#ifndef BULLETOBJECT_H #define BULLETOBJECT_H #include "GlutStuff.h" #include "btBulletDynamicsCommon.h" #include "GLDebugDrawer.h" #include "Environment.h" #include "constants.h" class BulletObject { private: Environment *m_bullet; public: BulletObject(Environment *bullet); ~BulletObject() { }; btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape); btRigidBody* createBulletObject(btCollisionShape* colShape, btVector3 position, btScalar mass); btRigidBody* createBulletObject(btCollisionShape* colShape, btTransform transform, btScalar mass); }; #endif //BULLETOBJECT_H