#ifndef ACTUATOR_H #define ACTUATOR_H #include "Channel.h" #include "X.h" #include "btBulletDynamicsCommon.h" class Actuator : public X { private: channelData *m_data; public: Actuator(Channel *chan, channelData *data); ~Actuator(); void update(); channelData *getData(); void setTargetAngle(float angle); }; #endif //ACTUATOR_H