisable(GL_CULL_FACE); |
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178 | |
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179 | glEndList(); |
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180 | } |
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181 | #endif //USE_DISPLAY_LISTS |
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182 | |
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183 | void GL_ShapeDrawer::drawCoordSystem() { |
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184 | glBegin(GL_LINES); |
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185 | glColor3f(1, 0, 0); |
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186 | glVertex3d(0, 0, 0); |
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187 | glVertex3d(1, 0, 0); |
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188 | glColor3f(0, 1, 0); |
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189 | glVertex3d(0, 0, 0); |
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190 | glVertex3d(0, 1, 0); |
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191 | glColor3f(0, 0, 1); |
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192 | glVertex3d(0, 0, 0); |
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193 | glVertex3d(0, 0, 1); |
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194 | glEnd(); |
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195 | |
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196 | } |
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197 | |
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198 | |
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199 | |
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200 | |
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201 | |
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202 | class GlDrawcallback : public btTriangleCallback |
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203 | { |
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204 | |
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205 | public: |
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206 | |
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207 | bool m_wireframe; |
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208 | |
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209 | GlDrawcallback() |
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210 | :m_wireframe(false) |
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211 | { |
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212 | } |
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213 | |
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214 | virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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215 | { |
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216 | |
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217 | (void)triangleIndex; |
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218 | (void)partId; |
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219 | |
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220 | |
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221 | if (m_wireframe) |
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222 | { |
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223 | glBegin(GL_LINES); |
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224 | glColor3f(1, 0, 0); |
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225 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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226 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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227 | glColor3f(0, 1, 0); |
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228 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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229 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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230 | glColor3f(0, 0, 1); |
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231 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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232 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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233 | glEnd(); |
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234 | } else |
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235 | { |
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236 | glBegin(GL_TRIANGLES); |
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237 | //glColor3f(1, 1, 1); |
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238 | |
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239 | |
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240 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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241 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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242 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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243 | |
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244 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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245 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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246 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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247 | glEnd(); |
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248 | } |
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249 | } |
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250 | }; |
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251 | |
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252 | class TriangleGlDrawcallback : public btInternalTriangleIndexCallback |
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253 | { |
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254 | public: |
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255 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) |
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256 | { |
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257 | (void)triangleIndex; |
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258 | (void)partId; |
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259 | |
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260 | |
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261 | glBegin(GL_TRIANGLES);//LINES); |
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262 | glColor3f(1, 0, 0); |
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263 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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264 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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265 | glColor3f(0, 1, 0); |
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266 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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267 | glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ()); |
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268 | glColor3f(0, 0, 1); |
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269 | glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ()); |
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270 | glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ()); |
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271 | glEnd(); |
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272 | } |
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273 | }; |
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274 | |
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275 | |
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276 | void GL_ShapeDrawer::drawSphere(btScalar radius, int lats, int longs) |
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277 | { |
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278 | int i, j; |
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279 | for(i = 0; i <= lats; i++) { |
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280 | btScalar lat0 = SIMD_PI * (-btScalar(0.5) + (btScalar) (i - 1) / lats); |
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281 | btScalar z0 = radius*sin(lat0); |
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282 | btScalar zr0 = radius*cos(lat0); |
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283 | |
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284 | btScalar lat1 = SIMD_PI * (-btScalar(0.5) + (btScalar) i / lats); |
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285 | btScalar z1 = radius*sin(lat1); |
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286 | btScalar zr1 = radius*cos(lat1); |
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287 | |
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288 | glBegin(GL_QUAD_STRIP); |
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289 | for(j = 0; j <= longs; j++) { |
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290 | btScalar lng = 2 * SIMD_PI * (btScalar) (j - 1) / longs; |
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291 | btScalar x = cos(lng); |
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292 | btScalar y = sin(lng); |
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293 | glNormal3f(x * zr1, y * zr1, z1); |
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294 | glVertex3f(x * zr1, y * zr1, z1); |
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295 | glNormal3f(x * zr0, y * zr0, z0); |
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296 | glVertex3f(x * zr0, y * zr0, z0); |
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297 | } |
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298 | glEnd(); |
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299 | } |
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300 | } |
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301 | |
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302 | void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis) |
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303 | { |
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304 | |
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305 | |
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306 | glPushMatrix(); |
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307 | switch (upAxis) |
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308 | { |
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309 | case 0: |
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310 | glRotatef(-90.0, 0.0, 1.0, 0.0); |
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311 | glTranslatef(0.0, 0.0, -halfHeight); |
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312 | break; |
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313 | case 1: |
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314 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
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315 | glTranslatef(0.0, 0.0, -halfHeight); |
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316 | break; |
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317 | case 2: |
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318 | |
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319 | glTranslatef(0.0, 0.0, -halfHeight); |
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320 | break; |
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321 | default: |
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322 | { |
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323 | btAssert(0); |
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324 | } |
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325 | |
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326 | } |
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327 | |
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328 | GLUquadricObj *quadObj = gluNewQuadric(); |
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329 | |
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330 | //The gluCylinder subroutine draws a cylinder that is oriented along the z axis. |
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331 | //The base of the cylinder is placed at z = 0; the top of the cylinder is placed at z=height. |
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332 | //Like a sphere, the cylinder is subdivided around the z axis into slices and along the z axis into stacks. |
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333 | |
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334 | gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL); |
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335 | gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH); |
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336 | |
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337 | gluDisk(quadObj,0,radius,15, 10); |
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338 | |
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339 | gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10); |
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340 | glTranslatef(0.0, 0.0, 2.*halfHeight); |
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341 | glRotatef(-180.0, 0.0, 1.0, 0.0); |
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342 | gluDisk(quadObj,0,radius,15, 10); |
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343 | |
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344 | glPopMatrix(); |
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345 | gluDeleteQuadric(quadObj); |
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346 | } |
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347 | |
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348 | GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape) |
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349 | { |
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350 | ShapeCache* sc=(ShapeCache*)shape->getUserPointer(); |
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351 | if(!sc) |
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352 | { |
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353 | sc=new(btAlignedAlloc(sizeof(ShapeCache),16)) ShapeCache(shape); |
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354 | sc->m_shapehull.buildHull(shape->getMargin()); |
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355 | m_shapecaches.push_back(sc); |
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356 | shape->setUserPointer(sc); |
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357 | /* Build edges */ |
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358 | const int ni=sc->m_shapehull.numIndices(); |
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359 | const int nv=sc->m_shapehull.numVertices(); |
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360 | const unsigned int* pi=sc->m_shapehull.getIndexPointer(); |
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361 | const btVector3* pv=sc->m_shapehull.getVertexPointer(); |
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362 | btAlignedObjectArray<ShapeCache::Edge*> edges; |
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363 | sc->m_edges.reserve(ni); |
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364 | edges.resize(nv*nv,0); |
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365 | for(int i=0;i<ni;i+=3) |
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366 | { |
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367 | const unsigned int* ti=pi+i; |
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368 | const btVector3 nrm=btCross(pv[ti[1]]-pv[ti[0]],pv[ti[2]]-pv[ti[0]]).normalized(); |
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369 | for(int j=2,k=0;k<3;j=k++) |
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370 | { |
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371 | const unsigned int a=ti[j]; |
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372 | const unsigned int b=ti[k]; |
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373 | ShapeCache::Edge*& e=edges[btMin(a,b)*nv+btMax(a,b)]; |
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374 | if(!e) |
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375 | { |
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376 | sc->m_edges.push_back(ShapeCache::Edge()); |
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377 | e=&sc->m_edges[sc->m_edges.size()-1]; |
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378 | e->n[0]=nrm;e->n[1]=-nrm; |
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379 | e->v[0]=a;e->v[1]=b; |
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380 | } |
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381 | else |
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382 | { |
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383 | e->n[1]=nrm; |
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384 | } |
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385 | } |
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386 | } |
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387 | } |
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388 | return(sc); |
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389 | } |
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390 | |
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391 | void renderSquareA(float x, float y, float z) |
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392 | { |
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393 | glBegin(GL_LINE_LOOP); |
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394 | glVertex3f(x, y, z); |
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395 | glVertex3f(x + 10., y, z); |
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396 | glVertex3f(x + 10., y + 10., z); |
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397 | glVertex3f(x, y + 10., z); |
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398 | glEnd(); |
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399 | } |
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400 | |
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401 | inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); } |
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402 | |
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403 | |
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404 | void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax) |
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405 | { |
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406 | if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) |
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407 | { |
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408 | btVector3 org(m[12], m[13], m[14]); |
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409 | btVector3 dx(m[0], m[1], m[2]); |
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410 | btVector3 dy(m[4], m[5], m[6]); |
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411 | // btVector3 dz(m[8], m[9], m[10]); |
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412 | const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); |
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413 | btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); |
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414 | dx *= halfExtent[0]; |
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415 | dy *= halfExtent[1]; |
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416 | // dz *= halfExtent[2]; |
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417 | glColor3f(1,1,1); |
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418 | glDisable(GL_LIGHTING); |
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419 | glLineWidth(2); |
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420 | |
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421 | glBegin(GL_LINE_LOOP); |
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422 | glDrawVector(org - dx - dy); |
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423 | glDrawVector(org - dx + dy); |
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424 | glDrawVector(org + dx + dy); |
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425 | glDrawVector(org + dx - dy); |
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426 | glEnd(); |
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427 | return; |
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428 | } |
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429 | else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe)) |
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430 | { |
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431 | btVector3 org(m[12], m[13], m[14]); |
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432 | btVector3 dx(m[0], m[1], m[2]); |
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433 | btVector3 dy(m[4], m[5], m[6]); |
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434 | btVector3 dz(m[8], m[9], m[10]); |
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435 | const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); |
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436 | btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); |
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437 | dx *= halfExtent[0]; |
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438 | dy *= halfExtent[1]; |
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439 | dz *= halfExtent[2]; |
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440 | glBegin(GL_LINE_LOOP); |
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441 | glDrawVector(org - dx - dy - dz); |
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442 | glDrawVector(org + dx - dy - dz); |
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443 | glDrawVector(org + dx + dy - dz); |
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444 | glDrawVector(org - dx + dy - dz); |
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445 | glDrawVector(org - dx + dy + dz); |
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446 | glDrawVector(org + dx + dy + dz); |
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447 | glDrawVector(org + dx - dy + dz); |
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448 | glDrawVector(org - dx - dy + dz); |
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449 | glEnd(); |
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450 | glBegin(GL_LINES); |
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451 | glDrawVector(org + dx - dy - dz); |
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452 | glDrawVector(org + dx - dy + dz); |
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453 | glDrawVector(org + dx + dy - dz); |
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454 | glDrawVector(org + dx + dy + dz); |
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455 | glDrawVector(org - dx - dy - dz); |
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456 | glDrawVector(org - dx + dy - dz); |
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457 | glDrawVector(org - dx - dy + dz); |
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458 | glDrawVector(org - dx + dy + dz); |
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459 | glEnd(); |
---|
460 | return; |
---|
461 | } |
---|
462 | |
---|
463 | glPushMatrix(); |
---|
464 | btglMultMatrix(m); |
---|
465 | |
---|
466 | |
---|
467 | if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE) |
---|
468 | { |
---|
469 | const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape); |
---|
470 | const btConvexShape* convexShape = scalingShape->getChildShape(); |
---|
471 | float scalingFactor = (float)scalingShape->getUniformScalingFactor(); |
---|
472 | { |
---|
473 | btScalar tmpScaling[4][4]={{scalingFactor,0,0,0}, |
---|
474 | {0,scalingFactor,0,0}, |
---|
475 | {0,0,scalingFactor,0}, |
---|
476 | {0,0,0,1}}; |
---|
477 | |
---|
478 | drawOpenGL( (btScalar*)tmpScaling,convexShape,color,debugMode,worldBoundsMin,worldBoundsMax); |
---|
479 | } |
---|
480 | glPopMatrix(); |
---|
481 | return; |
---|
482 | } |
---|
483 | |
---|
484 | if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) |
---|
485 | { |
---|
486 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); |
---|
487 | for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) |
---|
488 | { |
---|
489 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
490 | const btCollisionShape* colShape = compoundShape->getChildShape(i); |
---|
491 | btScalar childMat[16]; |
---|
492 | childTrans.getOpenGLMatrix(childMat); |
---|
493 | drawOpenGL(childMat,colShape,color,debugMode,worldBoundsMin,worldBoundsMax); |
---|
494 | } |
---|
495 | |
---|
496 | } else |
---|
497 | { |
---|
498 | if(m_textureenabled&&(!m_textureinitialized)) |
---|
499 | { |
---|
500 | GLubyte* image=new GLubyte[256*256*3]; |
---|
501 | for(int y=0;y<256;++y) |
---|
502 | { |
---|
503 | const int t=y>>4; |
---|
504 | GLubyte* pi=image+y*256*3; |
---|
505 | for(int x=0;x<256;++x) |
---|
506 | { |
---|
507 | const int s=x>>4; |
---|
508 | const GLubyte b=180; |
---|
509 | GLubyte c=b+(((s+t)&1)&1)*(255-b); |
---|
510 | pi[0]=pi[1]=pi[2]=c;pi+=3; |
---|
511 | } |
---|
512 | } |
---|
513 | |
---|
514 | glGenTextures(1,(GLuint*)&m_texturehandle); |
---|
515 | glBindTexture(GL_TEXTURE_2D,m_texturehandle); |
---|
516 | glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); |
---|
517 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
---|
518 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
---|
519 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); |
---|
520 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); |
---|
521 | gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image); |
---|
522 | delete[] image; |
---|
523 | |
---|
524 | glMatrixMode(GL_TEXTURE); |
---|
525 | glLoadIdentity(); |
---|
526 | glScalef(0.025,0.025,0.025); |
---|
527 | |
---|
528 | |
---|
529 | } |
---|
530 | |
---|
531 | |
---|
532 | |
---|
533 | static const GLfloat planex[]={1,0,0,0}; |
---|
534 | // static const GLfloat planey[]={0,1,0,0}; |
---|
535 | static const GLfloat planez[]={0,0,1,0}; |
---|
536 | glTexGenfv(GL_S,GL_OBJECT_PLANE,planex); |
---|
537 | glTexGenfv(GL_T,GL_OBJECT_PLANE,planez); |
---|
538 | glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR); |
---|
539 | glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR); |
---|
540 | glEnable(GL_TEXTURE_GEN_S); |
---|
541 | glEnable(GL_TEXTURE_GEN_T); |
---|
542 | glEnable(GL_TEXTURE_GEN_R); |
---|
543 | m_textureinitialized=true; |
---|
544 | |
---|
545 | |
---|
546 | |
---|
547 | |
---|
548 | //drawCoordSystem(); |
---|
549 | |
---|
550 | //glPushMatrix(); |
---|
551 | glEnable(GL_COLOR_MATERIAL); |
---|
552 | if(m_textureenabled) |
---|
553 | { |
---|
554 | glEnable(GL_TEXTURE_2D); |
---|
555 | glBindTexture(GL_TEXTURE_2D,m_texturehandle); |
---|
556 | } else |
---|
557 | { |
---|
558 | glDisable(GL_TEXTURE_2D); |
---|
559 | } |
---|
560 | |
---|
561 | |
---|
562 | glColor3f(color.x(),color.y(), color.z()); |
---|
563 | |
---|
564 | bool useWireframeFallback = true; |
---|
565 | |
---|
566 | if (!(debugMode & btIDebugDraw::DBG_DrawWireframe)) |
---|
567 | { |
---|
568 | ///you can comment out any of the specific cases, and use the default |
---|
569 | |
---|
570 | ///the benefit of 'default' is that it approximates the actual collision shape including collision margin |
---|
571 | //int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType(); |
---|
572 | int shapetype=shape->getShapeType(); |
---|
573 | switch (shapetype) |
---|
574 | { |
---|
575 | |
---|
576 | case SPHERE_SHAPE_PROXYTYPE: |
---|
577 | { |
---|
578 | const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); |
---|
579 | float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin |
---|
580 | drawSphere(radius,10,10); |
---|
581 | useWireframeFallback = false; |
---|
582 | break; |
---|
583 | } |
---|
584 | |
---|
585 | case BOX_SHAPE_PROXYTYPE: |
---|
586 | { |
---|
587 | const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); |
---|
588 | btVector3 halfExtent = boxShape->getHalfExtentsWithMargin(); |
---|
589 | |
---|
590 | static int indices[36] = { |
---|
591 | 0,1,2, |
---|
592 | 3,2,1, |
---|
593 | 4,0,6, |
---|
594 | 6,0,2, |
---|
595 | 5,1,4, |
---|
596 | 4,1,0, |
---|
597 | 7,3,1, |
---|
598 | 7,1,5, |
---|
599 | 5,4,7, |
---|
600 | 7,4,6, |
---|
601 | 7,2,3, |
---|
602 | 7,6,2}; |
---|
603 | |
---|
604 | static btVector3 vertices[8]={ btVector3(1,1,1),btVector3(-1,1,1), btVector3(1,-1,1), btVector3(-1,-1,1), btVector3(1,1,-1), btVector3(-1,1,-1), btVector3(1,-1,-1), btVector3(-1,-1,-1)}; |
---|
605 | glBegin (GL_TRIANGLES); |
---|
606 | int si=36; |
---|
607 | for (int i=0;i<si;i+=3) |
---|
608 | { |
---|
609 | btVector3 v1 = vertices[indices[i]]*halfExtent; |
---|
610 | btVector3 v2 = vertices[indices[i+1]]*halfExtent; |
---|
611 | btVector3 v3 = vertices[indices[i+2]]*halfExtent; |
---|
612 | btVector3 normal = (v3-v1).cross(v2-v1); |
---|
613 | normal.normalize (); |
---|
614 | |
---|
615 | glNormal3f(normal.getX(),normal.getY(),normal.getZ()); |
---|
616 | glVertex3f (v1.x(), v1.y(), v1.z()); |
---|
617 | glVertex3f (v2.x(), v2.y(), v2.z()); |
---|
618 | glVertex3f (v3.x(), v3.y(), v3.z()); |
---|
619 | |
---|
620 | } |
---|
621 | glEnd(); |
---|
622 | |
---|
623 | useWireframeFallback = false; |
---|
624 | break; |
---|
625 | } |
---|
626 | |
---|
627 | |
---|
628 | |
---|
629 | #if 0 |
---|
630 | |
---|
631 | case CONE_SHAPE_PROXYTYPE: |
---|
632 | { |
---|
633 | const btConeShape* coneShape = static_cast<const btConeShape*>(shape); |
---|
634 | int upIndex = coneShape->getConeUpIndex(); |
---|
635 | float radius = coneShape->getRadius();//+coneShape->getMargin(); |
---|
636 | float height = coneShape->getHeight();//+coneShape->getMargin(); |
---|
637 | switch (upIndex) |
---|
638 | { |
---|
639 | case 0: |
---|
640 | glRotatef(90.0, 0.0, 1.0, 0.0); |
---|
641 | break; |
---|
642 | case 1: |
---|
643 | glRotatef(-90.0, 1.0, 0.0, 0.0); |
---|
644 | break; |
---|
645 | case 2: |
---|
646 | break; |
---|
647 | default: |
---|
648 | { |
---|
649 | } |
---|
650 | }; |
---|
651 | |
---|
652 | glTranslatef(0.0, 0.0, -0.5*height); |
---|
653 | glutSolidCone(radius,height,10,10); |
---|
654 | useWireframeFallback = false; |
---|
655 | break; |
---|
656 | |
---|
657 | } |
---|
658 | #endif |
---|
659 | |
---|
660 | case STATIC_PLANE_PROXYTYPE: |
---|
661 | { |
---|
662 | const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); |
---|
663 | btScalar planeConst = staticPlaneShape->getPlaneConstant(); |
---|
664 | const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); |
---|
665 | btVector3 planeOrigin = planeNormal * planeConst; |
---|
666 | btVector3 vec0,vec1; |
---|
667 | btPlaneSpace1(planeNormal,vec0,vec1); |
---|
668 | btScalar vecLen = 100.f; |
---|
669 | btVector3 pt0 = planeOrigin + vec0*vecLen; |
---|
670 | btVector3 pt1 = planeOrigin - vec0*vecLen; |
---|
671 | btVector3 pt2 = planeOrigin + vec1*vecLen; |
---|
672 | btVector3 pt3 = planeOrigin - vec1*vecLen; |
---|
673 | glBegin(GL_LINES); |
---|
674 | glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ()); |
---|
675 | glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ()); |
---|
676 | glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ()); |
---|
677 | glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ()); |
---|
678 | glEnd(); |
---|
679 | |
---|
680 | |
---|
681 | break; |
---|
682 | |
---|
683 | } |
---|
684 | |
---|
685 | /* |
---|
686 | case CYLINDER_SHAPE_PROXYTYPE: |
---|
687 | { |
---|
688 | const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); |
---|
689 | int upAxis = cylinder->getUpAxis(); |
---|
690 | |
---|
691 | |
---|
692 | float radius = cylinder->getRadius(); |
---|
693 | float halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; |
---|
694 | |
---|
695 | drawCylinder(radius,halfHeight,upAxis); |
---|
696 | |
---|
697 | break; |
---|
698 | } |
---|
699 | */ |
---|
700 | |
---|
701 | case MULTI_SPHERE_SHAPE_PROXYTYPE: |
---|
702 | { |
---|
703 | const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); |
---|
704 | |
---|
705 | btTransform childTransform; |
---|
706 | childTransform.setIdentity(); |
---|
707 | |
---|
708 | |
---|
709 | for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) |
---|
710 | { |
---|
711 | btSphereShape sc(multiSphereShape->getSphereRadius(i)); |
---|
712 | childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); |
---|
713 | btScalar childMat[16]; |
---|
714 | childTransform.getOpenGLMatrix(childMat); |
---|
715 | drawOpenGL(childMat,&sc,color,debugMode,worldBoundsMin,worldBoundsMax); |
---|
716 | } |
---|
717 | |
---|
718 | break; |
---|
719 | } |
---|
720 | |
---|
721 | default: |
---|
722 | { |
---|
723 | |
---|
724 | |
---|
725 | if (shape->isConvex()) |
---|
726 | { |
---|
727 | ShapeCache* sc=cache((btConvexShape*)shape); |
---|
728 | #if 0 |
---|
729 | btConvexShape* convexShape = (btConvexShape*)shape; |
---|
730 | if (!shape->getUserPointer()) |
---|
731 | { |
---|
732 | //create a hull approximation |
---|
733 | void* mem = btAlignedAlloc(sizeof(btShapeHull),16); |
---|
734 | btShapeHull* hull = new(mem) btShapeHull(convexShape); |
---|
735 | |
---|
736 | ///cleanup memory |
---|
737 | m_shapeHulls.push_back(hull); |
---|
738 | |
---|
739 | btScalar margin = shape->getMargin(); |
---|
740 | hull->buildHull(margin); |
---|
741 | convexShape->setUserPointer(hull); |
---|
742 | |
---|
743 | |
---|
744 | // printf("numTriangles = %d\n", hull->numTriangles ()); |
---|
745 | // printf("numIndices = %d\n", hull->numIndices ()); |
---|
746 | // printf("numVertices = %d\n", hull->numVertices ()); |
---|
747 | |
---|
748 | |
---|
749 | } |
---|
750 | #endif |
---|
751 | |
---|
752 | |
---|
753 | |
---|
754 | //if (shape->getUserPointer()) |
---|
755 | { |
---|
756 | //glutSolidCube(1.0); |
---|
757 | btShapeHull* hull = &sc->m_shapehull/*(btShapeHull*)shape->getUserPointer()*/; |
---|
758 | |
---|
759 | |
---|
760 | if (hull->numTriangles () > 0) |
---|
761 | { |
---|
762 | int index = 0; |
---|
763 | const unsigned int* idx = hull->getIndexPointer(); |
---|
764 | const btVector3* vtx = hull->getVertexPointer(); |
---|
765 | |
---|
766 | glBegin (GL_TRIANGLES); |
---|
767 | |
---|
768 | for (int i = 0; i < hull->numTriangles (); i++) |
---|
769 | { |
---|
770 | int i1 = index++; |
---|
771 | int i2 = index++; |
---|
772 | int i3 = index++; |
---|
773 | btAssert(i1 < hull->numIndices () && |
---|
774 | i2 < hull->numIndices () && |
---|
775 | i3 < hull->numIndices ()); |
---|
776 | |
---|
777 | int index1 = idx[i1]; |
---|
778 | int index2 = idx[i2]; |
---|
779 | int index3 = idx[i3]; |
---|
780 | btAssert(index1 < hull->numVertices () && |
---|
781 | index2 < hull->numVertices () && |
---|
782 | index3 < hull->numVertices ()); |
---|
783 | |
---|
784 | btVector3 v1 = vtx[index1]; |
---|
785 | btVector3 v2 = vtx[index2]; |
---|
786 | btVector3 v3 = vtx[index3]; |
---|
787 | btVector3 normal = (v3-v1).cross(v2-v1); |
---|
788 | normal.normalize (); |
---|
789 | |
---|
790 | glNormal3f(normal.getX(),normal.getY(),normal.getZ()); |
---|
791 | glVertex3f (v1.x(), v1.y(), v1.z()); |
---|
792 | glVertex3f (v2.x(), v2.y(), v2.z()); |
---|
793 | glVertex3f (v3.x(), v3.y(), v3.z()); |
---|
794 | |
---|
795 | } |
---|
796 | glEnd (); |
---|
797 | |
---|
798 | } |
---|
799 | } |
---|
800 | } |
---|
801 | } |
---|
802 | } |
---|
803 | |
---|
804 | } |
---|
805 | |
---|
806 | |
---|
807 | |
---|
808 | |
---|
809 | /// for polyhedral shapes |
---|
810 | if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral())) |
---|
811 | { |
---|
812 | btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; |
---|
813 | |
---|
814 | { |
---|
815 | glRasterPos3f(0.0, 0.0, 0.0); |
---|
816 | //btDrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->getExtraDebugInfo()); |
---|
817 | |
---|
818 | glColor3f(1.f, 1.f, 1.f); |
---|
819 | int i; |
---|
820 | for (i=0;i<polyshape->getNumVertices();i++) |
---|
821 | { |
---|
822 | btVector3 vtx; |
---|
823 | polyshape->getVertex(i,vtx); |
---|
824 | glRasterPos3f(vtx.x(), vtx.y(), vtx.z()); |
---|
825 | char buf[12]; |
---|
826 | sprintf(buf," %d",i); |
---|
827 | //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf); |
---|
828 | } |
---|
829 | |
---|
830 | for (i=0;i<polyshape->getNumPlanes();i++) |
---|
831 | { |
---|
832 | btVector3 normal; |
---|
833 | btVector3 vtx; |
---|
834 | polyshape->getPlane(normal,vtx,i); |
---|
835 | btScalar d = vtx.dot(normal); |
---|
836 | |
---|
837 | glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d); |
---|
838 | char buf[12]; |
---|
839 | sprintf(buf," plane %d",i); |
---|
840 | //btDrawString(BMF_GetFont(BMF_kHelvetica10),buf); |
---|
841 | |
---|
842 | } |
---|
843 | } |
---|
844 | |
---|
845 | } |
---|
846 | |
---|
847 | |
---|
848 | #ifdef USE_DISPLAY_LISTS |
---|
849 | |
---|
850 | if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) |
---|
851 | { |
---|
852 | GLuint dlist = OGL_get_displaylist_for_shape((btCollisionShape * )shape); |
---|
853 | if (dlist) |
---|
854 | { |
---|
855 | glCallList(dlist); |
---|
856 | } |
---|
857 | else |
---|
858 | { |
---|
859 | #else |
---|
860 | if (shape->isConcave() && !shape->isInfinite()) |
---|
861 | { |
---|
862 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; |
---|
863 | |
---|
864 | GlDrawcallback drawCallback; |
---|
865 | drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0; |
---|
866 | |
---|
867 | concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax); |
---|
868 | |
---|
869 | } |
---|
870 | #endif |
---|
871 | |
---|
872 | #ifdef USE_DISPLAY_LISTS |
---|
873 | } |
---|
874 | } |
---|
875 | #endif |
---|
876 | |
---|
877 | |
---|
878 | |
---|
879 | |
---|
880 | |
---|
881 | glDisable(GL_DEPTH_TEST); |
---|
882 | glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z()); |
---|
883 | if (debugMode&btIDebugDraw::DBG_DrawText) |
---|
884 | { |
---|
885 | GLDebugDrawString(0,0,shape->getName()); |
---|
886 | } |
---|
887 | |
---|
888 | if (debugMode& btIDebugDraw::DBG_DrawFeaturesText) |
---|
889 | { |
---|
890 | //btDrawString(BMF_GetFont(BMF_kHelvetica10),shape->getExtraDebugInfo()); |
---|
891 | } |
---|
892 | glEnable(GL_DEPTH_TEST); |
---|
893 | |
---|
894 | // glPopMatrix(); |
---|
895 | if(m_textureenabled) glDisable(GL_TEXTURE_2D); |
---|
896 | } |
---|
897 | glPopMatrix(); |
---|
898 | |
---|
899 | } |
---|
900 | |
---|
901 | // |
---|
902 | void GL_ShapeDrawer::drawShadow(btScalar* m,const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax) |
---|
903 | { |
---|
904 | glPushMatrix(); |
---|
905 | btglMultMatrix(m); |
---|
906 | if(shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE) |
---|
907 | { |
---|
908 | const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape); |
---|
909 | const btConvexShape* convexShape = scalingShape->getChildShape(); |
---|
910 | float scalingFactor = (float)scalingShape->getUniformScalingFactor(); |
---|
911 | btScalar tmpScaling[4][4]={ {scalingFactor,0,0,0}, |
---|
912 | {0,scalingFactor,0,0}, |
---|
913 | {0,0,scalingFactor,0}, |
---|
914 | {0,0,0,1}}; |
---|
915 | drawShadow((btScalar*)tmpScaling,extrusion,convexShape,worldBoundsMin,worldBoundsMax); |
---|
916 | glPopMatrix(); |
---|
917 | return; |
---|
918 | } |
---|
919 | else if(shape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE) |
---|
920 | { |
---|
921 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); |
---|
922 | for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) |
---|
923 | { |
---|
924 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
925 | const btCollisionShape* colShape = compoundShape->getChildShape(i); |
---|
926 | btScalar childMat[16]; |
---|
927 | childTrans.getOpenGLMatrix(childMat); |
---|
928 | drawShadow(childMat,extrusion*childTrans.getBasis(),colShape,worldBoundsMin,worldBoundsMax); |
---|
929 | } |
---|
930 | } |
---|
931 | else |
---|
932 | { |
---|
933 | if (shape->isConvex()) |
---|
934 | { |
---|
935 | ShapeCache* sc=cache((btConvexShape*)shape); |
---|
936 | btShapeHull* hull =&sc->m_shapehull; |
---|
937 | glBegin(GL_QUADS); |
---|
938 | for(int i=0;i<sc->m_edges.size();++i) |
---|
939 | { |
---|
940 | const btScalar d=btDot(sc->m_edges[i].n[0],extrusion); |
---|
941 | if((d*btDot(sc->m_edges[i].n[1],extrusion))<0) |
---|
942 | { |
---|
943 | const int q= d<0?1:0; |
---|
944 | const btVector3& a= hull->getVertexPointer()[sc->m_edges[i].v[q]]; |
---|
945 | const btVector3& b= hull->getVertexPointer()[sc->m_edges[i].v[1-q]]; |
---|
946 | glVertex3f(a[0],a[1],a[2]); |
---|
947 | glVertex3f(b[0],b[1],b[2]); |
---|
948 | glVertex3f(b[0]+extrusion[0],b[1]+extrusion[1],b[2]+extrusion[2]); |
---|
949 | glVertex3f(a[0]+extrusion[0],a[1]+extrusion[1],a[2]+extrusion[2]); |
---|
950 | } |
---|
951 | } |
---|
952 | glEnd(); |
---|
953 | } |
---|
954 | |
---|
955 | } |
---|
956 | |
---|
957 | |
---|
958 | |
---|
959 | |
---|
960 | if (shape->isConcave())//>getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE||shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) |
---|
961 | // if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) |
---|
962 | { |
---|
963 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; |
---|
964 | |
---|
965 | GlDrawcallback drawCallback; |
---|
966 | drawCallback.m_wireframe = false; |
---|
967 | |
---|
968 | concaveMesh->processAllTriangles(&drawCallback,worldBoundsMin,worldBoundsMax); |
---|
969 | |
---|
970 | } |
---|
971 | glPopMatrix(); |
---|
972 | |
---|
973 | } |
---|
974 | |
---|
975 | // |
---|
976 | GL_ShapeDrawer::GL_ShapeDrawer() |
---|
977 | { |
---|
978 | m_texturehandle = 0; |
---|
979 | m_textureenabled = false; |
---|
980 | m_textureinitialized = false; |
---|
981 | } |
---|
982 | |
---|
983 | GL_ShapeDrawer::~GL_ShapeDrawer() |
---|
984 | { |
---|
985 | int i; |
---|
986 | for (i=0;i<m_shapecaches.size();i++) |
---|
987 | { |
---|
988 | m_shapecaches[i]->~ShapeCache(); |
---|
989 | btAlignedFree(m_shapecaches[i]); |
---|
990 | } |
---|
991 | m_shapecaches.clear(); |
---|
992 | if(m_textureinitialized) |
---|
993 | { |
---|
994 | glDeleteTextures(1,(const GLuint*) &m_texturehandle); |
---|
995 | } |
---|
996 | } |
---|
997 | |
---|
998 | |
---|